600 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			600 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.array.flatten.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17  Function Definition: TestFn1( ( temp 4-component vector of float)
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0:17    Function Parameters: 
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0:?     Sequence
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0:18      Branch: Return with expression
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0:18        texture ( temp 4-component vector of float)
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0:18          Construct combined texture-sampler ( temp sampler1D)
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0:?             'g_tex[1]' ( uniform texture1D)
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0:?             'g_samp[1]' ( uniform sampler)
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0:18          Constant:
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0:18            0.200000
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0:22  Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:22    Function Parameters: 
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0:22      'l_tex' ( in 3-element array of texture1D)
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0:22      'l_samp' ( in 3-element array of sampler)
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0:?     Sequence
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0:23      Branch: Return with expression
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0:23        texture ( temp 4-component vector of float)
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0:23          Construct combined texture-sampler ( temp sampler1D)
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0:23            direct index ( temp texture1D)
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0:23              'l_tex' ( in 3-element array of texture1D)
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0:23              Constant:
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0:23                2 (const int)
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0:23            direct index ( temp sampler)
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0:23              'l_samp' ( in 3-element array of sampler)
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0:23              Constant:
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0:23                2 (const int)
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0:23          Constant:
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0:23            0.200000
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0:26  Sequence
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0:26    move second child to first child ( temp 5-element array of int)
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0:26      'not_flattened_a' ( global 5-element array of int)
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0:26      Constant:
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0:26        1 (const int)
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0:26        2 (const int)
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0:26        3 (const int)
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0:26        4 (const int)
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0:26        5 (const int)
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0:31  Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:31    Function Parameters: 
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0:31      'ps_output' ( out structure{ temp 4-component vector of float color})
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0:?     Sequence
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0:33      Sequence
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0:33        Sequence
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0:33          move second child to first child ( temp sampler)
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0:33            direct index ( temp sampler)
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0:33              'local_sampler_array' ( temp 3-element array of sampler)
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0:33              Constant:
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0:33                0 (const int)
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0:?             'g_samp[0]' ( uniform sampler)
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0:33          move second child to first child ( temp sampler)
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0:33            direct index ( temp sampler)
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0:33              'local_sampler_array' ( temp 3-element array of sampler)
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0:33              Constant:
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0:33                1 (const int)
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0:?             'g_samp[1]' ( uniform sampler)
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0:33          move second child to first child ( temp sampler)
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0:33            direct index ( temp sampler)
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0:33              'local_sampler_array' ( temp 3-element array of sampler)
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0:33              Constant:
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0:33                2 (const int)
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0:?             'g_samp[2]' ( uniform sampler)
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0:34      Sequence
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0:34        Sequence
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0:34          move second child to first child ( temp texture1D)
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0:34            direct index ( temp texture1D)
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0:34              'local_texture_array' ( temp 3-element array of texture1D)
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0:34              Constant:
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0:34                0 (const int)
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0:?             'g_tex[0]' ( uniform texture1D)
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0:34          move second child to first child ( temp texture1D)
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0:34            direct index ( temp texture1D)
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0:34              'local_texture_array' ( temp 3-element array of texture1D)
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0:34              Constant:
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0:34                1 (const int)
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0:?             'g_tex[1]' ( uniform texture1D)
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0:34          move second child to first child ( temp texture1D)
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0:34            direct index ( temp texture1D)
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0:34              'local_texture_array' ( temp 3-element array of texture1D)
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0:34              Constant:
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0:34                2 (const int)
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0:?             'g_tex[2]' ( uniform texture1D)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-element array of float)
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0:35          'local_float_array' ( temp 4-element array of float)
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0:35          g_floats: direct index for structure ( uniform 4-element array of float)
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0:35            'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit,  uniform 4-element array of float g_floats})
