1130 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			1130 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.gatherRGBA.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of float)
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0:33          'txval00' ( temp 4-component vector of float)
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0:33          textureGather ( temp 4-component vector of float)
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0:33            Construct combined texture-sampler ( temp sampler2DArray)
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0:33              'g_tTex2df4a' ( uniform texture2DArray)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            c3: direct index for structure ( uniform 3-component vector of float)
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0:33              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:33              Constant:
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0:33                2 (const uint)
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0:33            Constant:
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0:33              0 (const int)
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of int)
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0:34          'txval01' ( temp 4-component vector of int)
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0:34          textureGather ( temp 4-component vector of int)
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0:34            Construct combined texture-sampler ( temp isampler2DArray)
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0:34              'g_tTex2di4a' ( uniform itexture2DArray)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            c3: direct index for structure ( uniform 3-component vector of float)
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0:34              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:34              Constant:
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0:34                2 (const uint)
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0:34            Constant:
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0:34              0 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of uint)
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0:35          'txval02' ( temp 4-component vector of uint)
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0:35          textureGather ( temp 4-component vector of uint)
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0:35            Construct combined texture-sampler ( temp usampler2DArray)
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0:35              'g_tTex2du4a' ( uniform utexture2DArray)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            c3: direct index for structure ( uniform 3-component vector of float)
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0:35              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:35              Constant:
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0:35                2 (const uint)
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0:35            Constant:
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0:35              0 (const int)
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of float)
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0:37          'txval10' ( temp 4-component vector of float)
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0:37          textureGather ( temp 4-component vector of float)
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0:37            Construct combined texture-sampler ( temp sampler2DArray)
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0:37              'g_tTex2df4a' ( uniform texture2DArray)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:37            c3: direct index for structure ( uniform 3-component vector of float)
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0:37              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:37              Constant:
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0:37                2 (const uint)
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0:37            Constant:
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0:37              1 (const int)
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0:38      Sequence
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0:38        move second child to first child ( temp 4-component vector of int)
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0:38          'txval11' ( temp 4-component vector of int)
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0:38          textureGather ( temp 4-component vector of int)
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0:38            Construct combined texture-sampler ( temp isampler2DArray)
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0:38              'g_tTex2di4a' ( uniform itexture2DArray)
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0:38              'g_sSamp' (layout( binding=0) uniform sampler)
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0:38            c3: direct index for structure ( uniform 3-component vector of float)
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0:38              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:38              Constant:
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0:38                2 (const uint)
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0:38            Constant:
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0:38              1 (const int)
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of uint)
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0:39          'txval12' ( temp 4-component vector of uint)
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0:39          textureGather ( temp 4-component vector of uint)
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0:39            Construct combined texture-sampler ( temp usampler2DArray)
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0:39              'g_tTex2du4a' ( uniform utexture2DArray)
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0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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0:39            c3: direct index for structure ( uniform 3-component vector of float)
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0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:39              Constant:
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0:39                2 (const uint)
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0:39            Constant:
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0:39              1 (const int)
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of float)
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0:41          'txval20' ( temp 4-component vector of float)
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0:41          textureGather ( temp 4-component vector of float)
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0:41            Construct combined texture-sampler ( temp sampler2DArray)
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0:41              'g_tTex2df4a' ( uniform texture2DArray)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:41            c3: direct index for structure ( uniform 3-component vector of float)
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0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:41              Constant:
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0:41                2 (const uint)
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0:41            Constant:
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0:41              2 (const int)
