480 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			480 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.gather.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29    Function Parameters: 
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0:?     Sequence
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of float)
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0:34          'txval20' ( temp 4-component vector of float)
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0:34          textureGather ( temp 4-component vector of float)
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0:34            Construct combined texture-sampler ( temp sampler2D)
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0:34              'g_tTex2df4' ( uniform texture2D)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            Constant:
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0:34              0.100000
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0:34              0.200000
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of int)
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0:35          'txval21' ( temp 4-component vector of int)
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0:35          textureGather ( temp 4-component vector of int)
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0:35            Construct combined texture-sampler ( temp isampler2D)
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0:35              'g_tTex2di4' ( uniform itexture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.300000
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0:35              0.400000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of uint)
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0:36          'txval22' ( temp 4-component vector of uint)
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0:36          textureGather ( temp 4-component vector of uint)
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0:36            Construct combined texture-sampler ( temp usampler2D)
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0:36              'g_tTex2du4' ( uniform utexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:36            Constant:
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0:36              0.500000
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0:36              0.600000
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of float)
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0:40          'txval40' ( temp 4-component vector of float)
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0:40          textureGather ( temp 4-component vector of float)
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0:40            Construct combined texture-sampler ( temp samplerCube)
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0:40              'g_tTexcdf4' ( uniform textureCube)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:40            Constant:
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0:40              0.100000
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0:40              0.200000
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0:40              0.300000
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of int)
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0:41          'txval41' ( temp 4-component vector of int)
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0:41          textureGather ( temp 4-component vector of int)
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0:41            Construct combined texture-sampler ( temp isamplerCube)
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0:41              'g_tTexcdi4' ( uniform itextureCube)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:41            Constant:
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0:41              0.400000
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0:41              0.500000
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0:41              0.600000
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0:42      Sequence
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0:42        move second child to first child ( temp 4-component vector of uint)
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0:42          'txval42' ( temp 4-component vector of uint)
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0:42          textureGather ( temp 4-component vector of uint)
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0:42            Construct combined texture-sampler ( temp usamplerCube)
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0:42              'g_tTexcdu4' ( uniform utextureCube)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Constant:
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0:42              0.700000
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0:42              0.800000
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0:42              0.900000
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0:44      move second child to first child ( temp 4-component vector of float)
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0:44        Color: direct index for structure ( temp 4-component vector of float)
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0:44          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:44          Constant:
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0:44            0 (const int)
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0:44        Constant:
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0:44          1.000000
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0:44          1.000000
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0:44          1.000000
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0:44          1.000000
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0:45      move second child to first child ( temp float)
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0:45        Depth: direct index for structure ( temp float)
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0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:45          Constant:
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0:45            1 (const int)
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0:45        Constant:
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0:45          1.000000
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0:47      Branch: Return with expression
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0:47        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29  Function Definition: main( ( temp void)
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0:29    Function Parameters: 
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0:?     Sequence
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0:29      Sequence
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0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29          Color: direct index for structure ( temp 4-component vector of float)
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0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29            Constant:
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0:29              0 (const int)
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0:29        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:29          Depth: direct index for structure ( temp float)