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0:35            Constant:
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0:35              2 (const uint)
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0:37      move second child to first child ( temp 4-component vector of float)
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0:37        color: direct index for structure ( temp 4-component vector of float)
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0:37          'ps_output' ( out structure{ temp 4-component vector of float color})
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0:37          Constant:
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0:37            0 (const int)
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0:37        add ( temp 4-component vector of float)
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0:37          Function Call: TestFn1( ( temp 4-component vector of float)
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0:37          Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:37            Comma ( temp 3-element array of texture1D)
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0:37              Sequence
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0:37                move second child to first child ( temp texture1D)
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0:37                  direct index ( temp texture1D)
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0:37                    'aggShadow' ( temp 3-element array of texture1D)
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0:37                    Constant:
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0:37                      0 (const int)
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0:?                   'g_tex[0]' ( uniform texture1D)
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0:37                move second child to first child ( temp texture1D)
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0:37                  direct index ( temp texture1D)
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0:37                    'aggShadow' ( temp 3-element array of texture1D)
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0:37                    Constant:
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0:37                      1 (const int)
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0:?                   'g_tex[1]' ( uniform texture1D)
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0:37                move second child to first child ( temp texture1D)
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0:37                  direct index ( temp texture1D)
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0:37                    'aggShadow' ( temp 3-element array of texture1D)
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0:37                    Constant:
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0:37                      2 (const int)
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0:?                   'g_tex[2]' ( uniform texture1D)
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0:37              'aggShadow' ( temp 3-element array of texture1D)
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0:37            Comma ( temp 3-element array of sampler)
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0:37              Sequence
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0:37                move second child to first child ( temp sampler)
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0:37                  direct index ( temp sampler)
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0:37                    'aggShadow' ( temp 3-element array of sampler)
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0:37                    Constant:
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0:37                      0 (const int)
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0:?                   'g_samp[0]' ( uniform sampler)
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0:37                move second child to first child ( temp sampler)
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0:37                  direct index ( temp sampler)
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0:37                    'aggShadow' ( temp 3-element array of sampler)
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0:37                    Constant:
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0:37                      1 (const int)
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0:?                   'g_samp[1]' ( uniform sampler)
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0:37                move second child to first child ( temp sampler)
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0:37                  direct index ( temp sampler)
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0:37                    'aggShadow' ( temp 3-element array of sampler)
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0:37                    Constant:
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0:37                      2 (const int)
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0:?                   'g_samp[2]' ( uniform sampler)
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0:37              'aggShadow' ( temp 3-element array of sampler)
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0:31  Function Definition: main( ( temp void)
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0:31    Function Parameters: 
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0:?     Sequence
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0:31      Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:?         'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:?           'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:31          color: direct index for structure ( temp 4-component vector of float)
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0:?             'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31            Constant:
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0:31              0 (const int)
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0:?   Linker Objects
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0:?     'g_tex[0]' ( uniform texture1D)
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0:?     'g_tex[1]' ( uniform texture1D)
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0:?     'g_tex[2]' ( uniform texture1D)
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0:?     'g_tex_explicit[0]' (layout( binding=1) uniform texture1D)
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0:?     'g_tex_explicit[1]' (layout( binding=2) uniform texture1D)
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0:?     'g_tex_explicit[2]' (layout( binding=3) uniform texture1D)
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0:?     'g_samp[0]' ( uniform sampler)
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0:?     'g_samp[1]' ( uniform sampler)
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0:?     'g_samp[2]' ( uniform sampler)
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0:?     'g_samp_explicit[0]' (layout( binding=5) uniform sampler)
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0:?     'g_samp_explicit[1]' (layout( binding=6) uniform sampler)
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0:?     'g_samp_explicit[2]' (layout( binding=7) uniform sampler)
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit,  uniform 4-element array of float g_floats})
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0:?     'not_flattened_a' ( global 5-element array of int)
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0:?     'ps_output.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17  Function Definition: TestFn1( ( temp 4-component vector of float)
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0:17    Function Parameters: 
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0:?     Sequence
