102 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
460.frag
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ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
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ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes
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ERROR: 0:30: 'dependency_length' : must be positive 
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ERROR: 0:31: 'dependency_length' : must be positive 
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ERROR: 4 compilation errors.  No code generated.
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Shader version: 460
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Requested GL_EXT_control_flow_attributes
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ERROR: node is still EOpNull!
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      interpolateAtCentroid ( global 4-component vector of float)
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0:12        v: direct index for structure ( global 4-component vector of float)
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0:12          's' ( smooth in structure{ global float f,  global 4-component vector of float v})
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0:12          Constant:
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0:12            1 (const int)
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0:14      move second child to first child ( temp bool)
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0:14        'b1' ( temp bool)
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0:14        anyInvocation ( global bool)
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0:14          'b1' ( temp bool)
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0:15      move second child to first child ( temp bool)
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0:15        'b1' ( temp bool)
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0:15        allInvocations ( global bool)
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0:15          'b1' ( temp bool)
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0:16      move second child to first child ( temp bool)
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0:16        'b1' ( temp bool)
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0:16        allInvocationsEqual ( global bool)
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0:16          'b1' ( temp bool)
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0:19  Function Definition: attExtBad( ( global void)
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0:19    Function Parameters: 
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0:22    Sequence
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0:22      Sequence
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0:22        Sequence
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0:22          move second child to first child ( temp int)
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0:22            'i' ( temp int)
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0:22            Constant:
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0:22              0 (const int)
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0:22        Loop with condition tested first: Dependency 4
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0:22          Loop Condition
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0:22          Compare Less Than ( temp bool)
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0:22            'i' ( temp int)
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0:22            Constant:
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0:22              8 (const int)
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0:22          No loop body
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0:22          Loop Terminal Expression
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0:22          Pre-Increment ( temp int)
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0:22            'i' ( temp int)
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0:23      Test condition and select ( temp void): Flatten
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0:23        Condition
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0:23        Constant:
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0:23          true (const bool)
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0:23        true case is null
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0:28  Function Definition: attExt( ( global void)
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0:28    Function Parameters: 
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0:30    Sequence
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0:30      Loop with condition not tested first
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0:30        Loop Condition
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0:30        Constant:
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0:30          true (const bool)
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0:30        No loop body
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0:31      Loop with condition not tested first
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0:31        Loop Condition
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0:31        Constant:
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0:31          true (const bool)
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0:31        No loop body
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0:?   Linker Objects
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0:?     's' ( smooth in structure{ global float f,  global 4-component vector of float v})
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Linked fragment stage:
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Shader version: 460
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Requested GL_EXT_control_flow_attributes
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ERROR: node is still EOpNull!
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      interpolateAtCentroid ( global 4-component vector of float)
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0:12        v: direct index for structure ( global 4-component vector of float)
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0:12          's' ( smooth in structure{ global float f,  global 4-component vector of float v})
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0:12          Constant:
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0:12            1 (const int)
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0:14      move second child to first child ( temp bool)
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0:14        'b1' ( temp bool)
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0:14        anyInvocation ( global bool)
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0:14          'b1' ( temp bool)
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0:15      move second child to first child ( temp bool)
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0:15        'b1' ( temp bool)
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0:15        allInvocations ( global bool)
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0:15          'b1' ( temp bool)
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0:16      move second child to first child ( temp bool)
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0:16        'b1' ( temp bool)
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0:16        allInvocationsEqual ( global bool)
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0:16          'b1' ( temp bool)
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0:?   Linker Objects
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0:?     's' ( smooth in structure{ global float f,  global 4-component vector of float v})
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