226 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			226 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.array.multidim.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10    Function Parameters: 
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0:?     Sequence
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0:14      move second child to first child ( temp 4-component vector of float)
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0:14        direct index ( temp 4-component vector of float)
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0:14          direct index ( temp 3-element array of 4-component vector of float)
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0:14            'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:14            Constant:
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0:14              1 (const int)
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0:14          Constant:
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0:14            2 (const int)
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0:14        Construct vec4 ( temp 4-component vector of float)
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0:14          direct index ( temp float)
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0:14            direct index ( temp 3-element array of float)
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0:14              direct index ( temp 4-element array of 3-element array of float)
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0:14                float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
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0:14                  'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14                  Constant:
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0:14                    0 (const uint)
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0:14                Constant:
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0:14                  2 (const int)
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0:14              Constant:
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0:14                3 (const int)
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0:14            Constant:
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0:14              1 (const int)
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0:15      move second child to first child ( temp 3-element array of 4-component vector of float)
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0:15        direct index ( temp 3-element array of 4-component vector of float)
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0:15          'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
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0:15          Constant:
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0:15            1 (const int)
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0:15        direct index ( temp 3-element array of 4-component vector of float)
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0:15          'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:15          Constant:
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0:15            0 (const int)
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0:18      move second child to first child ( temp 4-component vector of float)
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0:18        Color: direct index for structure ( temp 4-component vector of float)
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0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18          Constant:
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0:18            0 (const int)
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0:18        direct index ( temp 4-component vector of float)
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0:18          direct index ( temp 3-element array of 4-component vector of float)
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0:18            'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:18            Constant:
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0:18              1 (const int)
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0:18          Constant:
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0:18            2 (const int)
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0:19      Branch: Return with expression
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0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:10  Function Definition: main( ( temp void)
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0:10    Function Parameters: 
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:10          Color: direct index for structure ( temp 4-component vector of float)
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0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10            Constant:
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0:10              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10    Function Parameters: 
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0:?     Sequence
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0:14      move second child to first child ( temp 4-component vector of float)
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0:14        direct index ( temp 4-component vector of float)
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0:14          direct index ( temp 3-element array of 4-component vector of float)
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0:14            'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:14            Constant:
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0:14              1 (const int)
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0:14          Constant:
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0:14            2 (const int)
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0:14        Construct vec4 ( temp 4-component vector of float)
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0:14          direct index ( temp float)
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0:14            direct index ( temp 3-element array of float)
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0:14              direct index ( temp 4-element array of 3-element array of float)
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0:14                float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
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0:14                  'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:14                  Constant:
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0:14                    0 (const uint)
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0:14                Constant:
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0:14                  2 (const int)
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0:14              Constant:
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0:14                3 (const int)
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0:14            Constant:
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0:14              1 (const int)
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0:15      move second child to first child ( temp 3-element array of 4-component vector of float)
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0:15        direct index ( temp 3-element array of 4-component vector of float)
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0:15          'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
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0:15          Constant:
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0:15            1 (const int)
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0:15        direct index ( temp 3-element array of 4-component vector of float)
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0:15          'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:15          Constant:
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0:15            0 (const int)
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0:18      move second child to first child ( temp 4-component vector of float)
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0:18        Color: direct index for structure ( temp 4-component vector of float)
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0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:18          Constant:
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0:18            0 (const int)
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0:18        direct index ( temp 4-component vector of float)
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0:18          direct index ( temp 3-element array of 4-component vector of float)
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0:18            'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
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0:18            Constant:
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0:18              1 (const int)
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0:18          Constant:
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0:18            2 (const int)
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0:19      Branch: Return with expression
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0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:10  Function Definition: main( ( temp void)
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0:10    Function Parameters: 
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:10          Color: direct index for structure ( temp 4-component vector of float)
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0:10            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:10            Constant:
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0:10              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 57
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 54
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              Name 10  "@main("
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                              Name 18  "float4_array_1"
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                              Name 27  "$Global"
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                              MemberName 27($Global) 0  "float_array"
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                              Name 29  ""
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                              Name 40  "float4_array_2"
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                              Name 46  "psout"
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                              Name 54  "@entryPointOutput.Color"
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                              Decorate 22 ArrayStride 16
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                              Decorate 24 ArrayStride 48
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                              Decorate 26 ArrayStride 192
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                              MemberDecorate 27($Global) 0 Offset 0
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                              Decorate 27($Global) Block
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                              Decorate 29 DescriptorSet 0
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                              Decorate 29 Binding 0
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                              Decorate 54(@entryPointOutput.Color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypeInt 32 0
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              13:     12(int) Constant 3
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              14:             TypeArray 7(fvec4) 13
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              15:     12(int) Constant 2
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              16:             TypeArray 14 15
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              17:             TypePointer Function 16
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              19:             TypeInt 32 1
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              20:     19(int) Constant 1
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              21:     19(int) Constant 2
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              22:             TypeArray 6(float) 13
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              23:     12(int) Constant 4
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              24:             TypeArray 22 23
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              25:     12(int) Constant 5
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              26:             TypeArray 24 25
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     27($Global):             TypeStruct 26
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              28:             TypePointer Uniform 27($Global)
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              29:     28(ptr) Variable Uniform
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              30:     19(int) Constant 0
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              31:     19(int) Constant 3
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              32:             TypePointer Uniform 6(float)
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              36:             TypePointer Function 7(fvec4)
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              38:             TypeArray 14 25
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              39:             TypePointer Function 38
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              41:             TypePointer Function 14
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              45:             TypePointer Function 8(PS_OUTPUT)
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              53:             TypePointer Output 7(fvec4)
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54(@entryPointOutput.Color):     53(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              55:8(PS_OUTPUT) FunctionCall 10(@main()
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              56:    7(fvec4) CompositeExtract 55 0
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                              Store 54(@entryPointOutput.Color) 56
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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18(float4_array_1):     17(ptr) Variable Function
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40(float4_array_2):     39(ptr) Variable Function
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       46(psout):     45(ptr) Variable Function
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              33:     32(ptr) AccessChain 29 30 21 31 20
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              34:    6(float) Load 33
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              35:    7(fvec4) CompositeConstruct 34 34 34 34
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              37:     36(ptr) AccessChain 18(float4_array_1) 20 21
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                              Store 37 35
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              42:     41(ptr) AccessChain 18(float4_array_1) 30
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              43:          14 Load 42
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              44:     41(ptr) AccessChain 40(float4_array_2) 20
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                              Store 44 43
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              47:     36(ptr) AccessChain 18(float4_array_1) 20 21
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              48:    7(fvec4) Load 47
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              49:     36(ptr) AccessChain 46(psout) 30
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                              Store 49 48
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              50:8(PS_OUTPUT) Load 46(psout)
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                              ReturnValue 50
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                              FunctionEnd
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