153 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
#version 310 es
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#ifdef GL_EXT_geometry_shader
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#extension GL_EXT_geometry_shader : enable
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#else
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#error no GL_EXT_geometry_shader 
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#endif
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#ifndef GL_OES_geometry_shader
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#error no GL_OES_geometry_shader
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#endif
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precision mediump float;
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in fromVertex {
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    in vec3 color;
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} fromV[];
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in vec4 nonBlockUnsized[];
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out toFragment {
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    out vec3 color;
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} toF;
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out fromVertex {  // okay to reuse a block name for another block name
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    vec3 color;
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};
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out fooB {        // ERROR, cannot reuse block name as block instance
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    vec2 color;
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} fromVertex;
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int fromVertex;   // ERROR, cannot reuse a block name for something else
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out fooC {        // ERROR, cannot have same name for block and instance name
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    vec2 color;
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} fooC;
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void main()
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{
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    EmitVertex();
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    EndPrimitive();
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    EmitStreamVertex(1);    // ERROR
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    EndStreamPrimitive(0);  // ERROR
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    color = fromV[0].color;
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    gl_ClipDistance[3] =              // ERROR, no ClipDistance
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        gl_in[1].gl_ClipDistance[2];  // ERROR, no ClipDistance
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    gl_Position = gl_in[0].gl_Position;
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    gl_PrimitiveID = gl_PrimitiveIDIn;
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    gl_Layer = 2;
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}
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layout(stream = 4) out vec4 ov4; // ERROR, no streams
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layout(line_strip, points, triangle_strip, points, triangle_strip) out;  // just means triangle_strip"
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out ooutb { vec4 a; } ouuaa6;
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layout(max_vertices = 200) out;
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layout(max_vertices = 300) out;   // ERROR, too big
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void foo(layout(max_vertices = 4) int a)  // ERROR
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{
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    ouuaa6.a = vec4(1.0);
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}
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layout(line_strip, points, triangle_strip, points) out;  // ERROR, changing output primitive
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layout(line_strip, points) out; // ERROR, changing output primitive
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layout(triangle_strip) in; // ERROR, not an input primitive
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layout(triangle_strip) uniform; // ERROR
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layout(triangle_strip) out vec4 badv4;  // ERROR, not on a variable
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layout(triangle_strip) in vec4 bad2v4[];  // ERROR, not on a variable or input
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layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
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out outbn2 {
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    layout(invocations = 3)  int a; // 2 ERRORs, not on a block member, not until 4.0
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    layout(max_vertices = 3) int b; // ERROR, not on a block member
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    layout(triangle_strip)   int c; // ERROR, not on a block member
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} outbi;
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layout(lines) out;  // ERROR, not on output
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layout(lines_adjacency) in;
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layout(triangles) in;             // ERROR, can't change it
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layout(triangles_adjacency) in;   // ERROR, can't change it
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layout(invocations = 4) in;
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in sameName {
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    int a15;
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} insn[];
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out sameName {
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    float f15;
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};
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uniform sameName {
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    bool b15;
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};
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const int summ = gl_MaxVertexAttribs +
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             gl_MaxGeometryInputComponents +
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             gl_MaxGeometryOutputComponents +
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             gl_MaxGeometryImageUniforms +
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             gl_MaxGeometryTextureImageUnits +
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             gl_MaxGeometryOutputVertices +
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             gl_MaxGeometryTotalOutputComponents +
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             gl_MaxGeometryUniformComponents +
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             gl_MaxGeometryAtomicCounters +
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             gl_MaxGeometryAtomicCounterBuffers +
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             gl_MaxVertexTextureImageUnits +
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             gl_MaxCombinedTextureImageUnits +
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             gl_MaxTextureImageUnits +
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             gl_MaxDrawBuffers;
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void fooe1()
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{
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    gl_ViewportIndex;  // ERROR, not in ES
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    gl_MaxViewports;   // ERROR, not in ES
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    insn.length();     // 4: lines_adjacency
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    int inv = gl_InvocationID;
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}
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in vec4 explArray[4];
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in vec4 explArrayBad[5];  // ERROR, wrong size
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in vec4 nonArrayed;       // ERROR, not an array
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flat out vec3 myColor1;
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centroid out vec3 myColor2;
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centroid in vec3 centr[];
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sample out vec4 perSampleColor;  // ERROR without sample extensions
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layout(max_vertices = 200) out;  // matching redecl
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layout(location = 7, component = 2) in float comp[];  // ERROR, es has no component
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void notHere()
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{
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    gl_MaxGeometryVaryingComponents;  // ERROR, not in ES
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    gl_VerticesIn;                    // ERROR, not in ES
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}
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void pointSize1()
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{
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    highp float ps = gl_in[3].gl_PointSize;  // ERROR, need point_size extension
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    gl_PointSize = ps;                       // ERROR, need point_size extension
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}
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#extension GL_OES_geometry_point_size : enable
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void pointSize2()
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{
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    highp float ps = gl_in[3].gl_PointSize;
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    gl_PointSize = ps;
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}
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