56 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
glsl.-D-U.frag
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Shader version: 450
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0:? Sequence
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0:7  Function Definition: main( ( global void)
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0:7    Function Parameters: 
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0:10    Sequence
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0:10      move second child to first child ( temp 4-component vector of float)
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0:10        'color' (layout( location=0) out 4-component vector of float)
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0:10        Constant:
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0:10          1.000000
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0:10          1.000000
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0:10          1.000000
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0:10          1.000000
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0:16      Post-Increment ( temp 4-component vector of float)
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0:16        'color' (layout( location=0) out 4-component vector of float)
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0:24      vector scale second child into first child ( temp 4-component vector of float)
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0:24        'color' (layout( location=0) out 4-component vector of float)
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0:24        Constant:
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0:24          3.000000
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0:28      vector scale second child into first child ( temp 4-component vector of float)
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0:28        'color' (layout( location=0) out 4-component vector of float)
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0:28        Constant:
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0:28          400.000000
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0:?   Linker Objects
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0:?     'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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0:7  Function Definition: main( ( global void)
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0:7    Function Parameters: 
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0:10    Sequence
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0:10      move second child to first child ( temp 4-component vector of float)
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0:10        'color' (layout( location=0) out 4-component vector of float)
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0:10        Constant:
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0:10          1.000000
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0:10          1.000000
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0:10          1.000000
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0:10          1.000000
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0:16      Post-Increment ( temp 4-component vector of float)
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0:16        'color' (layout( location=0) out 4-component vector of float)
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0:24      vector scale second child into first child ( temp 4-component vector of float)
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0:24        'color' (layout( location=0) out 4-component vector of float)
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0:24        Constant:
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0:24          3.000000
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0:28      vector scale second child into first child ( temp 4-component vector of float)
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0:28        'color' (layout( location=0) out 4-component vector of float)
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0:28        Constant:
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0:28          400.000000
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0:?   Linker Objects
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0:?     'color' (layout( location=0) out 4-component vector of float)
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