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0:42      Sequence
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0:42        move second child to first child ( temp 4-component vector of int)
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0:42          'txval21' ( temp 4-component vector of int)
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0:42          textureGather ( temp 4-component vector of int)
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0:42            Construct combined texture-sampler ( temp isampler2DArray)
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0:42              'g_tTex2di4a' ( uniform itexture2DArray)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            c3: direct index for structure ( uniform 3-component vector of float)
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0:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:42              Constant:
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0:42                2 (const uint)
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0:42            Constant:
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0:42              2 (const int)
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0:43      Sequence
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0:43        move second child to first child ( temp 4-component vector of uint)
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0:43          'txval22' ( temp 4-component vector of uint)
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0:43          textureGather ( temp 4-component vector of uint)
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0:43            Construct combined texture-sampler ( temp usampler2DArray)
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0:43              'g_tTex2du4a' ( uniform utexture2DArray)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            c3: direct index for structure ( uniform 3-component vector of float)
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0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:43              Constant:
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0:43                2 (const uint)
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0:43            Constant:
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0:43              2 (const int)
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0:45      Sequence
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0:45        move second child to first child ( temp 4-component vector of float)
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0:45          'txval30' ( temp 4-component vector of float)
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0:45          textureGather ( temp 4-component vector of float)
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0:45            Construct combined texture-sampler ( temp sampler2DArray)
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0:45              'g_tTex2df4a' ( uniform texture2DArray)
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0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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0:45            c3: direct index for structure ( uniform 3-component vector of float)
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0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:45              Constant:
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0:45                2 (const uint)
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0:45            Constant:
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0:45              3 (const int)
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0:46      Sequence
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0:46        move second child to first child ( temp 4-component vector of int)
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0:46          'txval31' ( temp 4-component vector of int)
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0:46          textureGather ( temp 4-component vector of int)
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0:46            Construct combined texture-sampler ( temp isampler2DArray)
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0:46              'g_tTex2di4a' ( uniform itexture2DArray)
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0:46              'g_sSamp' (layout( binding=0) uniform sampler)
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0:46            c3: direct index for structure ( uniform 3-component vector of float)
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0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:46              Constant:
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0:46                2 (const uint)
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0:46            Constant:
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0:46              3 (const int)
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0:47      Sequence
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0:47        move second child to first child ( temp 4-component vector of uint)
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0:47          'txval32' ( temp 4-component vector of uint)
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0:47          textureGather ( temp 4-component vector of uint)
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0:47            Construct combined texture-sampler ( temp usampler2DArray)
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0:47              'g_tTex2du4a' ( uniform utexture2DArray)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            c3: direct index for structure ( uniform 3-component vector of float)
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0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:47              Constant:
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0:47                2 (const uint)
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0:47            Constant:
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0:47              3 (const int)
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0:51      Sequence
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0:51        move second child to first child ( temp 4-component vector of float)
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0:51          'txval40' ( temp 4-component vector of float)
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0:51          textureGather ( temp 4-component vector of float)
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0:51            Construct combined texture-sampler ( temp samplerCubeArray)
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0:51              'g_tTexcdf4a' ( uniform textureCubeArray)
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0:51              'g_sSamp' (layout( binding=0) uniform sampler)
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0:51            c4: direct index for structure ( uniform 4-component vector of float)
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0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:51              Constant:
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0:51                3 (const uint)
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0:51            Constant:
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0:51              0 (const int)
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0:52      Sequence
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0:52        move second child to first child ( temp 4-component vector of int)
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0:52          'txval41' ( temp 4-component vector of int)
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0:52          textureGather ( temp 4-component vector of int)