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0:18      Branch: Return with expression
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0:18        texture ( temp 4-component vector of float)
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0:18          Construct combined texture-sampler ( temp sampler1D)
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0:?             'g_tex[1]' ( uniform texture1D)
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0:?             'g_samp[1]' ( uniform sampler)
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0:18          Constant:
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0:18            0.200000
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0:22  Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:22    Function Parameters: 
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0:22      'l_tex' ( in 3-element array of texture1D)
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0:22      'l_samp' ( in 3-element array of sampler)
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0:?     Sequence
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0:23      Branch: Return with expression
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0:23        texture ( temp 4-component vector of float)
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0:23          Construct combined texture-sampler ( temp sampler1D)
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0:23            direct index ( temp texture1D)
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0:23              'l_tex' ( in 3-element array of texture1D)
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0:23              Constant:
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0:23                2 (const int)
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0:23            direct index ( temp sampler)
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0:23              'l_samp' ( in 3-element array of sampler)
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0:23              Constant:
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0:23                2 (const int)
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0:23          Constant:
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0:23            0.200000
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0:26  Sequence
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0:26    move second child to first child ( temp 5-element array of int)
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0:26      'not_flattened_a' ( global 5-element array of int)
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0:26      Constant:
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0:26        1 (const int)
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0:26        2 (const int)
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0:26        3 (const int)
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0:26        4 (const int)
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0:26        5 (const int)
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0:31  Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:31    Function Parameters: 
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0:31      'ps_output' ( out structure{ temp 4-component vector of float color})
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0:?     Sequence
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0:33      Sequence
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0:33        Sequence
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0:33          move second child to first child ( temp sampler)
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0:33            direct index ( temp sampler)
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0:33              'local_sampler_array' ( temp 3-element array of sampler)
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0:33              Constant:
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0:33                0 (const int)
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0:?             'g_samp[0]' ( uniform sampler)
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0:33          move second child to first child ( temp sampler)
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0:33            direct index ( temp sampler)
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0:33              'local_sampler_array' ( temp 3-element array of sampler)
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0:33              Constant:
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0:33                1 (const int)
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0:?             'g_samp[1]' ( uniform sampler)
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0:33          move second child to first child ( temp sampler)
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0:33            direct index ( temp sampler)
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0:33              'local_sampler_array' ( temp 3-element array of sampler)
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0:33              Constant:
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0:33                2 (const int)
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0:?             'g_samp[2]' ( uniform sampler)
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0:34      Sequence
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0:34        Sequence
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0:34          move second child to first child ( temp texture1D)
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0:34            direct index ( temp texture1D)
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0:34              'local_texture_array' ( temp 3-element array of texture1D)
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0:34              Constant:
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0:34                0 (const int)
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0:?             'g_tex[0]' ( uniform texture1D)
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0:34          move second child to first child ( temp texture1D)
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0:34            direct index ( temp texture1D)
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0:34              'local_texture_array' ( temp 3-element array of texture1D)
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0:34              Constant:
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0:34                1 (const int)
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0:?             'g_tex[1]' ( uniform texture1D)
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0:34          move second child to first child ( temp texture1D)
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0:34            direct index ( temp texture1D)
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0:34              'local_texture_array' ( temp 3-element array of texture1D)
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0:34              Constant:
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0:34                2 (const int)
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0:?             'g_tex[2]' ( uniform texture1D)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-element array of float)
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0:35          'local_float_array' ( temp 4-element array of float)
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0:35          g_floats: direct index for structure ( uniform 4-element array of float)
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0:35            'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit,  uniform 4-element array of float g_floats})
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0:35            Constant:
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0:35              2 (const uint)
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0:37      move second child to first child ( temp 4-component vector of float)
