193 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
300samplerExternalYUV.frag
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ERROR: 0:12: 'texture2D' : no matching overloaded function found 
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ERROR: 0:13: 'texture2D' : no matching overloaded function found 
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ERROR: 0:14: 'texture2D' : no matching overloaded function found 
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ERROR: 0:15: 'texture2DProj' : no matching overloaded function found 
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ERROR: 0:16: 'texture2DProj' : no matching overloaded function found 
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ERROR: 0:29: 'texture3D' : no matching overloaded function found 
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ERROR: 0:30: 'texture2DProjLod' : no matching overloaded function found 
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ERROR: 0:31: 'texture' : no matching overloaded function found 
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ERROR: 0:32: 'textureProjLod' : no matching overloaded function found 
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ERROR: 0:37: '' :  syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 10 compilation errors.  No code generated.
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Shader version: 300
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Requested GL_EXT_YUV_target
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ERROR: node is still EOpNull!
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      Constant:
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0:12        0.000000
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0:13      Constant:
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0:13        0.000000
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0:14      Constant:
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0:14        0.000000
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0:15      Constant:
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0:15        0.000000
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0:16      Constant:
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0:16        0.000000
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0:18      Sequence
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0:18        move second child to first child ( temp mediump int)
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0:18          'lod' ( temp mediump int)
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0:18          Constant:
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0:18            0 (const int)
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0:19      Sequence
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0:19        move second child to first child ( temp highp float)
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0:19          'bias' ( temp highp float)
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0:19          Constant:
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0:19            0.010000
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0:20      textureSize ( global highp 2-component vector of int, operation at mediump)
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0:20        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:20        'lod' ( temp mediump int)
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0:21      texture ( global lowp 4-component vector of float)
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0:21        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:21        Constant:
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0:21          0.200000
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0:21          0.200000
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0:22      texture ( global lowp 4-component vector of float, operation at highp)
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0:22        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:22        Constant:
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0:22          0.200000
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0:22          0.200000
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0:22        'bias' ( temp highp float)
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0:23      textureProj ( global lowp 4-component vector of float)
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0:23        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:23        Constant:
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0:23          0.200000
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0:23          0.200000
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0:23          0.200000
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0:24      textureProj ( global lowp 4-component vector of float, operation at highp)
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0:24        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:24        Constant:
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0:24          0.200000
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0:24          0.200000
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0:24          0.200000
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0:24        'bias' ( temp highp float)
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0:25      textureProj ( global lowp 4-component vector of float)
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0:25        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:25        Constant:
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0:25          0.200000
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0:25          0.200000
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0:25          0.200000
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0:25          0.200000
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0:26      textureProj ( global lowp 4-component vector of float, operation at highp)
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0:26        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:26        Constant:
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0:26          0.200000
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0:26          0.200000
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0:26          0.200000
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0:26          0.200000
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0:26        'bias' ( temp highp float)
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0:27      textureFetch ( global lowp 4-component vector of float, operation at mediump)
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0:27        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:27        Constant:
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0:27          4 (const int)
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0:27          4 (const int)
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0:27        'lod' ( temp mediump int)
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0:29      Constant:
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0:29        0.000000
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0:30      Constant:
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0:30        0.000000
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0:31      Constant:
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0:31        0.000000
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0:32      Constant:
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0:32        0.000000
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0:?   Linker Objects
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0:?     'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:?     'mediumExt' ( uniform mediump __samplerExternal2DY2YEXT)
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0:?     'highExt' ( uniform highp __samplerExternal2DY2YEXT)
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Linked fragment stage:
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Shader version: 300
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Requested GL_EXT_YUV_target
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ERROR: node is still EOpNull!
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      Constant:
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0:12        0.000000
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0:13      Constant:
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0:13        0.000000
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0:14      Constant:
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0:14        0.000000
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0:15      Constant:
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0:15        0.000000
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0:16      Constant:
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0:16        0.000000
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0:18      Sequence
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0:18        move second child to first child ( temp mediump int)
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0:18          'lod' ( temp mediump int)
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0:18          Constant:
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0:18            0 (const int)
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0:19      Sequence
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0:19        move second child to first child ( temp highp float)
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0:19          'bias' ( temp highp float)
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0:19          Constant:
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0:19            0.010000
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0:20      textureSize ( global highp 2-component vector of int, operation at mediump)
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0:20        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:20        'lod' ( temp mediump int)
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0:21      texture ( global lowp 4-component vector of float)
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0:21        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:21        Constant:
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0:21          0.200000
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0:21          0.200000
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0:22      texture ( global lowp 4-component vector of float, operation at highp)
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0:22        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:22        Constant:
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0:22          0.200000
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0:22          0.200000
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0:22        'bias' ( temp highp float)
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0:23      textureProj ( global lowp 4-component vector of float)
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0:23        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:23        Constant:
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0:23          0.200000
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0:23          0.200000
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0:23          0.200000
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0:24      textureProj ( global lowp 4-component vector of float, operation at highp)
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0:24        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:24        Constant:
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0:24          0.200000
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0:24          0.200000
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0:24          0.200000
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0:24        'bias' ( temp highp float)
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0:25      textureProj ( global lowp 4-component vector of float)
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0:25        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:25        Constant:
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0:25          0.200000
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0:25          0.200000
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0:25          0.200000
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0:25          0.200000
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0:26      textureProj ( global lowp 4-component vector of float, operation at highp)
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0:26        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:26        Constant:
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0:26          0.200000
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0:26          0.200000
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0:26          0.200000
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0:26          0.200000
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0:26        'bias' ( temp highp float)
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0:27      textureFetch ( global lowp 4-component vector of float, operation at mediump)
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0:27        'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:27        Constant:
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0:27          4 (const int)
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0:27          4 (const int)
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0:27        'lod' ( temp mediump int)
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0:29      Constant:
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0:29        0.000000
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0:30      Constant:
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0:30        0.000000
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0:31      Constant:
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0:31        0.000000
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0:32      Constant:
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0:32        0.000000
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0:?   Linker Objects
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0:?     'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
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0:?     'mediumExt' ( uniform mediump __samplerExternal2DY2YEXT)
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0:?     'highExt' ( uniform highp __samplerExternal2DY2YEXT)
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