418 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			418 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.comparison.vec.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: Bug1(vf4; ( temp void)
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0:4    Function Parameters: 
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0:4      'a' ( in 4-component vector of float)
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0:?     Sequence
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0:5      Sequence
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0:5        move second child to first child ( temp 4-component vector of float)
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0:5          'v04' ( temp 4-component vector of float)
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0:5          Constant:
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0:5            0.000000
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0:5            0.000000
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0:5            0.000000
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0:5            0.000000
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0:6      Sequence
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0:6        move second child to first child ( temp float)
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0:6          'v01' ( temp float)
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0:6          Constant:
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0:6            0.000000
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0:8      Sequence
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0:8        move second child to first child ( temp 4-component vector of bool)
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0:8          'r00' ( temp 4-component vector of bool)
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0:8          Equal ( temp 4-component vector of bool)
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0:8            'a' ( in 4-component vector of float)
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0:8            'v04' ( temp 4-component vector of float)
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0:9      Sequence
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0:9        move second child to first child ( temp 4-component vector of bool)
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0:9          'r01' ( temp 4-component vector of bool)
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0:9          NotEqual ( temp 4-component vector of bool)
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0:9            'a' ( in 4-component vector of float)
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0:9            'v04' ( temp 4-component vector of float)
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0:10      Sequence
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0:10        move second child to first child ( temp 4-component vector of bool)
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0:10          'r02' ( temp 4-component vector of bool)
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0:10          Compare Less Than ( temp 4-component vector of bool)
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0:10            'a' ( in 4-component vector of float)
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0:10            'v04' ( temp 4-component vector of float)
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0:11      Sequence
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0:11        move second child to first child ( temp 4-component vector of bool)
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0:11          'r03' ( temp 4-component vector of bool)
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0:11          Compare Greater Than ( temp 4-component vector of bool)
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0:11            'a' ( in 4-component vector of float)
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0:11            'v04' ( temp 4-component vector of float)
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0:13      Sequence
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0:13        move second child to first child ( temp 4-component vector of bool)
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0:13          'r10' ( temp 4-component vector of bool)
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0:13          Equal ( temp 4-component vector of bool)
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0:13            'a' ( in 4-component vector of float)
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0:13            Construct vec4 ( in 4-component vector of float)
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0:13              'v01' ( temp float)
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0:14      Sequence
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0:14        move second child to first child ( temp 4-component vector of bool)
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0:14          'r11' ( temp 4-component vector of bool)
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0:14          NotEqual ( temp 4-component vector of bool)
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0:14            'a' ( in 4-component vector of float)
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0:14            Construct vec4 ( in 4-component vector of float)
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0:14              'v01' ( temp float)
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0:15      Sequence
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0:15        move second child to first child ( temp 4-component vector of bool)
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0:15          'r12' ( temp 4-component vector of bool)
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0:15          Compare Less Than ( temp 4-component vector of bool)
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0:15            'a' ( in 4-component vector of float)
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0:15            Construct vec4 ( in 4-component vector of float)
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0:15              'v01' ( temp float)
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0:16      Sequence
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0:16        move second child to first child ( temp 4-component vector of bool)
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0:16          'r13' ( temp 4-component vector of bool)
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0:16          Compare Greater Than ( temp 4-component vector of bool)
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0:16            'a' ( in 4-component vector of float)
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0:16            Construct vec4 ( in 4-component vector of float)
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0:16              'v01' ( temp float)
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0:18      Sequence
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0:18        move second child to first child ( temp 4-component vector of bool)
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0:18          'r20' ( temp 4-component vector of bool)
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0:18          Equal ( temp 4-component vector of bool)
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0:18            Construct vec4 ( in 4-component vector of float)
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0:18              'v01' ( temp float)
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0:18            'a' ( in 4-component vector of float)
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0:19      Sequence
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0:19        move second child to first child ( temp 4-component vector of bool)
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0:19          'r21' ( temp 4-component vector of bool)
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0:19          NotEqual ( temp 4-component vector of bool)
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0:19            Construct vec4 ( in 4-component vector of float)
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0:19              'v01' ( temp float)
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0:19            'a' ( in 4-component vector of float)
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0:20      Sequence
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0:20        move second child to first child ( temp 4-component vector of bool)
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0:20          'r22' ( temp 4-component vector of bool)
