359 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			359 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.gather.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20    Function Parameters: 
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0:?     Sequence
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0:25      Sequence
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0:25        move second child to first child ( temp 4-component vector of float)
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0:25          'txval20' ( temp 4-component vector of float)
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0:25          textureGatherOffset ( temp 4-component vector of float)
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0:25            Construct combined texture-sampler ( temp sampler2DArray)
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0:25              'g_tTex2df4' ( uniform texture2DArray)
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0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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0:25            Constant:
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0:25              0.100000
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0:25              0.200000
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0:25              0.300000
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0:25            Constant:
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0:25              1 (const int)
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0:25              0 (const int)
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0:26      Sequence
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0:26        move second child to first child ( temp 4-component vector of int)
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0:26          'txval21' ( temp 4-component vector of int)
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0:26          textureGatherOffset ( temp 4-component vector of int)
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0:26            Construct combined texture-sampler ( temp isampler2DArray)
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0:26              'g_tTex2di4' ( uniform itexture2DArray)
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0:26              'g_sSamp' (layout( binding=0) uniform sampler)
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0:26            Constant:
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0:26              0.300000
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0:26              0.400000
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0:26              0.400000
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0:26            Constant:
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0:26              1 (const int)
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0:26              1 (const int)
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of uint)
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0:27          'txval22' ( temp 4-component vector of uint)
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0:27          textureGatherOffset ( temp 4-component vector of uint)
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0:27            Construct combined texture-sampler ( temp usampler2DArray)
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0:27              'g_tTex2du4' ( uniform utexture2DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:27            Constant:
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0:27              0.500000
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0:27              0.600000
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0:27              0.700000
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0:27            Constant:
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0:27              1 (const int)
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0:27              -1 (const int)
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0:32      move second child to first child ( temp 4-component vector of float)
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0:32        Color: direct index for structure ( temp 4-component vector of float)
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0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:32          Constant:
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0:32            0 (const int)
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0:32        Constant:
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0:32          1.000000
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0:32          1.000000
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0:32          1.000000
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0:32          1.000000
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0:33      move second child to first child ( temp float)
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0:33        Depth: direct index for structure ( temp float)
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0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:33          Constant:
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0:33            1 (const int)
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0:33        Constant:
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0:33          1.000000
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0:35      Branch: Return with expression
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0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20  Function Definition: main( ( temp void)
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0:20    Function Parameters: 
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0:?     Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20          Color: direct index for structure ( temp 4-component vector of float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              0 (const int)
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0:20        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:20          Depth: direct index for structure ( temp float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4' ( uniform itexture1DArray)
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0:?     'g_tTex1du4' ( uniform utexture1DArray)
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0:?     'g_tTex2df4' ( uniform texture2DArray)
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0:?     'g_tTex2di4' ( uniform itexture2DArray)
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0:?     'g_tTex2du4' ( uniform utexture2DArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20    Function Parameters: 
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0:?     Sequence
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0:25      Sequence
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0:25        move second child to first child ( temp 4-component vector of float)
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0:25          'txval20' ( temp 4-component vector of float)
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0:25          textureGatherOffset ( temp 4-component vector of float)
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0:25            Construct combined texture-sampler ( temp sampler2DArray)
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0:25              'g_tTex2df4' ( uniform texture2DArray)
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0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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0:25            Constant:
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0:25              0.100000
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0:25              0.200000
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0:25              0.300000
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0:25            Constant:
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0:25              1 (const int)
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0:25              0 (const int)
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0:26      Sequence
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0:26        move second child to first child ( temp 4-component vector of int)
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0:26          'txval21' ( temp 4-component vector of int)
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0:26          textureGatherOffset ( temp 4-component vector of int)
