400 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			400 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.gather.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of float)
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0:33          'txval20' ( temp 4-component vector of float)
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0:33          textureGatherOffset ( temp 4-component vector of float)
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0:33            Construct combined texture-sampler ( temp sampler2D)
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0:33              'g_tTex2df4' ( uniform texture2D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.100000
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0:33              0.200000
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0:33            Constant:
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0:33              1 (const int)
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0:33              0 (const int)
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of int)
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0:34          'txval21' ( temp 4-component vector of int)
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0:34          textureGatherOffset ( temp 4-component vector of int)
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0:34            Construct combined texture-sampler ( temp isampler2D)
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0:34              'g_tTex2di4' ( uniform itexture2D)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            Constant:
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0:34              0.300000
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0:34              0.400000
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0:34            Constant:
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0:34              1 (const int)
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0:34              1 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of uint)
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0:35          'txval22' ( temp 4-component vector of uint)
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0:35          textureGatherOffset ( temp 4-component vector of uint)
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0:35            Construct combined texture-sampler ( temp usampler2D)
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0:35              'g_tTex2du4' ( uniform utexture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.500000
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0:35              0.600000
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0:35            Constant:
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0:35              1 (const int)
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0:35              -1 (const int)
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0:40      move second child to first child ( temp 4-component vector of float)
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0:40        Color: direct index for structure ( temp 4-component vector of float)
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0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:40          Constant:
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0:40            0 (const int)
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0:40        Constant:
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0:40          1.000000
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0:40          1.000000
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0:40          1.000000
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0:40          1.000000
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0:41      move second child to first child ( temp float)
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0:41        Depth: direct index for structure ( temp float)
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0:41          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:41          Constant:
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0:41            1 (const int)
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0:41        Constant:
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0:41          1.000000
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0:43      Branch: Return with expression
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0:43        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28  Function Definition: main( ( temp void)
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0:28    Function Parameters: 
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0:?     Sequence
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0:28      Sequence
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0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28          Color: direct index for structure ( temp 4-component vector of float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              0 (const int)
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0:28        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:28          Depth: direct index for structure ( temp float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of float)
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0:33          'txval20' ( temp 4-component vector of float)
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0:33          textureGatherOffset ( temp 4-component vector of float)
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0:33            Construct combined texture-sampler ( temp sampler2D)
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0:33              'g_tTex2df4' ( uniform texture2D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.100000
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0:33              0.200000
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0:33            Constant:
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0:33              1 (const int)
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0:33              0 (const int)
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of int)
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0:34          'txval21' ( temp 4-component vector of int)
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0:34          textureGatherOffset ( temp 4-component vector of int)
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0:34            Construct combined texture-sampler ( temp isampler2D)
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0:34              'g_tTex2di4' ( uniform itexture2D)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            Constant:
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0:34              0.300000
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0:34              0.400000
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0:34            Constant:
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0:34              1 (const int)
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0:34              1 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of uint)
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0:35          'txval22' ( temp 4-component vector of uint)
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0:35          textureGatherOffset ( temp 4-component vector of uint)
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0:35            Construct combined texture-sampler ( temp usampler2D)
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0:35              'g_tTex2du4' ( uniform utexture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.500000
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0:35              0.600000
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0:35            Constant:
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0:35              1 (const int)
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0:35              -1 (const int)
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0:40      move second child to first child ( temp 4-component vector of float)
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0:40        Color: direct index for structure ( temp 4-component vector of float)
