20 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			354 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 450 core
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in gl_PerVertex {
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    float gl_CullDistance[3];
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} gl_in[];
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out gl_PerVertex {
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    float gl_CullDistance[3];
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};
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layout(triangles) in;
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void main()
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{
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    gl_in[3].gl_Position; // ERROR, out of range
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    gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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}
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layout(points) in float f[3];  // ERROR, must be standalone
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