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0:26            Construct combined texture-sampler ( temp isampler2DArray)
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0:26              'g_tTex2di4' ( uniform itexture2DArray)
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0:26              'g_sSamp' (layout( binding=0) uniform sampler)
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0:26            Constant:
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0:26              0.300000
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0:26              0.400000
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0:26              0.400000
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0:26            Constant:
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0:26              1 (const int)
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0:26              1 (const int)
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of uint)
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0:27          'txval22' ( temp 4-component vector of uint)
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0:27          textureGatherOffset ( temp 4-component vector of uint)
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0:27            Construct combined texture-sampler ( temp usampler2DArray)
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0:27              'g_tTex2du4' ( uniform utexture2DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:27            Constant:
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0:27              0.500000
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0:27              0.600000
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0:27              0.700000
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0:27            Constant:
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0:27              1 (const int)
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0:27              -1 (const int)
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0:32      move second child to first child ( temp 4-component vector of float)
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0:32        Color: direct index for structure ( temp 4-component vector of float)
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0:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:32          Constant:
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0:32            0 (const int)
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0:32        Constant:
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0:32          1.000000
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0:32          1.000000
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0:32          1.000000
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0:32          1.000000
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0:33      move second child to first child ( temp float)
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0:33        Depth: direct index for structure ( temp float)
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0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:33          Constant:
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0:33            1 (const int)
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0:33        Constant:
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0:33          1.000000
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0:35      Branch: Return with expression
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0:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20  Function Definition: main( ( temp void)
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0:20    Function Parameters: 
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0:?     Sequence
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0:20      Sequence
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0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:20          Color: direct index for structure ( temp 4-component vector of float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              0 (const int)
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0:20        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:20          Depth: direct index for structure ( temp float)
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0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:20            Constant:
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0:20              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4' ( uniform itexture1DArray)
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0:?     'g_tTex1du4' ( uniform utexture1DArray)
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0:?     'g_tTex2df4' ( uniform texture2DArray)
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0:?     'g_tTex2di4' ( uniform itexture2DArray)
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0:?     'g_tTex2du4' ( uniform utexture2DArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 97
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 80 84
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval20"
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                              Name 16  "g_tTex2df4"
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                              Name 20  "g_sSamp"
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                              Name 37  "txval21"
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                              Name 40  "g_tTex2di4"
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                              Name 52  "txval22"
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                              Name 55  "g_tTex2du4"
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                              Name 68  "psout"
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                              Name 77  "flattenTemp"
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                              Name 80  "@entryPointOutput.Color"
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                              Name 84  "@entryPointOutput.Depth"
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                              Name 89  "g_tTex1df4a"
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                              Name 90  "g_tTex1df4"
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                              Name 93  "g_tTex1di4"
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                              Name 96  "g_tTex1du4"
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                              Decorate 16(g_tTex2df4) DescriptorSet 0
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                              Decorate 16(g_tTex2df4) Binding 2
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 40(g_tTex2di4) DescriptorSet 0
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                              Decorate 40(g_tTex2di4) Binding 3
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                              Decorate 55(g_tTex2du4) DescriptorSet 0
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                              Decorate 55(g_tTex2du4) Binding 4
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                              Decorate 80(@entryPointOutput.Color) Location 0
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                              Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 89(g_tTex1df4a) DescriptorSet 0
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                              Decorate 89(g_tTex1df4a) Binding 1
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                              Decorate 90(g_tTex1df4) DescriptorSet 0
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                              Decorate 90(g_tTex1df4) Binding 0
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                              Decorate 93(g_tTex1di4) DescriptorSet 0
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                              Decorate 93(g_tTex1di4) Binding 0
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                              Decorate 96(g_tTex1du4) DescriptorSet 0
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                              Decorate 96(g_tTex1du4) Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 7(fvec4)