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0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29            Constant:
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0:29              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_sSamp2d' ( uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29    Function Parameters: 
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0:?     Sequence
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of float)
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0:34          'txval20' ( temp 4-component vector of float)
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0:34          textureGather ( temp 4-component vector of float)
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0:34            Construct combined texture-sampler ( temp sampler2D)
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0:34              'g_tTex2df4' ( uniform texture2D)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            Constant:
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0:34              0.100000
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0:34              0.200000
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of int)
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0:35          'txval21' ( temp 4-component vector of int)
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0:35          textureGather ( temp 4-component vector of int)
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0:35            Construct combined texture-sampler ( temp isampler2D)
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0:35              'g_tTex2di4' ( uniform itexture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.300000
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0:35              0.400000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of uint)
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0:36          'txval22' ( temp 4-component vector of uint)
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0:36          textureGather ( temp 4-component vector of uint)
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0:36            Construct combined texture-sampler ( temp usampler2D)
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0:36              'g_tTex2du4' ( uniform utexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:36            Constant:
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0:36              0.500000
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0:36              0.600000
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of float)
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0:40          'txval40' ( temp 4-component vector of float)
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0:40          textureGather ( temp 4-component vector of float)
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0:40            Construct combined texture-sampler ( temp samplerCube)
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0:40              'g_tTexcdf4' ( uniform textureCube)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:40            Constant:
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0:40              0.100000
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0:40              0.200000
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0:40              0.300000
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of int)
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0:41          'txval41' ( temp 4-component vector of int)
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0:41          textureGather ( temp 4-component vector of int)
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0:41            Construct combined texture-sampler ( temp isamplerCube)
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0:41              'g_tTexcdi4' ( uniform itextureCube)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:41            Constant:
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0:41              0.400000
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0:41              0.500000
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0:41              0.600000
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0:42      Sequence
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0:42        move second child to first child ( temp 4-component vector of uint)
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0:42          'txval42' ( temp 4-component vector of uint)
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0:42          textureGather ( temp 4-component vector of uint)
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0:42            Construct combined texture-sampler ( temp usamplerCube)
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0:42              'g_tTexcdu4' ( uniform utextureCube)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Constant:
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0:42              0.700000
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0:42              0.800000
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0:42              0.900000
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0:44      move second child to first child ( temp 4-component vector of float)
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0:44        Color: direct index for structure ( temp 4-component vector of float)
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0:44          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:44          Constant:
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0:44            0 (const int)
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0:44        Constant:
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0:44          1.000000
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0:44          1.000000
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0:44          1.000000
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0:44          1.000000
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0:45      move second child to first child ( temp float)
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0:45        Depth: direct index for structure ( temp float)
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0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:45          Constant:
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0:45            1 (const int)
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0:45        Constant:
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0:45          1.000000
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0:47      Branch: Return with expression
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0:47        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29  Function Definition: main( ( temp void)
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0:29    Function Parameters: 
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0:?     Sequence
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0:29      Sequence
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0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29          Color: direct index for structure ( temp 4-component vector of float)
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0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29            Constant:
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0:29              0 (const int)
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0:29        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:29          Depth: direct index for structure ( temp float)
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0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29            Constant:
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0:29              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_sSamp2d' ( uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 135
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 108 112
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval20"
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                              Name 16  "g_tTex2df4"
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                              Name 20  "g_sSamp"
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                              Name 33  "txval21"
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                              Name 36  "g_tTex2di4"
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                              Name 48  "txval22"
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                              Name 51  "g_tTex2du4"
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                              Name 60  "txval40"
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                              Name 63  "g_tTexcdf4"
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                              Name 71  "txval41"
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                              Name 74  "g_tTexcdi4"
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                              Name 81  "txval42"
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                              Name 84  "g_tTexcdu4"
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                              Name 95  "psout"
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                              Name 105  "flattenTemp"
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                              Name 108  "@entryPointOutput.Color"
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                              Name 112  "@entryPointOutput.Depth"
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                              Name 115  "g_sSamp2d"
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                              Name 118  "g_tTex1df4a"
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                              Name 119  "g_tTex1df4"
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                              Name 122  "g_tTex1di4"
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                              Name 125  "g_tTex1du4"
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                              Name 128  "g_tTex3df4"
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                              Name 131  "g_tTex3di4"
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                              Name 134  "g_tTex3du4"
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                              Decorate 16(g_tTex2df4) DescriptorSet 0
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                              Decorate 16(g_tTex2df4) Binding 2
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 36(g_tTex2di4) DescriptorSet 0
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                              Decorate 36(g_tTex2di4) Binding 3
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                              Decorate 51(g_tTex2du4) DescriptorSet 0
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                              Decorate 51(g_tTex2du4) Binding 4
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                              Decorate 63(g_tTexcdf4) DescriptorSet 0
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                              Decorate 63(g_tTexcdf4) Binding 5
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                              Decorate 74(g_tTexcdi4) DescriptorSet 0
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                              Decorate 74(g_tTexcdi4) Binding 6
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                              Decorate 84(g_tTexcdu4) DescriptorSet 0
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                              Decorate 84(g_tTexcdu4) Binding 7
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                              Decorate 108(@entryPointOutput.Color) Location 0
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                              Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 115(g_sSamp2d) DescriptorSet 0
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                              Decorate 115(g_sSamp2d) Binding 0
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                              Decorate 118(g_tTex1df4a) DescriptorSet 0
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                              Decorate 118(g_tTex1df4a) Binding 1
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                              Decorate 119(g_tTex1df4) DescriptorSet 0
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                              Decorate 119(g_tTex1df4) Binding 0
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                              Decorate 122(g_tTex1di4) DescriptorSet 0
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                              Decorate 122(g_tTex1di4) Binding 0
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                              Decorate 125(g_tTex1du4) DescriptorSet 0
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                              Decorate 125(g_tTex1du4) Binding 0
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                              Decorate 128(g_tTex3df4) DescriptorSet 0
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                              Decorate 128(g_tTex3df4) Binding 0
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                              Decorate 131(g_tTex3di4) DescriptorSet 0
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                              Decorate 131(g_tTex3di4) Binding 0
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                              Decorate 134(g_tTex3du4) DescriptorSet 0
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                              Decorate 134(g_tTex3du4) Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 7(fvec4)
 | 
						|
              14:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex2df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:             TypeVector 6(float) 2
 | 
						|
              25:    6(float) Constant 1036831949
 | 
						|
              26:    6(float) Constant 1045220557
 | 
						|
              27:   24(fvec2) ConstantComposite 25 26
 | 
						|
              28:             TypeInt 32 1
 | 
						|
              29:     28(int) Constant 0
 | 
						|
              31:             TypeVector 28(int) 4
 | 
						|
              32:             TypePointer Function 31(ivec4)
 | 
						|
              34:             TypeImage 28(int) 2D sampled format:Unknown
 | 
						|
              35:             TypePointer UniformConstant 34
 | 
						|