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0:52            Construct combined texture-sampler ( temp isamplerCubeArray)
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0:52              'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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0:52            c4: direct index for structure ( uniform 4-component vector of float)
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0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:52              Constant:
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0:52                3 (const uint)
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0:52            Constant:
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0:52              0 (const int)
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0:53      Sequence
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0:53        move second child to first child ( temp 4-component vector of uint)
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0:53          'txval42' ( temp 4-component vector of uint)
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0:53          textureGather ( temp 4-component vector of uint)
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0:53            Construct combined texture-sampler ( temp usamplerCubeArray)
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0:53              'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            c4: direct index for structure ( uniform 4-component vector of float)
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0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:53              Constant:
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0:53                3 (const uint)
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0:53            Constant:
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0:53              0 (const int)
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0:55      Sequence
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0:55        move second child to first child ( temp 4-component vector of float)
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0:55          'txval50' ( temp 4-component vector of float)
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0:55          textureGather ( temp 4-component vector of float)
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0:55            Construct combined texture-sampler ( temp samplerCubeArray)
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0:55              'g_tTexcdf4a' ( uniform textureCubeArray)
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0:55              'g_sSamp' (layout( binding=0) uniform sampler)
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0:55            c4: direct index for structure ( uniform 4-component vector of float)
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0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:55              Constant:
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0:55                3 (const uint)
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0:55            Constant:
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0:55              1 (const int)
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0:56      Sequence
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0:56        move second child to first child ( temp 4-component vector of int)
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0:56          'txval51' ( temp 4-component vector of int)
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0:56          textureGather ( temp 4-component vector of int)
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0:56            Construct combined texture-sampler ( temp isamplerCubeArray)
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0:56              'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:56              'g_sSamp' (layout( binding=0) uniform sampler)
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0:56            c4: direct index for structure ( uniform 4-component vector of float)
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0:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:56              Constant:
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0:56                3 (const uint)
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0:56            Constant:
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0:56              1 (const int)
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0:57      Sequence
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0:57        move second child to first child ( temp 4-component vector of uint)
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0:57          'txval52' ( temp 4-component vector of uint)
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0:57          textureGather ( temp 4-component vector of uint)
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0:57            Construct combined texture-sampler ( temp usamplerCubeArray)
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0:57              'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:57              'g_sSamp' (layout( binding=0) uniform sampler)
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0:57            c4: direct index for structure ( uniform 4-component vector of float)
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0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:57              Constant:
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0:57                3 (const uint)
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0:57            Constant:
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0:57              1 (const int)
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0:59      Sequence
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0:59        move second child to first child ( temp 4-component vector of float)
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0:59          'txval60' ( temp 4-component vector of float)
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0:59          textureGather ( temp 4-component vector of float)
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0:59            Construct combined texture-sampler ( temp samplerCubeArray)
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						|
0:59              'g_tTexcdf4a' ( uniform textureCubeArray)
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0:59              'g_sSamp' (layout( binding=0) uniform sampler)
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0:59            c4: direct index for structure ( uniform 4-component vector of float)
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0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:59              Constant:
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0:59                3 (const uint)
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0:59            Constant:
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0:59              2 (const int)
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0:60      Sequence
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0:60        move second child to first child ( temp 4-component vector of int)
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0:60          'txval61' ( temp 4-component vector of int)
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0:60          textureGather ( temp 4-component vector of int)
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0:60            Construct combined texture-sampler ( temp isamplerCubeArray)
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						|
0:60              'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:60              'g_sSamp' (layout( binding=0) uniform sampler)
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0:60            c4: direct index for structure ( uniform 4-component vector of float)