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0:37        color: direct index for structure ( temp 4-component vector of float)
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0:37          'ps_output' ( out structure{ temp 4-component vector of float color})
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0:37          Constant:
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0:37            0 (const int)
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0:37        add ( temp 4-component vector of float)
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0:37          Function Call: TestFn1( ( temp 4-component vector of float)
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0:37          Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
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0:37            Comma ( temp 3-element array of texture1D)
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0:37              Sequence
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0:37                move second child to first child ( temp texture1D)
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0:37                  direct index ( temp texture1D)
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0:37                    'aggShadow' ( temp 3-element array of texture1D)
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0:37                    Constant:
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0:37                      0 (const int)
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0:?                   'g_tex[0]' ( uniform texture1D)
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0:37                move second child to first child ( temp texture1D)
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0:37                  direct index ( temp texture1D)
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0:37                    'aggShadow' ( temp 3-element array of texture1D)
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0:37                    Constant:
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0:37                      1 (const int)
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0:?                   'g_tex[1]' ( uniform texture1D)
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0:37                move second child to first child ( temp texture1D)
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0:37                  direct index ( temp texture1D)
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0:37                    'aggShadow' ( temp 3-element array of texture1D)
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0:37                    Constant:
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0:37                      2 (const int)
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0:?                   'g_tex[2]' ( uniform texture1D)
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0:37              'aggShadow' ( temp 3-element array of texture1D)
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0:37            Comma ( temp 3-element array of sampler)
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0:37              Sequence
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0:37                move second child to first child ( temp sampler)
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0:37                  direct index ( temp sampler)
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0:37                    'aggShadow' ( temp 3-element array of sampler)
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0:37                    Constant:
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0:37                      0 (const int)
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0:?                   'g_samp[0]' ( uniform sampler)
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0:37                move second child to first child ( temp sampler)
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0:37                  direct index ( temp sampler)
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0:37                    'aggShadow' ( temp 3-element array of sampler)
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0:37                    Constant:
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0:37                      1 (const int)
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0:?                   'g_samp[1]' ( uniform sampler)
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0:37                move second child to first child ( temp sampler)
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0:37                  direct index ( temp sampler)
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0:37                    'aggShadow' ( temp 3-element array of sampler)
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0:37                    Constant:
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0:37                      2 (const int)
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0:?                   'g_samp[2]' ( uniform sampler)
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0:37              'aggShadow' ( temp 3-element array of sampler)
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0:31  Function Definition: main( ( temp void)
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0:31    Function Parameters: 
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0:?     Sequence
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0:31      Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
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0:?         'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:?           'ps_output.color' (layout( location=0) out 4-component vector of float)
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0:31          color: direct index for structure ( temp 4-component vector of float)
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0:?             'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:31            Constant:
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0:31              0 (const int)
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0:?   Linker Objects
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0:?     'g_tex[0]' ( uniform texture1D)
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0:?     'g_tex[1]' ( uniform texture1D)
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0:?     'g_tex[2]' ( uniform texture1D)
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0:?     'g_tex_explicit[0]' (layout( binding=1) uniform texture1D)
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0:?     'g_tex_explicit[1]' (layout( binding=2) uniform texture1D)
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0:?     'g_tex_explicit[2]' (layout( binding=3) uniform texture1D)
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0:?     'g_samp[0]' ( uniform sampler)
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0:?     'g_samp[1]' ( uniform sampler)
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0:?     'g_samp[2]' ( uniform sampler)
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0:?     'g_samp_explicit[0]' (layout( binding=5) uniform sampler)
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0:?     'g_samp_explicit[1]' (layout( binding=6) uniform sampler)
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0:?     'g_samp_explicit[2]' (layout( binding=7) uniform sampler)
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit,  uniform 4-element array of float g_floats})
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0:?     'not_flattened_a' ( global 5-element array of int)
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0:?     'ps_output.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 143
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 134
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "TestFn1("
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                              Name 22  "TestFn2(t11[3];p1[3];"
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                              Name 20  "l_tex"
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                              Name 21  "l_samp"