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0:20          Compare Less Than ( temp 4-component vector of bool)
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0:20            Construct vec4 ( in 4-component vector of float)
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0:20              'v01' ( temp float)
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0:20            'a' ( in 4-component vector of float)
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0:21      Sequence
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0:21        move second child to first child ( temp 4-component vector of bool)
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0:21          'r23' ( temp 4-component vector of bool)
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0:21          Compare Greater Than ( temp 4-component vector of bool)
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0:21            Construct vec4 ( in 4-component vector of float)
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0:21              'v01' ( temp float)
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0:21            'a' ( in 4-component vector of float)
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0:30  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30    Function Parameters: 
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0:?     Sequence
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0:32      move second child to first child ( temp 4-component vector of float)
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0:32        Color: direct index for structure ( temp 4-component vector of float)
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0:32          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:32          Constant:
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0:32            0 (const int)
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0:32        Constant:
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0:32          0.000000
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0:32          0.000000
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0:32          0.000000
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0:32          0.000000
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0:33      Branch: Return with expression
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0:33        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:30  Function Definition: main( ( temp void)
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0:30    Function Parameters: 
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0:?     Sequence
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0:30      Sequence
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0:30        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:30          Color: direct index for structure ( temp 4-component vector of float)
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0:30            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30            Constant:
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0:30              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: Bug1(vf4; ( temp void)
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0:4    Function Parameters: 
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0:4      'a' ( in 4-component vector of float)
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0:?     Sequence
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0:5      Sequence
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0:5        move second child to first child ( temp 4-component vector of float)
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0:5          'v04' ( temp 4-component vector of float)
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0:5          Constant:
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0:5            0.000000
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0:5            0.000000
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0:5            0.000000
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0:5            0.000000
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0:6      Sequence
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0:6        move second child to first child ( temp float)
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0:6          'v01' ( temp float)
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0:6          Constant:
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0:6            0.000000
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0:8      Sequence
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0:8        move second child to first child ( temp 4-component vector of bool)
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0:8          'r00' ( temp 4-component vector of bool)
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0:8          Equal ( temp 4-component vector of bool)
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0:8            'a' ( in 4-component vector of float)
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0:8            'v04' ( temp 4-component vector of float)
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0:9      Sequence
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0:9        move second child to first child ( temp 4-component vector of bool)
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0:9          'r01' ( temp 4-component vector of bool)
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0:9          NotEqual ( temp 4-component vector of bool)
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0:9            'a' ( in 4-component vector of float)
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0:9            'v04' ( temp 4-component vector of float)
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0:10      Sequence
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0:10        move second child to first child ( temp 4-component vector of bool)
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0:10          'r02' ( temp 4-component vector of bool)
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0:10          Compare Less Than ( temp 4-component vector of bool)
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0:10            'a' ( in 4-component vector of float)
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0:10            'v04' ( temp 4-component vector of float)
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0:11      Sequence
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0:11        move second child to first child ( temp 4-component vector of bool)
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0:11          'r03' ( temp 4-component vector of bool)
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0:11          Compare Greater Than ( temp 4-component vector of bool)
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0:11            'a' ( in 4-component vector of float)
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0:11            'v04' ( temp 4-component vector of float)
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0:13      Sequence
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0:13        move second child to first child ( temp 4-component vector of bool)
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0:13          'r10' ( temp 4-component vector of bool)
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0:13          Equal ( temp 4-component vector of bool)
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0:13            'a' ( in 4-component vector of float)
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0:13            Construct vec4 ( in 4-component vector of float)
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0:13              'v01' ( temp float)
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0:14      Sequence
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0:14        move second child to first child ( temp 4-component vector of bool)
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0:14          'r11' ( temp 4-component vector of bool)
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0:14          NotEqual ( temp 4-component vector of bool)
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0:14            'a' ( in 4-component vector of float)
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0:14            Construct vec4 ( in 4-component vector of float)
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0:14              'v01' ( temp float)
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0:15      Sequence
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0:15        move second child to first child ( temp 4-component vector of bool)
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0:15          'r12' ( temp 4-component vector of bool)