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0:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:60              Constant:
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0:60                3 (const uint)
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0:60            Constant:
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0:60              2 (const int)
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0:61      Sequence
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0:61        move second child to first child ( temp 4-component vector of uint)
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0:61          'txval62' ( temp 4-component vector of uint)
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0:61          textureGather ( temp 4-component vector of uint)
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0:61            Construct combined texture-sampler ( temp usamplerCubeArray)
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						|
0:61              'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:61              'g_sSamp' (layout( binding=0) uniform sampler)
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0:61            c4: direct index for structure ( uniform 4-component vector of float)
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0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:61              Constant:
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0:61                3 (const uint)
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0:61            Constant:
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0:61              2 (const int)
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0:63      Sequence
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0:63        move second child to first child ( temp 4-component vector of float)
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0:63          'txval70' ( temp 4-component vector of float)
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0:63          textureGather ( temp 4-component vector of float)
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0:63            Construct combined texture-sampler ( temp samplerCubeArray)
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						|
0:63              'g_tTexcdf4a' ( uniform textureCubeArray)
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0:63              'g_sSamp' (layout( binding=0) uniform sampler)
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0:63            c4: direct index for structure ( uniform 4-component vector of float)
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0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
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0:63              Constant:
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0:63                3 (const uint)
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0:63            Constant:
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0:63              3 (const int)
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0:64      Sequence
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0:64        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:64          'txval71' ( temp 4-component vector of int)
 | 
						|
0:64          textureGather ( temp 4-component vector of int)
 | 
						|
0:64            Construct combined texture-sampler ( temp isamplerCubeArray)
 | 
						|
0:64              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:64              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:64            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:64              Constant:
 | 
						|
0:64                3 (const uint)
 | 
						|
0:64            Constant:
 | 
						|
0:64              3 (const int)
 | 
						|
0:65      Sequence
 | 
						|
0:65        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:65          'txval72' ( temp 4-component vector of uint)
 | 
						|
0:65          textureGather ( temp 4-component vector of uint)
 | 
						|
0:65            Construct combined texture-sampler ( temp usamplerCubeArray)
 | 
						|
0:65              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:65              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:65            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:65              Constant:
 | 
						|
0:65                3 (const uint)
 | 
						|
0:65            Constant:
 | 
						|
0:65              3 (const int)
 | 
						|
0:67      move second child to first child ( temp 4-component vector of float)
 | 
						|
0:67        Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:67          Constant:
 | 
						|
0:67            0 (const int)
 | 
						|
0:67        Constant:
 | 
						|
0:67          1.000000
 | 
						|
0:67          1.000000
 | 
						|
0:67          1.000000
 | 
						|
0:67          1.000000
 | 
						|
0:68      move second child to first child ( temp float)
 | 
						|
0:68        Depth: direct index for structure ( temp float)
 | 
						|
0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:68          Constant:
 | 
						|
0:68            1 (const int)
 | 
						|
0:68        Constant:
 | 
						|
0:68          1.000000
 | 
						|
0:70      Branch: Return with expression
 | 
						|
0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28  Function Definition: main( ( temp void)
 | 
						|
0:28    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:28      Sequence
 | 
						|
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:28          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              0 (const int)
 | 
						|
0:28        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:28          Depth: direct index for structure ( temp float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_sSamp2d' ( uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
 | 
						|
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | 
						|
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | 
						|
0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
 | 
						|
Linked fragment stage:
 | 
						|
 | 
						|
 | 
						|
Shader version: 500
 | 
						|
gl_FragCoord origin is upper left
 | 
						|
using depth_any
 | 
						|
0:? Sequence
 | 
						|
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:33      Sequence
 | 
						|
0:33        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:33          'txval00' ( temp 4-component vector of float)
 | 
						|
0:33          textureGather ( temp 4-component vector of float)
 | 
						|
0:33            Construct combined texture-sampler ( temp sampler2DArray)
 | 
						|
0:33              'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:33            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:33              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:33              Constant:
 | 
						|
0:33                2 (const uint)
 | 
						|
0:33            Constant:
 | 
						|
0:33              0 (const int)
 | 
						|
0:34      Sequence
 | 
						|
0:34        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:34          'txval01' ( temp 4-component vector of int)
 | 
						|
0:34          textureGather ( temp 4-component vector of int)
 | 
						|
0:34            Construct combined texture-sampler ( temp isampler2DArray)
 | 
						|
0:34              'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:34              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:34            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:34              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:34              Constant:
 | 
						|
0:34                2 (const uint)
 | 
						|
0:34            Constant:
 | 
						|
0:34              0 (const int)
 | 
						|