  36(g_tTex2di4):     35(ptr) Variable UniformConstant
 | 
						|
              39:             TypeSampledImage 34
 | 
						|
              41:    6(float) Constant 1050253722
 | 
						|
              42:    6(float) Constant 1053609165
 | 
						|
              43:   24(fvec2) ConstantComposite 41 42
 | 
						|
              45:             TypeInt 32 0
 | 
						|
              46:             TypeVector 45(int) 4
 | 
						|
              47:             TypePointer Function 46(ivec4)
 | 
						|
              49:             TypeImage 45(int) 2D sampled format:Unknown
 | 
						|
              50:             TypePointer UniformConstant 49
 | 
						|
  51(g_tTex2du4):     50(ptr) Variable UniformConstant
 | 
						|
              54:             TypeSampledImage 49
 | 
						|
              56:    6(float) Constant 1056964608
 | 
						|
              57:    6(float) Constant 1058642330
 | 
						|
              58:   24(fvec2) ConstantComposite 56 57
 | 
						|
              61:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
              62:             TypePointer UniformConstant 61
 | 
						|
  63(g_tTexcdf4):     62(ptr) Variable UniformConstant
 | 
						|
              66:             TypeSampledImage 61
 | 
						|
              68:             TypeVector 6(float) 3
 | 
						|
              69:   68(fvec3) ConstantComposite 25 26 41
 | 
						|
              72:             TypeImage 28(int) Cube sampled format:Unknown
 | 
						|
              73:             TypePointer UniformConstant 72
 | 
						|
  74(g_tTexcdi4):     73(ptr) Variable UniformConstant
 | 
						|
              77:             TypeSampledImage 72
 | 
						|
              79:   68(fvec3) ConstantComposite 42 56 57
 | 
						|
              82:             TypeImage 45(int) Cube sampled format:Unknown
 | 
						|
              83:             TypePointer UniformConstant 82
 | 
						|
  84(g_tTexcdu4):     83(ptr) Variable UniformConstant
 | 
						|
              87:             TypeSampledImage 82
 | 
						|
              89:    6(float) Constant 1060320051
 | 
						|
              90:    6(float) Constant 1061997773
 | 
						|
              91:    6(float) Constant 1063675494
 | 
						|
              92:   68(fvec3) ConstantComposite 89 90 91
 | 
						|
              94:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
              96:    6(float) Constant 1065353216
 | 
						|
              97:    7(fvec4) ConstantComposite 96 96 96 96
 | 
						|
              99:     28(int) Constant 1
 | 
						|
             100:             TypePointer Function 6(float)
 | 
						|
             107:             TypePointer Output 7(fvec4)
 | 
						|
108(@entryPointOutput.Color):    107(ptr) Variable Output
 | 
						|
             111:             TypePointer Output 6(float)
 | 
						|
112(@entryPointOutput.Depth):    111(ptr) Variable Output
 | 
						|
  115(g_sSamp2d):     19(ptr) Variable UniformConstant
 | 
						|
             116:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
             117:             TypePointer UniformConstant 116
 | 
						|
118(g_tTex1df4a):    117(ptr) Variable UniformConstant
 | 
						|
 119(g_tTex1df4):    117(ptr) Variable UniformConstant
 | 
						|
             120:             TypeImage 28(int) 1D sampled format:Unknown
 | 
						|
             121:             TypePointer UniformConstant 120
 | 
						|
 122(g_tTex1di4):    121(ptr) Variable UniformConstant
 | 
						|
             123:             TypeImage 45(int) 1D sampled format:Unknown
 | 
						|
             124:             TypePointer UniformConstant 123
 | 
						|
 125(g_tTex1du4):    124(ptr) Variable UniformConstant
 | 
						|
             126:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
             127:             TypePointer UniformConstant 126
 | 
						|
 128(g_tTex3df4):    127(ptr) Variable UniformConstant
 | 
						|
             129:             TypeImage 28(int) 3D sampled format:Unknown
 | 
						|
             130:             TypePointer UniformConstant 129
 | 
						|
 131(g_tTex3di4):    130(ptr) Variable UniformConstant
 | 
						|
             132:             TypeImage 45(int) 3D sampled format:Unknown
 | 
						|
             133:             TypePointer UniformConstant 132
 | 
						|
 134(g_tTex3du4):    133(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
105(flattenTemp):     94(ptr) Variable Function
 | 
						|
             106:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 105(flattenTemp) 106
 | 
						|
             109:     12(ptr) AccessChain 105(flattenTemp) 29
 | 
						|
             110:    7(fvec4) Load 109
 | 
						|
                              Store 108(@entryPointOutput.Color) 110
 | 
						|
             113:    100(ptr) AccessChain 105(flattenTemp) 99
 | 
						|
             114:    6(float) Load 113
 | 
						|
                              Store 112(@entryPointOutput.Depth) 114
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval20):     12(ptr) Variable Function
 | 
						|
     33(txval21):     32(ptr) Variable Function
 | 
						|
     48(txval22):     47(ptr) Variable Function
 | 
						|
     60(txval40):     12(ptr) Variable Function
 | 
						|
     71(txval41):     32(ptr) Variable Function
 | 
						|
     81(txval42):     47(ptr) Variable Function
 | 
						|
       95(psout):     94(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex2df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              30:    7(fvec4) ImageGather 23 27 29
 | 
						|
                              Store 13(txval20) 30
 | 
						|
              37:          34 Load 36(g_tTex2di4)
 | 
						|
              38:          18 Load 20(g_sSamp)
 | 
						|
              40:          39 SampledImage 37 38
 | 
						|
              44:   31(ivec4) ImageGather 40 43 29
 | 
						|
                              Store 33(txval21) 44
 | 
						|
              52:          49 Load 51(g_tTex2du4)
 | 
						|
              53:          18 Load 20(g_sSamp)
 | 
						|
              55:          54 SampledImage 52 53
 | 
						|
              59:   46(ivec4) ImageGather 55 58 29
 | 
						|
                              Store 48(txval22) 59
 | 
						|
              64:          61 Load 63(g_tTexcdf4)
 | 
						|
              65:          18 Load 20(g_sSamp)
 | 
						|
              67:          66 SampledImage 64 65
 | 
						|
              70:    7(fvec4) ImageGather 67 69 29
 | 
						|
                              Store 60(txval40) 70
 | 
						|
              75:          72 Load 74(g_tTexcdi4)
 | 
						|
              76:          18 Load 20(g_sSamp)
 | 
						|
              78:          77 SampledImage 75 76
 | 
						|
              80:   31(ivec4) ImageGather 78 79 29
 | 
						|
                              Store 71(txval41) 80
 | 
						|
              85:          82 Load 84(g_tTexcdu4)
 | 
						|
              86:          18 Load 20(g_sSamp)
 | 
						|
              88:          87 SampledImage 85 86
 | 
						|
              93:   46(ivec4) ImageGather 88 92 29
 | 
						|
                              Store 81(txval42) 93
 | 
						|
              98:     12(ptr) AccessChain 95(psout) 29
 | 
						|
                              Store 98 97
 | 
						|
             101:    100(ptr) AccessChain 95(psout) 99
 | 
						|
                              Store 101 96
 | 
						|
             102:8(PS_OUTPUT) Load 95(psout)
 | 
						|
                              ReturnValue 102
 | 
						|
                              FunctionEnd
 |