184 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
functionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:7  Sequence
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0:7    move second child to first child ( temp float)
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0:7      'h' ( global float)
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0:7      Constant:
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0:7        0.000000
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0:9  Function Definition: foo(vf4; ( global float)
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0:9    Function Parameters: 
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0:9      'bar' ( in 4-component vector of float)
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0:11    Sequence
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0:11      Branch: Return with expression
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0:11        add ( temp float)
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0:11          direct index ( temp float)
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0:11            'bar' ( in 4-component vector of float)
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0:11            Constant:
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0:11              0 (const int)
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0:11          direct index ( temp float)
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0:11            'bar' ( in 4-component vector of float)
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0:11            Constant:
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0:11              1 (const int)
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0:14  Function Definition: bar( ( global void)
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0:14    Function Parameters: 
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0:18  Function Definition: unreachableReturn( ( global float)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Test condition and select ( temp void)
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0:20        Condition
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0:20        Compare Less Than ( temp bool)
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0:20          'd' ( uniform float)
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0:20          Constant:
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0:20            4.200000
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0:20        true case
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0:21        Branch: Return with expression
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0:21          Constant:
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0:21            1.200000
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0:20        false case
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0:23        Branch: Return with expression
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0:23          Constant:
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0:23            4.500000
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0:27  Function Definition: missingReturn( ( global float)
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0:27    Function Parameters: 
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0:29    Sequence
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0:29      Test condition and select ( temp void)
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0:29        Condition
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0:29        Compare Less Than ( temp bool)
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0:29          'd' ( uniform float)
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0:29          Constant:
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0:29            4.500000
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0:29        true case
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0:30        Sequence
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0:30          move second child to first child ( temp float)
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0:30            'h' ( global float)
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0:30            'd' ( uniform float)
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0:31          Branch: Return with expression
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0:31            Constant:
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0:31              3.900000
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0:35  Function Definition: main( ( global void)
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0:35    Function Parameters: 
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0:37    Sequence
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of float)
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0:37          'color' ( temp 4-component vector of float)
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0:37          Construct vec4 ( temp 4-component vector of float)
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0:37            Function Call: foo(vf4; ( global float)
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0:37              'BaseColor' ( smooth in 4-component vector of float)
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0:39      Function Call: bar( ( global void)
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0:40      Sequence
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0:40        move second child to first child ( temp float)
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0:40          'f' ( temp float)
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0:40          Function Call: unreachableReturn( ( global float)
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0:41      Sequence
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0:41        move second child to first child ( temp float)
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0:41          'g' ( temp float)
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0:41          Function Call: missingReturn( ( global float)
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0:43      move second child to first child ( temp 4-component vector of float)
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0:43        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:43        vector-scale ( temp 4-component vector of float)
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0:43          vector-scale ( temp 4-component vector of float)
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0:43            'color' ( temp 4-component vector of float)
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0:43            'f' ( temp float)
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0:43          'h' ( global float)
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0:?   Linker Objects
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0:?     'bigColor' ( uniform 4-component vector of float)
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0:?     'BaseColor' ( smooth in 4-component vector of float)
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0:?     'd' ( uniform float)
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0:?     'h' ( global float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:7  Sequence
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0:7    move second child to first child ( temp float)
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0:7      'h' ( global float)
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0:7      Constant:
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0:7        0.000000
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0:9  Function Definition: foo(vf4; ( global float)
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0:9    Function Parameters: 
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0:9      'bar' ( in 4-component vector of float)
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0:11    Sequence
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0:11      Branch: Return with expression
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0:11        add ( temp float)
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0:11          direct index ( temp float)
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0:11            'bar' ( in 4-component vector of float)
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0:11            Constant:
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0:11              0 (const int)
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0:11          direct index ( temp float)
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0:11            'bar' ( in 4-component vector of float)
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0:11            Constant:
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0:11              1 (const int)
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0:14  Function Definition: bar( ( global void)
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0:14    Function Parameters: 
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0:18  Function Definition: unreachableReturn( ( global float)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Test condition and select ( temp void)
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0:20        Condition
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0:20        Compare Less Than ( temp bool)
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0:20          'd' ( uniform float)
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0:20          Constant:
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0:20            4.200000
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0:20        true case
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0:21        Branch: Return with expression
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0:21          Constant:
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0:21            1.200000
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0:20        false case
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0:23        Branch: Return with expression
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0:23          Constant:
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0:23            4.500000
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0:27  Function Definition: missingReturn( ( global float)
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0:27    Function Parameters: 
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0:29    Sequence
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0:29      Test condition and select ( temp void)
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0:29        Condition
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0:29        Compare Less Than ( temp bool)
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0:29          'd' ( uniform float)
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0:29          Constant:
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0:29            4.500000
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0:29        true case
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0:30        Sequence
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0:30          move second child to first child ( temp float)
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0:30            'h' ( global float)
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0:30            'd' ( uniform float)
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0:31          Branch: Return with expression
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0:31            Constant:
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0:31              3.900000
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0:35  Function Definition: main( ( global void)
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0:35    Function Parameters: 
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0:37    Sequence
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of float)
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0:37          'color' ( temp 4-component vector of float)
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0:37          Construct vec4 ( temp 4-component vector of float)
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0:37            Function Call: foo(vf4; ( global float)
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0:37              'BaseColor' ( smooth in 4-component vector of float)
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0:39      Function Call: bar( ( global void)
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0:40      Sequence
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0:40        move second child to first child ( temp float)
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0:40          'f' ( temp float)
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0:40          Function Call: unreachableReturn( ( global float)
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0:41      Sequence
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0:41        move second child to first child ( temp float)
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0:41          'g' ( temp float)
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0:41          Function Call: missingReturn( ( global float)
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0:43      move second child to first child ( temp 4-component vector of float)
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0:43        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:43        vector-scale ( temp 4-component vector of float)
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0:43          vector-scale ( temp 4-component vector of float)
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0:43            'color' ( temp 4-component vector of float)
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0:43            'f' ( temp float)
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0:43          'h' ( global float)
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0:?   Linker Objects
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0:?     'bigColor' ( uniform 4-component vector of float)
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0:?     'BaseColor' ( smooth in 4-component vector of float)
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0:?     'd' ( uniform float)
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0:?     'h' ( global float)
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