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                              Name 24  "PS_OUTPUT"
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                              MemberName 24(PS_OUTPUT) 0  "color"
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                              Name 28  "@main(struct-PS_OUTPUT-vf41;"
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                              Name 27  "ps_output"
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                              Name 34  "not_flattened_a"
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                              Name 42  "g_tex[1]"
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                              Name 45  "g_samp[1]"
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                              Name 63  "local_sampler_array"
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                              Name 65  "g_samp[0]"
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                              Name 70  "g_samp[2]"
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                              Name 73  "local_texture_array"
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                              Name 74  "g_tex[0]"
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                              Name 79  "g_tex[2]"
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                              Name 85  "local_float_array"
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                              Name 91  "$Global"
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                              MemberName 91($Global) 0  "g_mats"
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                              MemberName 91($Global) 1  "g_mats_explicit"
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                              MemberName 91($Global) 2  "g_floats"
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                              Name 93  ""
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                              Name 107  "aggShadow"
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                              Name 114  "aggShadow"
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                              Name 121  "param"
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                              Name 123  "param"
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                              Name 129  "ps_output"
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                              Name 130  "param"
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                              Name 134  "ps_output.color"
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                              Name 137  "g_tex_explicit[0]"
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                              Name 138  "g_tex_explicit[1]"
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                              Name 139  "g_tex_explicit[2]"
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                              Name 140  "g_samp_explicit[0]"
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                              Name 141  "g_samp_explicit[1]"
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                              Name 142  "g_samp_explicit[2]"
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                              Decorate 42(g_tex[1]) DescriptorSet 0
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                              Decorate 42(g_tex[1]) Binding 4
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                              Decorate 45(g_samp[1]) DescriptorSet 0
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                              Decorate 45(g_samp[1]) Binding 10
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                              Decorate 65(g_samp[0]) DescriptorSet 0
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                              Decorate 65(g_samp[0]) Binding 9
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                              Decorate 70(g_samp[2]) DescriptorSet 0
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                              Decorate 70(g_samp[2]) Binding 11
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                              Decorate 74(g_tex[0]) DescriptorSet 0
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                              Decorate 74(g_tex[0]) Binding 0
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                              Decorate 79(g_tex[2]) DescriptorSet 0
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                              Decorate 79(g_tex[2]) Binding 8
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                              Decorate 88 ArrayStride 48
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                              Decorate 89 ArrayStride 48
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                              Decorate 90 ArrayStride 16
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                              MemberDecorate 91($Global) 0 RowMajor
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                              MemberDecorate 91($Global) 0 Offset 0
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                              MemberDecorate 91($Global) 0 MatrixStride 16
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                              MemberDecorate 91($Global) 1 RowMajor
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                              MemberDecorate 91($Global) 1 Offset 192
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                              MemberDecorate 91($Global) 1 MatrixStride 16
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                              MemberDecorate 91($Global) 2 Offset 384
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                              Decorate 91($Global) Block
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                              Decorate 93 DescriptorSet 0
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                              Decorate 93 Binding 12
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                              Decorate 134(ps_output.color) Location 0
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                              Decorate 137(g_tex_explicit[0]) DescriptorSet 0
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                              Decorate 137(g_tex_explicit[0]) Binding 1
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                              Decorate 138(g_tex_explicit[1]) DescriptorSet 0
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                              Decorate 138(g_tex_explicit[1]) Binding 2
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                              Decorate 139(g_tex_explicit[2]) DescriptorSet 0
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                              Decorate 139(g_tex_explicit[2]) Binding 3
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                              Decorate 140(g_samp_explicit[0]) DescriptorSet 0
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                              Decorate 140(g_samp_explicit[0]) Binding 5
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                              Decorate 141(g_samp_explicit[1]) DescriptorSet 0
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                              Decorate 141(g_samp_explicit[1]) Binding 6
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                              Decorate 142(g_samp_explicit[2]) DescriptorSet 0
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                              Decorate 142(g_samp_explicit[2]) Binding 7
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeImage 6(float) 1D sampled format:Unknown
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              12:             TypeInt 32 0