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0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:40          Constant:
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0:40            0 (const int)
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0:40        Constant:
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0:40          1.000000
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0:40          1.000000
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0:40          1.000000
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0:40          1.000000
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0:41      move second child to first child ( temp float)
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0:41        Depth: direct index for structure ( temp float)
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0:41          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:41          Constant:
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0:41            1 (const int)
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0:41        Constant:
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0:41          1.000000
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0:43      Branch: Return with expression
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0:43        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28  Function Definition: main( ( temp void)
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0:28    Function Parameters: 
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0:?     Sequence
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0:28      Sequence
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0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28          Color: direct index for structure ( temp 4-component vector of float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              0 (const int)
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0:28        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:28          Depth: direct index for structure ( temp float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 114
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 79 83
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval20"
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                              Name 16  "g_tTex2df4"
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                              Name 20  "g_sSamp"
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                              Name 36  "txval21"
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                              Name 39  "g_tTex2di4"
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                              Name 52  "txval22"
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                              Name 55  "g_tTex2du4"
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                              Name 67  "psout"
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                              Name 76  "flattenTemp"
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                              Name 79  "@entryPointOutput.Color"
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                              Name 83  "@entryPointOutput.Depth"
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                              Name 88  "g_tTex1df4a"
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                              Name 89  "g_tTex1df4"
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                              Name 92  "g_tTex1di4"
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                              Name 95  "g_tTex1du4"
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                              Name 98  "g_tTex3df4"
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                              Name 101  "g_tTex3di4"
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                              Name 104  "g_tTex3du4"
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                              Name 107  "g_tTexcdf4"
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                              Name 110  "g_tTexcdi4"
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                              Name 113  "g_tTexcdu4"
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                              Decorate 16(g_tTex2df4) DescriptorSet 0
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                              Decorate 16(g_tTex2df4) Binding 2
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 39(g_tTex2di4) DescriptorSet 0
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                              Decorate 39(g_tTex2di4) Binding 3
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                              Decorate 55(g_tTex2du4) DescriptorSet 0
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                              Decorate 55(g_tTex2du4) Binding 4
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                              Decorate 79(@entryPointOutput.Color) Location 0
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                              Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 88(g_tTex1df4a) DescriptorSet 0
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                              Decorate 88(g_tTex1df4a) Binding 1
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                              Decorate 89(g_tTex1df4) DescriptorSet 0
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                              Decorate 89(g_tTex1df4) Binding 0
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                              Decorate 92(g_tTex1di4) DescriptorSet 0
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                              Decorate 92(g_tTex1di4) Binding 0
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                              Decorate 95(g_tTex1du4) DescriptorSet 0
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                              Decorate 95(g_tTex1du4) Binding 0
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                              Decorate 98(g_tTex3df4) DescriptorSet 0
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                              Decorate 98(g_tTex3df4) Binding 0
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                              Decorate 101(g_tTex3di4) DescriptorSet 0
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                              Decorate 101(g_tTex3di4) Binding 0
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                              Decorate 104(g_tTex3du4) DescriptorSet 0
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                              Decorate 104(g_tTex3du4) Binding 0
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                              Decorate 107(g_tTexcdf4) DescriptorSet 0
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                              Decorate 107(g_tTexcdf4) Binding 0
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                              Decorate 110(g_tTexcdi4) DescriptorSet 0
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                              Decorate 110(g_tTexcdi4) Binding 0
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                              Decorate 113(g_tTexcdu4) DescriptorSet 0
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                              Decorate 113(g_tTexcdu4) Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 7(fvec4)
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              14:             TypeImage 6(float) 2D sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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  16(g_tTex2df4):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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              25:    6(float) Constant 1036831949
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              26:    6(float) Constant 1045220557
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              27:   24(fvec2) ConstantComposite 25 26
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              28:             TypeInt 32 1