0:35      Sequence
 | 
						|
0:35        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:35          'txval02' ( temp 4-component vector of uint)
 | 
						|
0:35          textureGather ( temp 4-component vector of uint)
 | 
						|
0:35            Construct combined texture-sampler ( temp usampler2DArray)
 | 
						|
0:35              'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:35            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:35              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:35              Constant:
 | 
						|
0:35                2 (const uint)
 | 
						|
0:35            Constant:
 | 
						|
0:35              0 (const int)
 | 
						|
0:37      Sequence
 | 
						|
0:37        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:37          'txval10' ( temp 4-component vector of float)
 | 
						|
0:37          textureGather ( temp 4-component vector of float)
 | 
						|
0:37            Construct combined texture-sampler ( temp sampler2DArray)
 | 
						|
0:37              'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:37            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:37              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:37              Constant:
 | 
						|
0:37                2 (const uint)
 | 
						|
0:37            Constant:
 | 
						|
0:37              1 (const int)
 | 
						|
0:38      Sequence
 | 
						|
0:38        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:38          'txval11' ( temp 4-component vector of int)
 | 
						|
0:38          textureGather ( temp 4-component vector of int)
 | 
						|
0:38            Construct combined texture-sampler ( temp isampler2DArray)
 | 
						|
0:38              'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:38              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:38            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:38              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:38              Constant:
 | 
						|
0:38                2 (const uint)
 | 
						|
0:38            Constant:
 | 
						|
0:38              1 (const int)
 | 
						|
0:39      Sequence
 | 
						|
0:39        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:39          'txval12' ( temp 4-component vector of uint)
 | 
						|
0:39          textureGather ( temp 4-component vector of uint)
 | 
						|
0:39            Construct combined texture-sampler ( temp usampler2DArray)
 | 
						|
0:39              'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:39            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:39              Constant:
 | 
						|
0:39                2 (const uint)
 | 
						|
0:39            Constant:
 | 
						|
0:39              1 (const int)
 | 
						|
0:41      Sequence
 | 
						|
0:41        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:41          'txval20' ( temp 4-component vector of float)
 | 
						|
0:41          textureGather ( temp 4-component vector of float)
 | 
						|
0:41            Construct combined texture-sampler ( temp sampler2DArray)
 | 
						|
0:41              'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:41            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:41              Constant:
 | 
						|
0:41                2 (const uint)
 | 
						|
0:41            Constant:
 | 
						|
0:41              2 (const int)
 | 
						|
0:42      Sequence
 | 
						|
0:42        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:42          'txval21' ( temp 4-component vector of int)
 | 
						|
0:42          textureGather ( temp 4-component vector of int)
 | 
						|
0:42            Construct combined texture-sampler ( temp isampler2DArray)
 | 
						|
0:42              'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:42            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:42              Constant:
 | 
						|
0:42                2 (const uint)
 | 
						|
0:42            Constant:
 | 
						|
0:42              2 (const int)
 | 
						|
0:43      Sequence
 | 
						|
0:43        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:43          'txval22' ( temp 4-component vector of uint)
 | 
						|
0:43          textureGather ( temp 4-component vector of uint)
 | 
						|
0:43            Construct combined texture-sampler ( temp usampler2DArray)
 | 
						|
0:43              'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:43            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:43              Constant:
 | 
						|
0:43                2 (const uint)
 | 
						|
0:43            Constant:
 | 
						|
0:43              2 (const int)
 | 
						|
0:45      Sequence
 | 
						|
0:45        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:45          'txval30' ( temp 4-component vector of float)
 | 
						|
0:45          textureGather ( temp 4-component vector of float)
 | 
						|
0:45            Construct combined texture-sampler ( temp sampler2DArray)
 | 
						|
0:45              'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:45              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:45            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:45              Constant:
 | 
						|
0:45                2 (const uint)
 | 
						|
0:45            Constant:
 | 
						|
0:45              3 (const int)
 | 
						|
0:46      Sequence
 | 
						|
0:46        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:46          'txval31' ( temp 4-component vector of int)
 | 
						|
0:46          textureGather ( temp 4-component vector of int)
 | 
						|
0:46            Construct combined texture-sampler ( temp isampler2DArray)
 | 
						|
0:46              'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:46              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:46            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:46              Constant:
 | 
						|
0:46                2 (const uint)
 | 
						|
0:46            Constant:
 | 
						|
0:46              3 (const int)
 | 
						|
0:47      Sequence
 | 
						|
0:47        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:47          'txval32' ( temp 4-component vector of uint)
 | 
						|
0:47          textureGather ( temp 4-component vector of uint)
 | 
						|
0:47            Construct combined texture-sampler ( temp usampler2DArray)
 | 
						|
0:47              'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:47            c3: direct index for structure ( uniform 3-component vector of float)
 | 
						|
0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:47              Constant:
 | 
						|
0:47                2 (const uint)
 | 
						|
0:47            Constant:
 | 
						|
0:47              3 (const int)
 | 
						|
0:51      Sequence
 | 
						|
0:51        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:51          'txval40' ( temp 4-component vector of float)
 | 
						|
0:51          textureGather ( temp 4-component vector of float)
 | 
						|
0:51            Construct combined texture-sampler ( temp samplerCubeArray)
 | 
						|
0:51              'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:51              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:51            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:51              Constant:
 | 
						|
0:51                3 (const uint)
 | 
						|
0:51            Constant:
 | 
						|
0:51              0 (const int)
 | 
						|
0:52      Sequence
 | 
						|
0:52        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:52          'txval41' ( temp 4-component vector of int)
 | 
						|
0:52          textureGather ( temp 4-component vector of int)
 | 
						|
0:52            Construct combined texture-sampler ( temp isamplerCubeArray)
 | 
						|