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              13:     12(int) Constant 3
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              14:             TypeArray 11 13
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              15:             TypePointer Function 14
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              16:             TypeSampler
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              17:             TypeArray 16 13
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              18:             TypePointer Function 17
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              19:             TypeFunction 7(fvec4) 15(ptr) 18(ptr)
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   24(PS_OUTPUT):             TypeStruct 7(fvec4)
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              25:             TypePointer Function 24(PS_OUTPUT)
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              26:             TypeFunction 2 25(ptr)
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              30:             TypeInt 32 1
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              31:     12(int) Constant 5
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              32:             TypeArray 30(int) 31
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              33:             TypePointer Private 32
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34(not_flattened_a):     33(ptr) Variable Private
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              35:     30(int) Constant 1
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              36:     30(int) Constant 2
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              37:     30(int) Constant 3
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              38:     30(int) Constant 4
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              39:     30(int) Constant 5
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              40:          32 ConstantComposite 35 36 37 38 39
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              41:             TypePointer UniformConstant 11
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    42(g_tex[1]):     41(ptr) Variable UniformConstant
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              44:             TypePointer UniformConstant 16
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   45(g_samp[1]):     44(ptr) Variable UniformConstant
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              47:             TypeSampledImage 11
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              49:    6(float) Constant 1045220557
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              53:             TypePointer Function 11
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              56:             TypePointer Function 16
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              64:     30(int) Constant 0
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   65(g_samp[0]):     44(ptr) Variable UniformConstant
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   70(g_samp[2]):     44(ptr) Variable UniformConstant
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    74(g_tex[0]):     41(ptr) Variable UniformConstant
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    79(g_tex[2]):     41(ptr) Variable UniformConstant
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              82:     12(int) Constant 4
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              83:             TypeArray 6(float) 82
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              84:             TypePointer Function 83
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              86:             TypeVector 6(float) 3
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              87:             TypeMatrix 86(fvec3) 3
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              88:             TypeArray 87 82
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              89:             TypeArray 87 82
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              90:             TypeArray 6(float) 82
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     91($Global):             TypeStruct 88 89 90
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              92:             TypePointer Uniform 91($Global)
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              93:     92(ptr) Variable Uniform
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              94:             TypePointer Uniform 90
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              98:             TypePointer Function 6(float)
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             127:             TypePointer Function 7(fvec4)
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             133:             TypePointer Output 7(fvec4)
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134(ps_output.color):    133(ptr) Variable Output
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137(g_tex_explicit[0]):     41(ptr) Variable UniformConstant
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138(g_tex_explicit[1]):     41(ptr) Variable UniformConstant
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139(g_tex_explicit[2]):     41(ptr) Variable UniformConstant
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140(g_samp_explicit[0]):     44(ptr) Variable UniformConstant
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141(g_samp_explicit[1]):     44(ptr) Variable UniformConstant
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142(g_samp_explicit[2]):     44(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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  129(ps_output):     25(ptr) Variable Function
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      130(param):     25(ptr) Variable Function
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                              Store 34(not_flattened_a) 40
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             131:           2 FunctionCall 28(@main(struct-PS_OUTPUT-vf41;) 130(param)
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             132:24(PS_OUTPUT) Load 130(param)
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                              Store 129(ps_output) 132
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             135:    127(ptr) AccessChain 129(ps_output) 64
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             136:    7(fvec4) Load 135
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                              Store 134(ps_output.color) 136
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                              Return
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                              FunctionEnd
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     9(TestFn1():    7(fvec4) Function None 8
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              10:             Label
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              43:          11 Load 42(g_tex[1])
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              46:          16 Load 45(g_samp[1])
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              48:          47 SampledImage 43 46
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              50:    7(fvec4) ImageSampleImplicitLod 48 49
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                              ReturnValue 50
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                              FunctionEnd
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22(TestFn2(t11[3];p1[3];):    7(fvec4) Function None 19
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       20(l_tex):     15(ptr) FunctionParameter
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      21(l_samp):     18(ptr) FunctionParameter
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              23:             Label
