31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
410.tesc
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ERROR: 0:4: 'length' :  array must first be sized by a redeclaration or layout qualifier
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ERROR: 1 compilation errors.  No code generated.
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Shader version: 400
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vertices = -1
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ERROR: node is still EOpNull!
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0:8  Function Definition: main( ( global void)
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0:8    Function Parameters: 
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0:?   Linker Objects
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0:?     'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:?     'outa' ( global 1-element array of int)
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0:?     'patchOut' ( patch out 4-component vector of float)
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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Shader version: 400
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vertices = -1
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ERROR: node is still EOpNull!
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0:8  Function Definition: main( ( global void)
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0:8    Function Parameters: 
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0:?   Linker Objects
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0:?     'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
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0:?     'outa' ( global 1-element array of int)
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0:?     'patchOut' ( patch out 4-component vector of float)
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