0:52              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:52            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:52              Constant:
 | 
						|
0:52                3 (const uint)
 | 
						|
0:52            Constant:
 | 
						|
0:52              0 (const int)
 | 
						|
0:53      Sequence
 | 
						|
0:53        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:53          'txval42' ( temp 4-component vector of uint)
 | 
						|
0:53          textureGather ( temp 4-component vector of uint)
 | 
						|
0:53            Construct combined texture-sampler ( temp usamplerCubeArray)
 | 
						|
0:53              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:53            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:53              Constant:
 | 
						|
0:53                3 (const uint)
 | 
						|
0:53            Constant:
 | 
						|
0:53              0 (const int)
 | 
						|
0:55      Sequence
 | 
						|
0:55        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:55          'txval50' ( temp 4-component vector of float)
 | 
						|
0:55          textureGather ( temp 4-component vector of float)
 | 
						|
0:55            Construct combined texture-sampler ( temp samplerCubeArray)
 | 
						|
0:55              'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:55            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:55              Constant:
 | 
						|
0:55                3 (const uint)
 | 
						|
0:55            Constant:
 | 
						|
0:55              1 (const int)
 | 
						|
0:56      Sequence
 | 
						|
0:56        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:56          'txval51' ( temp 4-component vector of int)
 | 
						|
0:56          textureGather ( temp 4-component vector of int)
 | 
						|
0:56            Construct combined texture-sampler ( temp isamplerCubeArray)
 | 
						|
0:56              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:56              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:56            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:56              Constant:
 | 
						|
0:56                3 (const uint)
 | 
						|
0:56            Constant:
 | 
						|
0:56              1 (const int)
 | 
						|
0:57      Sequence
 | 
						|
0:57        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:57          'txval52' ( temp 4-component vector of uint)
 | 
						|
0:57          textureGather ( temp 4-component vector of uint)
 | 
						|
0:57            Construct combined texture-sampler ( temp usamplerCubeArray)
 | 
						|
0:57              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:57              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:57            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:57              Constant:
 | 
						|
0:57                3 (const uint)
 | 
						|
0:57            Constant:
 | 
						|
0:57              1 (const int)
 | 
						|
0:59      Sequence
 | 
						|
0:59        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:59          'txval60' ( temp 4-component vector of float)
 | 
						|
0:59          textureGather ( temp 4-component vector of float)
 | 
						|
0:59            Construct combined texture-sampler ( temp samplerCubeArray)
 | 
						|
0:59              'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:59              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:59            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:59              Constant:
 | 
						|
0:59                3 (const uint)
 | 
						|
0:59            Constant:
 | 
						|
0:59              2 (const int)
 | 
						|
0:60      Sequence
 | 
						|
0:60        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:60          'txval61' ( temp 4-component vector of int)
 | 
						|
0:60          textureGather ( temp 4-component vector of int)
 | 
						|
0:60            Construct combined texture-sampler ( temp isamplerCubeArray)
 | 
						|
0:60              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:60              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:60            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:60              Constant:
 | 
						|
0:60                3 (const uint)
 | 
						|
0:60            Constant:
 | 
						|
0:60              2 (const int)
 | 
						|
0:61      Sequence
 | 
						|
0:61        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:61          'txval62' ( temp 4-component vector of uint)
 | 
						|
0:61          textureGather ( temp 4-component vector of uint)
 | 
						|
0:61            Construct combined texture-sampler ( temp usamplerCubeArray)
 | 
						|
0:61              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:61              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:61            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:61              Constant:
 | 
						|
0:61                3 (const uint)
 | 
						|
0:61            Constant:
 | 
						|
0:61              2 (const int)
 | 
						|
0:63      Sequence
 | 
						|
0:63        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:63          'txval70' ( temp 4-component vector of float)
 | 
						|
0:63          textureGather ( temp 4-component vector of float)
 | 
						|
0:63            Construct combined texture-sampler ( temp samplerCubeArray)
 | 
						|
0:63              'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:63              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:63            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:63              Constant:
 | 
						|
0:63                3 (const uint)
 | 
						|
0:63            Constant:
 | 
						|
0:63              3 (const int)
 | 
						|
0:64      Sequence
 | 
						|
0:64        move second child to first child ( temp 4-component vector of int)
 | 
						|
0:64          'txval71' ( temp 4-component vector of int)
 | 
						|
0:64          textureGather ( temp 4-component vector of int)
 | 
						|
0:64            Construct combined texture-sampler ( temp isamplerCubeArray)
 | 
						|
0:64              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:64              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:64            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:64              Constant:
 | 
						|
0:64                3 (const uint)
 | 
						|
0:64            Constant:
 | 
						|
0:64              3 (const int)
 | 
						|
0:65      Sequence
 | 
						|
0:65        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:65          'txval72' ( temp 4-component vector of uint)
 | 
						|
0:65          textureGather ( temp 4-component vector of uint)
 | 
						|
0:65            Construct combined texture-sampler ( temp usamplerCubeArray)
 | 
						|
0:65              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:65              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:65            c4: direct index for structure ( uniform 4-component vector of float)
 | 
						|
0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:65              Constant:
 | 
						|
0:65                3 (const uint)
 | 
						|
0:65            Constant:
 | 
						|
0:65              3 (const int)
 | 
						|
0:67      move second child to first child ( temp 4-component vector of float)
 | 
						|
0:67        Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:67          Constant:
 | 
						|
0:67            0 (const int)
 | 
						|
0:67        Constant:
 | 
						|
0:67          1.000000
 | 
						|
0:67          1.000000
 | 
						|
0:67          1.000000
 | 
						|
0:67          1.000000
 | 
						|
0:68      move second child to first child ( temp float)
 | 
						|
0:68        Depth: direct index for structure ( temp float)
 | 
						|
0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:68          Constant:
 | 
						|
0:68            1 (const int)
