122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
always-discard2.frag
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Shader version: 110
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0:? Sequence
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0:4  Function Definition: main( ( global void)
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0:4    Function Parameters: 
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0:6    Sequence
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0:6      Sequence
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0:6        move second child to first child ( temp 4-component vector of float)
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0:6          'white' ( temp 4-component vector of float)
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0:6          Constant:
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:7      Sequence
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          'black' ( temp 4-component vector of float)
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0:7          Constant:
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0:7            0.200000
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0:7            0.200000
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0:7            0.200000
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0:7            0.200000
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0:8      Sequence
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0:8        move second child to first child ( temp 4-component vector of float)
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0:8          'color' ( temp 4-component vector of float)
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0:8          'white' ( temp 4-component vector of float)
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0:11      Sequence
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0:11        move second child to first child ( temp float)
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0:11          'x' ( temp float)
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0:11          subtract ( temp float)
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0:11            component-wise multiply ( temp float)
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0:11              direct index ( temp float)
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0:11                'tex_coord' ( smooth in 2-component vector of float)
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0:11                Constant:
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0:11                  0 (const int)
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0:11              Constant:
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0:11                2.000000
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0:11            Constant:
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0:11              1.000000
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0:12      Sequence
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0:12        move second child to first child ( temp float)
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0:12          'y' ( temp float)
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0:12          subtract ( temp float)
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0:12            component-wise multiply ( temp float)
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0:12              direct index ( temp float)
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0:12                'tex_coord' ( smooth in 2-component vector of float)
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0:12                Constant:
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0:12                  1 (const int)
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0:12              Constant:
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0:12                2.000000
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0:12            Constant:
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0:12              1.000000
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0:14      Branch: Kill
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0:17      move second child to first child ( temp 4-component vector of float)
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0:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:17        'color' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'tex_coord' ( smooth in 2-component vector of float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:4  Function Definition: main( ( global void)
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0:4    Function Parameters: 
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0:6    Sequence
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0:6      Sequence
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0:6        move second child to first child ( temp 4-component vector of float)
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0:6          'white' ( temp 4-component vector of float)
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0:6          Constant:
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:6            1.000000
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0:7      Sequence
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          'black' ( temp 4-component vector of float)
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0:7          Constant:
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0:7            0.200000
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0:7            0.200000
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0:7            0.200000
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0:7            0.200000
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0:8      Sequence
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0:8        move second child to first child ( temp 4-component vector of float)
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0:8          'color' ( temp 4-component vector of float)
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0:8          'white' ( temp 4-component vector of float)
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0:11      Sequence
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0:11        move second child to first child ( temp float)
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0:11          'x' ( temp float)
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0:11          subtract ( temp float)
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0:11            component-wise multiply ( temp float)
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0:11              direct index ( temp float)
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0:11                'tex_coord' ( smooth in 2-component vector of float)
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0:11                Constant:
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0:11                  0 (const int)
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0:11              Constant:
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0:11                2.000000
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0:11            Constant:
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0:11              1.000000
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0:12      Sequence
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0:12        move second child to first child ( temp float)
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0:12          'y' ( temp float)
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0:12          subtract ( temp float)
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0:12            component-wise multiply ( temp float)
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0:12              direct index ( temp float)
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0:12                'tex_coord' ( smooth in 2-component vector of float)
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0:12                Constant:
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0:12                  1 (const int)
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0:12              Constant:
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0:12                2.000000
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0:12            Constant:
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0:12              1.000000
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0:14      Branch: Kill
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0:17      move second child to first child ( temp 4-component vector of float)
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0:17        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:17        'color' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'tex_coord' ( smooth in 2-component vector of float)
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