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0:15          Compare Less Than ( temp 4-component vector of bool)
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0:15            'a' ( in 4-component vector of float)
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0:15            Construct vec4 ( in 4-component vector of float)
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0:15              'v01' ( temp float)
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0:16      Sequence
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0:16        move second child to first child ( temp 4-component vector of bool)
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0:16          'r13' ( temp 4-component vector of bool)
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0:16          Compare Greater Than ( temp 4-component vector of bool)
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0:16            'a' ( in 4-component vector of float)
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0:16            Construct vec4 ( in 4-component vector of float)
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0:16              'v01' ( temp float)
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0:18      Sequence
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0:18        move second child to first child ( temp 4-component vector of bool)
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0:18          'r20' ( temp 4-component vector of bool)
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0:18          Equal ( temp 4-component vector of bool)
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0:18            Construct vec4 ( in 4-component vector of float)
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0:18              'v01' ( temp float)
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0:18            'a' ( in 4-component vector of float)
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0:19      Sequence
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0:19        move second child to first child ( temp 4-component vector of bool)
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0:19          'r21' ( temp 4-component vector of bool)
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0:19          NotEqual ( temp 4-component vector of bool)
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0:19            Construct vec4 ( in 4-component vector of float)
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0:19              'v01' ( temp float)
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0:19            'a' ( in 4-component vector of float)
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0:20      Sequence
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0:20        move second child to first child ( temp 4-component vector of bool)
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0:20          'r22' ( temp 4-component vector of bool)
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0:20          Compare Less Than ( temp 4-component vector of bool)
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0:20            Construct vec4 ( in 4-component vector of float)
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0:20              'v01' ( temp float)
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0:20            'a' ( in 4-component vector of float)
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0:21      Sequence
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0:21        move second child to first child ( temp 4-component vector of bool)
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0:21          'r23' ( temp 4-component vector of bool)
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0:21          Compare Greater Than ( temp 4-component vector of bool)
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0:21            Construct vec4 ( in 4-component vector of float)
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0:21              'v01' ( temp float)
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0:21            'a' ( in 4-component vector of float)
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0:30  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30    Function Parameters: 
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0:?     Sequence
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0:32      move second child to first child ( temp 4-component vector of float)
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0:32        Color: direct index for structure ( temp 4-component vector of float)
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0:32          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:32          Constant:
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0:32            0 (const int)
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0:32        Constant:
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0:32          0.000000
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0:32          0.000000
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0:32          0.000000
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0:32          0.000000
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0:33      Branch: Return with expression
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0:33        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:30  Function Definition: main( ( temp void)
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0:30    Function Parameters: 
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0:?     Sequence
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0:30      Sequence
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0:30        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:30          Color: direct index for structure ( temp 4-component vector of float)
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0:30            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30            Constant:
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0:30              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 96
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 90
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 11  "Bug1(vf4;"
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                              Name 10  "a"
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                              Name 13  "PS_OUTPUT"
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                              MemberName 13(PS_OUTPUT) 0  "Color"
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                              Name 15  "@main("
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                              Name 17  "v04"
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                              Name 21  "v01"
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                              Name 25  "r00"
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                              Name 29  "r01"
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                              Name 33  "r02"
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                              Name 37  "r03"
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                              Name 41  "r10"
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                              Name 46  "r11"
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                              Name 51  "r12"
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                              Name 56  "r13"
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                              Name 61  "r20"
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                              Name 66  "r21"
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                              Name 71  "r22"
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                              Name 76  "r23"
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                              Name 82  "psout"
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                              Name 90  "@entryPointOutput.Color"
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                              Name 93  "$Global"
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                              MemberName 93($Global) 0  "uf4"
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                              Name 95  ""
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                              Decorate 90(@entryPointOutput.Color) Location 0
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                              MemberDecorate 93($Global) 0 Offset 0
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                              Decorate 93($Global) Block
