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							#version 110
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							varying vec2 tex_coord;
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							void main (void)
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							{
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							    vec4 white = vec4(1.0);
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							    vec4 black = vec4(0.2);
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							    vec4 color = white;
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							    // First, cut out our circle
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							    float x = tex_coord.x*2.0 - 1.0;
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							    float y = tex_coord.y*2.0 - 1.0;
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							    discard;
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							    gl_FragColor = color;
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							}
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