 | 
						|
0:68        Constant:
 | 
						|
0:68          1.000000
 | 
						|
0:70      Branch: Return with expression
 | 
						|
0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28  Function Definition: main( ( temp void)
 | 
						|
0:28    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:28      Sequence
 | 
						|
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:28          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              0 (const int)
 | 
						|
0:28        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:28          Depth: direct index for structure ( temp float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_sSamp2d' ( uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
 | 
						|
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | 
						|
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | 
						|
0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | 
						|
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | 
						|
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | 
						|
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | 
						|
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | 
						|
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | 
						|
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 8000a
 | 
						|
// Id's are bound by 255
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
                              Capability SampledCubeArray
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 238 242
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              ExecutionMode 4 DepthReplacing
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "txval00"
 | 
						|
                              Name 16  "g_tTex2df4a"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 26  "$Global"
 | 
						|
                              MemberName 26($Global) 0  "c1"
 | 
						|
                              MemberName 26($Global) 1  "c2"
 | 
						|
                              MemberName 26($Global) 2  "c3"
 | 
						|
                              MemberName 26($Global) 3  "c4"
 | 
						|
                              Name 28  ""
 | 
						|
                              Name 38  "txval01"
 | 
						|
                              Name 41  "g_tTex2di4a"
 | 
						|
                              Name 52  "txval02"
 | 
						|
                              Name 55  "g_tTex2du4a"
 | 
						|
                              Name 63  "txval10"
 | 
						|
                              Name 71  "txval11"
 | 
						|
                              Name 78  "txval12"
 | 
						|
                              Name 85  "txval20"
 | 
						|
                              Name 92  "txval21"
 | 
						|
                              Name 99  "txval22"
 | 
						|
                              Name 106  "txval30"
 | 
						|
                              Name 114  "txval31"
 | 
						|
                              Name 121  "txval32"
 | 
						|
                              Name 128  "txval40"
 | 
						|
                              Name 131  "g_tTexcdf4a"
 | 
						|
                              Name 140  "txval41"
 | 
						|
                              Name 143  "g_tTexcdi4a"
 | 
						|
                              Name 151  "txval42"
 | 
						|
                              Name 154  "g_tTexcdu4a"
 | 
						|
                              Name 162  "txval50"
 | 
						|
                              Name 169  "txval51"
 | 
						|
                              Name 176  "txval52"
 | 
						|
                              Name 183  "txval60"
 | 
						|
                              Name 190  "txval61"
 | 
						|
                              Name 197  "txval62"
 | 
						|
                              Name 204  "txval70"
 | 
						|
                              Name 211  "txval71"
 | 
						|
                              Name 218  "txval72"
 | 
						|
                              Name 226  "psout"
 | 
						|
                              Name 235  "flattenTemp"
 | 
						|
                              Name 238  "@entryPointOutput.Color"
 | 
						|
                              Name 242  "@entryPointOutput.Depth"
 | 
						|
                              Name 245  "g_sSamp2d"
 | 
						|
                              Name 248  "g_tTex1df4a"
 | 
						|
                              Name 251  "g_tTex1di4a"
 | 
						|
                              Name 254  "g_tTex1du4a"
 | 
						|
                              Decorate 16(g_tTex2df4a) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex2df4a) Binding 1
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              MemberDecorate 26($Global) 0 Offset 0
 | 
						|
                              MemberDecorate 26($Global) 1 Offset 8
 | 
						|
                              MemberDecorate 26($Global) 2 Offset 16
 | 
						|
                              MemberDecorate 26($Global) 3 Offset 32
 | 
						|
                              Decorate 26($Global) Block
 | 
						|
                              Decorate 28 DescriptorSet 0
 | 
						|
                              Decorate 28 Binding 7
 | 
						|
                              Decorate 41(g_tTex2di4a) DescriptorSet 0
 | 
						|
                              Decorate 41(g_tTex2di4a) Binding 2
 | 
						|
                              Decorate 55(g_tTex2du4a) DescriptorSet 0
 | 
						|
                              Decorate 55(g_tTex2du4a) Binding 3
 | 
						|
                              Decorate 131(g_tTexcdf4a) DescriptorSet 0
 | 
						|
                              Decorate 131(g_tTexcdf4a) Binding 4
 | 
						|
                              Decorate 143(g_tTexcdi4a) DescriptorSet 0
 | 
						|
                              Decorate 143(g_tTexcdi4a) Binding 5
 | 
						|
                              Decorate 154(g_tTexcdu4a) DescriptorSet 0
 | 
						|
                              Decorate 154(g_tTexcdu4a) Binding 6
 | 
						|
                              Decorate 238(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 245(g_sSamp2d) DescriptorSet 0
 | 
						|
                              Decorate 245(g_sSamp2d) Binding 0
 | 
						|
                              Decorate 248(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 248(g_tTex1df4a) Binding 0
 | 
						|
                              Decorate 251(g_tTex1di4a) DescriptorSet 0
 | 
						|
                              Decorate 251(g_tTex1di4a) Binding 0
 | 
						|
                              Decorate 254(g_tTex1du4a) DescriptorSet 0
 | 
						|
                              Decorate 254(g_tTex1du4a) Binding 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 7(fvec4)
 | 
						|
              14:             TypeImage 6(float) 2D array sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
 16(g_tTex2df4a):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:             TypeVector 6(float) 2
 | 
						|
              25:             TypeVector 6(float) 3
 | 
						|
     26($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
 | 
						|
              27:             TypePointer Uniform 26($Global)
 | 
						|
              28:     27(ptr) Variable Uniform
 | 
						|
              29:             TypeInt 32 1
 | 
						|
              30:     29(int) Constant 2
 | 
						|
              31:             TypePointer Uniform 25(fvec3)
 | 
						|
              34:     29(int) Constant 0
 | 
						|
              36:             TypeVector 29(int) 4
 | 
						|
              37:             TypePointer Function 36(ivec4)
 | 
						|
              39:             TypeImage 29(int) 2D array sampled format:Unknown
 | 
						|
              40:             TypePointer UniformConstant 39
 | 
						|
 41(g_tTex2di4a):     40(ptr) Variable UniformConstant
 | 
						|
              44:             TypeSampledImage 39
 | 
						|
              49:             TypeInt 32 0
 | 
						|