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                              Decorate 95 DescriptorSet 0
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                              Decorate 95 Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 2 8(ptr)
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   13(PS_OUTPUT):             TypeStruct 7(fvec4)
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              14:             TypeFunction 13(PS_OUTPUT)
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              18:    6(float) Constant 0
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              19:    7(fvec4) ConstantComposite 18 18 18 18
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              20:             TypePointer Function 6(float)
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              22:             TypeBool
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              23:             TypeVector 22(bool) 4
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              24:             TypePointer Function 23(bvec4)
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              81:             TypePointer Function 13(PS_OUTPUT)
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              83:             TypeInt 32 1
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              84:     83(int) Constant 0
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              89:             TypePointer Output 7(fvec4)
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90(@entryPointOutput.Color):     89(ptr) Variable Output
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     93($Global):             TypeStruct 7(fvec4)
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              94:             TypePointer Uniform 93($Global)
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              95:     94(ptr) Variable Uniform
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         4(main):           2 Function None 3
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               5:             Label
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              91:13(PS_OUTPUT) FunctionCall 15(@main()
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              92:    7(fvec4) CompositeExtract 91 0
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                              Store 90(@entryPointOutput.Color) 92
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                              Return
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                              FunctionEnd
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   11(Bug1(vf4;):           2 Function None 9
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           10(a):      8(ptr) FunctionParameter
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              12:             Label
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         17(v04):      8(ptr) Variable Function
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         21(v01):     20(ptr) Variable Function
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         25(r00):     24(ptr) Variable Function
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         29(r01):     24(ptr) Variable Function
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         33(r02):     24(ptr) Variable Function
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         37(r03):     24(ptr) Variable Function
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         41(r10):     24(ptr) Variable Function
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         46(r11):     24(ptr) Variable Function
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         51(r12):     24(ptr) Variable Function
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         56(r13):     24(ptr) Variable Function
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         61(r20):     24(ptr) Variable Function
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         66(r21):     24(ptr) Variable Function
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         71(r22):     24(ptr) Variable Function
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         76(r23):     24(ptr) Variable Function
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                              Store 17(v04) 19
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                              Store 21(v01) 18
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              26:    7(fvec4) Load 10(a)
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              27:    7(fvec4) Load 17(v04)
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              28:   23(bvec4) FOrdEqual 26 27
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                              Store 25(r00) 28
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              30:    7(fvec4) Load 10(a)
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              31:    7(fvec4) Load 17(v04)
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              32:   23(bvec4) FUnordNotEqual 30 31
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                              Store 29(r01) 32
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              34:    7(fvec4) Load 10(a)
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              35:    7(fvec4) Load 17(v04)
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              36:   23(bvec4) FOrdLessThan 34 35
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                              Store 33(r02) 36
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						|
              38:    7(fvec4) Load 10(a)
 | 
						|
              39:    7(fvec4) Load 17(v04)
 | 
						|
              40:   23(bvec4) FOrdGreaterThan 38 39
 | 
						|
                              Store 37(r03) 40
 | 
						|
              42:    7(fvec4) Load 10(a)
 | 
						|
              43:    6(float) Load 21(v01)
 | 
						|
              44:    7(fvec4) CompositeConstruct 43 43 43 43
 | 
						|
              45:   23(bvec4) FOrdEqual 42 44
 | 
						|
                              Store 41(r10) 45
 | 
						|
              47:    7(fvec4) Load 10(a)
 | 
						|
              48:    6(float) Load 21(v01)
 | 
						|
              49:    7(fvec4) CompositeConstruct 48 48 48 48
 | 
						|
              50:   23(bvec4) FUnordNotEqual 47 49
 | 
						|
                              Store 46(r11) 50
 | 
						|
              52:    7(fvec4) Load 10(a)
 | 
						|
              53:    6(float) Load 21(v01)
 | 
						|
              54:    7(fvec4) CompositeConstruct 53 53 53 53
 | 
						|
              55:   23(bvec4) FOrdLessThan 52 54
 | 
						|
                              Store 51(r12) 55
 | 
						|
              57:    7(fvec4) Load 10(a)
 | 
						|
              58:    6(float) Load 21(v01)
 | 
						|
              59:    7(fvec4) CompositeConstruct 58 58 58 58
 | 
						|
              60:   23(bvec4) FOrdGreaterThan 57 59
 | 
						|
                              Store 56(r13) 60
 | 
						|
              62:    6(float) Load 21(v01)
 | 
						|
              63:    7(fvec4) CompositeConstruct 62 62 62 62
 | 
						|
              64:    7(fvec4) Load 10(a)
 | 
						|
              65:   23(bvec4) FOrdEqual 63 64
 | 
						|
                              Store 61(r20) 65
 | 
						|
              67:    6(float) Load 21(v01)
 | 
						|
              68:    7(fvec4) CompositeConstruct 67 67 67 67
 | 
						|
              69:    7(fvec4) Load 10(a)
 | 
						|
              70:   23(bvec4) FUnordNotEqual 68 69
 | 
						|
                              Store 66(r21) 70
 | 
						|
              72:    6(float) Load 21(v01)
 | 
						|
              73:    7(fvec4) CompositeConstruct 72 72 72 72
 | 
						|
              74:    7(fvec4) Load 10(a)
 | 
						|
              75:   23(bvec4) FOrdLessThan 73 74
 | 
						|
                              Store 71(r22) 75
 | 
						|
              77:    6(float) Load 21(v01)
 | 
						|
              78:    7(fvec4) CompositeConstruct 77 77 77 77
 | 
						|
              79:    7(fvec4) Load 10(a)
 | 
						|
              80:   23(bvec4) FOrdGreaterThan 78 79
 | 
						|
                              Store 76(r23) 80
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      15(@main():13(PS_OUTPUT) Function None 14
 | 
						|
              16:             Label
 | 
						|
       82(psout):     81(ptr) Variable Function
 | 
						|
              85:      8(ptr) AccessChain 82(psout) 84
 | 
						|
                              Store 85 19
 | 
						|
              86:13(PS_OUTPUT) Load 82(psout)
 | 
						|
                              ReturnValue 86
 | 
						|
                              FunctionEnd
 |