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              29:             TypeVector 28(int) 2
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              30:     28(int) Constant 1
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              31:     28(int) Constant 0
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              32:   29(ivec2) ConstantComposite 30 31
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              34:             TypeVector 28(int) 4
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              35:             TypePointer Function 34(ivec4)
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              37:             TypeImage 28(int) 2D sampled format:Unknown
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              38:             TypePointer UniformConstant 37
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  39(g_tTex2di4):     38(ptr) Variable UniformConstant
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              42:             TypeSampledImage 37
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              44:    6(float) Constant 1050253722
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              45:    6(float) Constant 1053609165
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              46:   24(fvec2) ConstantComposite 44 45
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              47:   29(ivec2) ConstantComposite 30 30
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              49:             TypeInt 32 0
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              50:             TypeVector 49(int) 4
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              51:             TypePointer Function 50(ivec4)
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              53:             TypeImage 49(int) 2D sampled format:Unknown
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              54:             TypePointer UniformConstant 53
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  55(g_tTex2du4):     54(ptr) Variable UniformConstant
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              58:             TypeSampledImage 53
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              60:    6(float) Constant 1056964608
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              61:    6(float) Constant 1058642330
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              62:   24(fvec2) ConstantComposite 60 61
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              63:     28(int) Constant 4294967295
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              64:   29(ivec2) ConstantComposite 30 63
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              66:             TypePointer Function 8(PS_OUTPUT)
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              68:    6(float) Constant 1065353216
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              69:    7(fvec4) ConstantComposite 68 68 68 68
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              71:             TypePointer Function 6(float)
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              78:             TypePointer Output 7(fvec4)
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79(@entryPointOutput.Color):     78(ptr) Variable Output
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              82:             TypePointer Output 6(float)
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83(@entryPointOutput.Depth):     82(ptr) Variable Output
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              86:             TypeImage 6(float) 1D sampled format:Unknown
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              87:             TypePointer UniformConstant 86
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 88(g_tTex1df4a):     87(ptr) Variable UniformConstant
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  89(g_tTex1df4):     87(ptr) Variable UniformConstant
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              90:             TypeImage 28(int) 1D sampled format:Unknown
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              91:             TypePointer UniformConstant 90
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  92(g_tTex1di4):     91(ptr) Variable UniformConstant
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              93:             TypeImage 49(int) 1D sampled format:Unknown
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              94:             TypePointer UniformConstant 93
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  95(g_tTex1du4):     94(ptr) Variable UniformConstant
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              96:             TypeImage 6(float) 3D sampled format:Unknown
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              97:             TypePointer UniformConstant 96
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  98(g_tTex3df4):     97(ptr) Variable UniformConstant
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						|
              99:             TypeImage 28(int) 3D sampled format:Unknown
 | 
						|
             100:             TypePointer UniformConstant 99
 | 
						|
 101(g_tTex3di4):    100(ptr) Variable UniformConstant
 | 
						|
             102:             TypeImage 49(int) 3D sampled format:Unknown
 | 
						|
             103:             TypePointer UniformConstant 102
 | 
						|
 104(g_tTex3du4):    103(ptr) Variable UniformConstant
 | 
						|
             105:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             106:             TypePointer UniformConstant 105
 | 
						|
 107(g_tTexcdf4):    106(ptr) Variable UniformConstant
 | 
						|
             108:             TypeImage 28(int) Cube sampled format:Unknown
 | 
						|
             109:             TypePointer UniformConstant 108
 | 
						|
 110(g_tTexcdi4):    109(ptr) Variable UniformConstant
 | 
						|
             111:             TypeImage 49(int) Cube sampled format:Unknown
 | 
						|
             112:             TypePointer UniformConstant 111
 | 
						|
 113(g_tTexcdu4):    112(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
 76(flattenTemp):     66(ptr) Variable Function
 | 
						|
              77:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 76(flattenTemp) 77
 | 
						|
              80:     12(ptr) AccessChain 76(flattenTemp) 31
 | 
						|
              81:    7(fvec4) Load 80
 | 
						|
                              Store 79(@entryPointOutput.Color) 81
 | 
						|
              84:     71(ptr) AccessChain 76(flattenTemp) 30
 | 
						|
              85:    6(float) Load 84
 | 
						|
                              Store 83(@entryPointOutput.Depth) 85
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval20):     12(ptr) Variable Function
 | 
						|
     36(txval21):     35(ptr) Variable Function
 | 
						|
     52(txval22):     51(ptr) Variable Function
 | 
						|
       67(psout):     66(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex2df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              33:    7(fvec4) ImageGather 23 27 31 ConstOffset 32
 | 
						|
                              Store 13(txval20) 33
 | 
						|
              40:          37 Load 39(g_tTex2di4)
 | 
						|
              41:          18 Load 20(g_sSamp)
 | 
						|
              43:          42 SampledImage 40 41
 | 
						|
              48:   34(ivec4) ImageGather 43 46 31 ConstOffset 47
 | 
						|
                              Store 36(txval21) 48
 | 
						|
              56:          53 Load 55(g_tTex2du4)
 | 
						|
              57:          18 Load 20(g_sSamp)
 | 
						|
              59:          58 SampledImage 56 57
 | 
						|
              65:   50(ivec4) ImageGather 59 62 31 ConstOffset 64
 | 
						|
                              Store 52(txval22) 65
 | 
						|
              70:     12(ptr) AccessChain 67(psout) 31
 | 
						|
                              Store 70 69
 | 
						|
              72:     71(ptr) AccessChain 67(psout) 30
 | 
						|
                              Store 72 68
 | 
						|
              73:8(PS_OUTPUT) Load 67(psout)
 | 
						|
                              ReturnValue 73
 | 
						|
                              FunctionEnd
 |