110 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.attributeGlobalBuffer.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6  Function Definition: @main( ( temp 4-component vector of float)
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0:6    Function Parameters: 
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0:?     Sequence
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0:7      Branch: Return with expression
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0:7        add ( temp 4-component vector of float)
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0:7          u1: direct index for structure ( uniform 4-component vector of float)
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0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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0:7            Constant:
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0:7              0 (const uint)
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0:7          u2: direct index for structure ( uniform 4-component vector of float)
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0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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0:7            Constant:
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0:7              1 (const uint)
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0:6  Function Definition: main( ( temp void)
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0:6    Function Parameters: 
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0:?     Sequence
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0:6      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6  Function Definition: @main( ( temp 4-component vector of float)
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0:6    Function Parameters: 
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0:?     Sequence
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0:7      Branch: Return with expression
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0:7        add ( temp 4-component vector of float)
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0:7          u1: direct index for structure ( uniform 4-component vector of float)
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0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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0:7            Constant:
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0:7              0 (const uint)
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0:7          u2: direct index for structure ( uniform 4-component vector of float)
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0:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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0:7            Constant:
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0:7              1 (const uint)
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0:6  Function Definition: main( ( temp void)
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0:6    Function Parameters: 
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0:?     Sequence
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0:6      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 28
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 26
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 11  "$Global"
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                              MemberName 11($Global) 0  "u1"
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                              MemberName 11($Global) 1  "u2"
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                              Name 13  ""
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                              Name 26  "@entryPointOutput"
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                              MemberDecorate 11($Global) 0 Offset 0
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                              MemberDecorate 11($Global) 1 Offset 16
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                              Decorate 11($Global) Block
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                              Decorate 13 DescriptorSet 2
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                              Decorate 13 Binding 5
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                              Decorate 26(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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     11($Global):             TypeStruct 7(fvec4) 7(fvec4)
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              12:             TypePointer Uniform 11($Global)
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              13:     12(ptr) Variable Uniform
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              14:             TypeInt 32 1
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              15:     14(int) Constant 0
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              16:             TypePointer Uniform 7(fvec4)
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              19:     14(int) Constant 1
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              25:             TypePointer Output 7(fvec4)
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26(@entryPointOutput):     25(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              27:    7(fvec4) FunctionCall 9(@main()
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                              Store 26(@entryPointOutput) 27
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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              17:     16(ptr) AccessChain 13 15
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              18:    7(fvec4) Load 17
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              20:     16(ptr) AccessChain 13 19
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              21:    7(fvec4) Load 20
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              22:    7(fvec4) FAdd 18 21
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                              ReturnValue 22
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                              FunctionEnd
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