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              54:     53(ptr) AccessChain 20(l_tex) 36
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              55:          11 Load 54
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              57:     56(ptr) AccessChain 21(l_samp) 36
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              58:          16 Load 57
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              59:          47 SampledImage 55 58
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              60:    7(fvec4) ImageSampleImplicitLod 59 49
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                              ReturnValue 60
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                              FunctionEnd
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28(@main(struct-PS_OUTPUT-vf41;):           2 Function None 26
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   27(ps_output):     25(ptr) FunctionParameter
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              29:             Label
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63(local_sampler_array):     18(ptr) Variable Function
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73(local_texture_array):     15(ptr) Variable Function
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85(local_float_array):     84(ptr) Variable Function
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  107(aggShadow):     15(ptr) Variable Function
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  114(aggShadow):     18(ptr) Variable Function
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      121(param):     15(ptr) Variable Function
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      123(param):     18(ptr) Variable Function
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              66:          16 Load 65(g_samp[0])
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              67:     56(ptr) AccessChain 63(local_sampler_array) 64
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                              Store 67 66
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              68:          16 Load 45(g_samp[1])
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              69:     56(ptr) AccessChain 63(local_sampler_array) 35
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                              Store 69 68
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              71:          16 Load 70(g_samp[2])
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              72:     56(ptr) AccessChain 63(local_sampler_array) 36
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                              Store 72 71
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              75:          11 Load 74(g_tex[0])
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              76:     53(ptr) AccessChain 73(local_texture_array) 64
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                              Store 76 75
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              77:          11 Load 42(g_tex[1])
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              78:     53(ptr) AccessChain 73(local_texture_array) 35
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                              Store 78 77
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              80:          11 Load 79(g_tex[2])
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              81:     53(ptr) AccessChain 73(local_texture_array) 36
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                              Store 81 80
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              95:     94(ptr) AccessChain 93 36
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              96:          90 Load 95
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              97:    6(float) CompositeExtract 96 0
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              99:     98(ptr) AccessChain 85(local_float_array) 64
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                              Store 99 97
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             100:    6(float) CompositeExtract 96 1
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             101:     98(ptr) AccessChain 85(local_float_array) 35
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                              Store 101 100
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             102:    6(float) CompositeExtract 96 2
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             103:     98(ptr) AccessChain 85(local_float_array) 36
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                              Store 103 102
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             104:    6(float) CompositeExtract 96 3
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             105:     98(ptr) AccessChain 85(local_float_array) 37
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                              Store 105 104
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             106:    7(fvec4) FunctionCall 9(TestFn1()
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             108:          11 Load 74(g_tex[0])
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             109:     53(ptr) AccessChain 107(aggShadow) 64
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                              Store 109 108
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             110:          11 Load 42(g_tex[1])
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             111:     53(ptr) AccessChain 107(aggShadow) 35
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                              Store 111 110
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             112:          11 Load 79(g_tex[2])
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             113:     53(ptr) AccessChain 107(aggShadow) 36
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                              Store 113 112
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             115:          16 Load 65(g_samp[0])
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             116:     56(ptr) AccessChain 114(aggShadow) 64
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                              Store 116 115
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             117:          16 Load 45(g_samp[1])
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             118:     56(ptr) AccessChain 114(aggShadow) 35
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                              Store 118 117
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             119:          16 Load 70(g_samp[2])
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             120:     56(ptr) AccessChain 114(aggShadow) 36
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                              Store 120 119
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             122:          14 Load 107(aggShadow)
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                              Store 121(param) 122
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             124:          17 Load 114(aggShadow)
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                              Store 123(param) 124
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             125:    7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 121(param) 123(param)
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             126:    7(fvec4) FAdd 106 125
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             128:    127(ptr) AccessChain 27(ps_output) 64
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                              Store 128 126
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                              Return
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                              FunctionEnd
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