61 lines
		
	
	
		
			922 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			922 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 140
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varying vec4 v;
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in vec4 i;
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out vec4 o;
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in float gl_ClipDistance[5];
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void main()
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{
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    float clip = gl_ClipDistance[2];
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}
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#ifdef GL_ES
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#error GL_ES is set
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#else
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#error GL_ES is not set
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#endif
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in struct S { float f; } s; // ERROR
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float patch = 3.1;
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layout(location=3) in vec4 vl;  // ERROR
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layout(location = 3) out vec4 factorBad;  // ERROR
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#extension GL_ARB_explicit_attrib_location : enable
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layout(location = 5) out vec4 factor;
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#extension GL_ARB_separate_shader_objects : enable
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layout(location=4) in vec4 vl2;
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float fooi();
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void foo()
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{
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    vec2 r1 = modf(v.xy, v.zw);  // ERROR, v.zw not l-value
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    vec2 r2 = modf(o.xy, o.zw);
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    o.z = fooi();
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}
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// Test extra-function initializers
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float i1 = gl_FrontFacing ? -2.0 : 2.0;
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float i2 = 102;
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float fooi()
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{
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    return i1 + i2;
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}
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uniform sampler2DMS aaa1; // ERROR
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#extension GL_ARB_texture_multisample : enable
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uniform sampler2DMS aaa2;
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