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              14:             TypeImage 6(float) 2D array sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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  16(g_tTex2df4):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 3
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              25:    6(float) Constant 1036831949
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              26:    6(float) Constant 1045220557
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              27:    6(float) Constant 1050253722
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              28:   24(fvec3) ConstantComposite 25 26 27
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              29:             TypeInt 32 1
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              30:             TypeVector 29(int) 2
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              31:     29(int) Constant 1
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              32:     29(int) Constant 0
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              33:   30(ivec2) ConstantComposite 31 32
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              35:             TypeVector 29(int) 4
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              36:             TypePointer Function 35(ivec4)
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              38:             TypeImage 29(int) 2D array sampled format:Unknown
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              39:             TypePointer UniformConstant 38
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  40(g_tTex2di4):     39(ptr) Variable UniformConstant
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              43:             TypeSampledImage 38
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              45:    6(float) Constant 1053609165
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              46:   24(fvec3) ConstantComposite 27 45 45
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              47:   30(ivec2) ConstantComposite 31 31
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              49:             TypeInt 32 0
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              50:             TypeVector 49(int) 4
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              51:             TypePointer Function 50(ivec4)
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              53:             TypeImage 49(int) 2D array sampled format:Unknown
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              54:             TypePointer UniformConstant 53
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  55(g_tTex2du4):     54(ptr) Variable UniformConstant
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              58:             TypeSampledImage 53
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              60:    6(float) Constant 1056964608
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              61:    6(float) Constant 1058642330
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              62:    6(float) Constant 1060320051
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              63:   24(fvec3) ConstantComposite 60 61 62
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              64:     29(int) Constant 4294967295
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              65:   30(ivec2) ConstantComposite 31 64
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              67:             TypePointer Function 8(PS_OUTPUT)
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              69:    6(float) Constant 1065353216
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              70:    7(fvec4) ConstantComposite 69 69 69 69
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              72:             TypePointer Function 6(float)
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              79:             TypePointer Output 7(fvec4)
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80(@entryPointOutput.Color):     79(ptr) Variable Output
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              83:             TypePointer Output 6(float)
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84(@entryPointOutput.Depth):     83(ptr) Variable Output
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              87:             TypeImage 6(float) 1D array sampled format:Unknown
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              88:             TypePointer UniformConstant 87
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 89(g_tTex1df4a):     88(ptr) Variable UniformConstant
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  90(g_tTex1df4):     88(ptr) Variable UniformConstant
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              91:             TypeImage 29(int) 1D array sampled format:Unknown
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              92:             TypePointer UniformConstant 91
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  93(g_tTex1di4):     92(ptr) Variable UniformConstant
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              94:             TypeImage 49(int) 1D array sampled format:Unknown
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              95:             TypePointer UniformConstant 94
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  96(g_tTex1du4):     95(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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 77(flattenTemp):     67(ptr) Variable Function
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              78:8(PS_OUTPUT) FunctionCall 10(@main()
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                              Store 77(flattenTemp) 78
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              81:     12(ptr) AccessChain 77(flattenTemp) 32
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              82:    7(fvec4) Load 81
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                              Store 80(@entryPointOutput.Color) 82
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              85:     72(ptr) AccessChain 77(flattenTemp) 31
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              86:    6(float) Load 85
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                              Store 84(@entryPointOutput.Depth) 86
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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     13(txval20):     12(ptr) Variable Function
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     37(txval21):     36(ptr) Variable Function
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     52(txval22):     51(ptr) Variable Function
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       68(psout):     67(ptr) Variable Function
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              17:          14 Load 16(g_tTex2df4)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              34:    7(fvec4) ImageGather 23 28 32 ConstOffset 33
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                              Store 13(txval20) 34
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              41:          38 Load 40(g_tTex2di4)
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              42:          18 Load 20(g_sSamp)
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              44:          43 SampledImage 41 42
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              48:   35(ivec4) ImageGather 44 46 32 ConstOffset 47
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                              Store 37(txval21) 48
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              56:          53 Load 55(g_tTex2du4)
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              57:          18 Load 20(g_sSamp)
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              59:          58 SampledImage 56 57
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						|
              66:   50(ivec4) ImageGather 59 63 32 ConstOffset 65
 | 
						|
                              Store 52(txval22) 66
 | 
						|
              71:     12(ptr) AccessChain 68(psout) 32
 | 
						|
                              Store 71 70
 | 
						|
              73:     72(ptr) AccessChain 68(psout) 31
 | 
						|
                              Store 73 69
 | 
						|
              74:8(PS_OUTPUT) Load 68(psout)
 | 
						|
                              ReturnValue 74
 | 
						|
                              FunctionEnd
 |