              50:             TypeVector 49(int) 4
 | 
						|
              51:             TypePointer Function 50(ivec4)
 | 
						|
              53:             TypeImage 49(int) 2D array sampled format:Unknown
 | 
						|
              54:             TypePointer UniformConstant 53
 | 
						|
 55(g_tTex2du4a):     54(ptr) Variable UniformConstant
 | 
						|
              58:             TypeSampledImage 53
 | 
						|
              69:     29(int) Constant 1
 | 
						|
             112:     29(int) Constant 3
 | 
						|
             129:             TypeImage 6(float) Cube array sampled format:Unknown
 | 
						|
             130:             TypePointer UniformConstant 129
 | 
						|
131(g_tTexcdf4a):    130(ptr) Variable UniformConstant
 | 
						|
             134:             TypeSampledImage 129
 | 
						|
             136:             TypePointer Uniform 7(fvec4)
 | 
						|
             141:             TypeImage 29(int) Cube array sampled format:Unknown
 | 
						|
             142:             TypePointer UniformConstant 141
 | 
						|
143(g_tTexcdi4a):    142(ptr) Variable UniformConstant
 | 
						|
             146:             TypeSampledImage 141
 | 
						|
             152:             TypeImage 49(int) Cube array sampled format:Unknown
 | 
						|
             153:             TypePointer UniformConstant 152
 | 
						|
154(g_tTexcdu4a):    153(ptr) Variable UniformConstant
 | 
						|
             157:             TypeSampledImage 152
 | 
						|
             225:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             227:    6(float) Constant 1065353216
 | 
						|
             228:    7(fvec4) ConstantComposite 227 227 227 227
 | 
						|
             230:             TypePointer Function 6(float)
 | 
						|
             237:             TypePointer Output 7(fvec4)
 | 
						|
238(@entryPointOutput.Color):    237(ptr) Variable Output
 | 
						|
             241:             TypePointer Output 6(float)
 | 
						|
242(@entryPointOutput.Depth):    241(ptr) Variable Output
 | 
						|
  245(g_sSamp2d):     19(ptr) Variable UniformConstant
 | 
						|
             246:             TypeImage 6(float) 1D array sampled format:Unknown
 | 
						|
             247:             TypePointer UniformConstant 246
 | 
						|
248(g_tTex1df4a):    247(ptr) Variable UniformConstant
 | 
						|
             249:             TypeImage 29(int) 1D array sampled format:Unknown
 | 
						|
             250:             TypePointer UniformConstant 249
 | 
						|
251(g_tTex1di4a):    250(ptr) Variable UniformConstant
 | 
						|
             252:             TypeImage 49(int) 1D array sampled format:Unknown
 | 
						|
             253:             TypePointer UniformConstant 252
 | 
						|
254(g_tTex1du4a):    253(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
235(flattenTemp):    225(ptr) Variable Function
 | 
						|
             236:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 235(flattenTemp) 236
 | 
						|
             239:     12(ptr) AccessChain 235(flattenTemp) 34
 | 
						|
             240:    7(fvec4) Load 239
 | 
						|
                              Store 238(@entryPointOutput.Color) 240
 | 
						|
             243:    230(ptr) AccessChain 235(flattenTemp) 69
 | 
						|
             244:    6(float) Load 243
 | 
						|
                              Store 242(@entryPointOutput.Depth) 244
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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     13(txval00):     12(ptr) Variable Function
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						|
     38(txval01):     37(ptr) Variable Function
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						|
     52(txval02):     51(ptr) Variable Function
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						|
     63(txval10):     12(ptr) Variable Function
 | 
						|
     71(txval11):     37(ptr) Variable Function
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						|
     78(txval12):     51(ptr) Variable Function
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						|
     85(txval20):     12(ptr) Variable Function
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						|
     92(txval21):     37(ptr) Variable Function
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						|
     99(txval22):     51(ptr) Variable Function
 | 
						|
    106(txval30):     12(ptr) Variable Function
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						|
    114(txval31):     37(ptr) Variable Function
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						|
    121(txval32):     51(ptr) Variable Function
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						|
    128(txval40):     12(ptr) Variable Function
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						|
    140(txval41):     37(ptr) Variable Function
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						|
    151(txval42):     51(ptr) Variable Function
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						|
    162(txval50):     12(ptr) Variable Function
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						|
    169(txval51):     37(ptr) Variable Function
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						|
    176(txval52):     51(ptr) Variable Function
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						|
    183(txval60):     12(ptr) Variable Function
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						|
    190(txval61):     37(ptr) Variable Function
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						|
    197(txval62):     51(ptr) Variable Function
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						|
    204(txval70):     12(ptr) Variable Function
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						|
    211(txval71):     37(ptr) Variable Function
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						|
    218(txval72):     51(ptr) Variable Function
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						|
      226(psout):    225(ptr) Variable Function
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						|
              17:          14 Load 16(g_tTex2df4a)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              32:     31(ptr) AccessChain 28 30
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						|
              33:   25(fvec3) Load 32
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						|
              35:    7(fvec4) ImageGather 23 33 34
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                              Store 13(txval00) 35
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              42:          39 Load 41(g_tTex2di4a)
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              43:          18 Load 20(g_sSamp)
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              45:          44 SampledImage 42 43
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						|
              46:     31(ptr) AccessChain 28 30
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						|
              47:   25(fvec3) Load 46
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						|
              48:   36(ivec4) ImageGather 45 47 34
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                              Store 38(txval01) 48
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              56:          53 Load 55(g_tTex2du4a)
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						|
              57:          18 Load 20(g_sSamp)
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						|
              59:          58 SampledImage 56 57
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						|
              60:     31(ptr) AccessChain 28 30
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						|
              61:   25(fvec3) Load 60
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						|
              62:   50(ivec4) ImageGather 59 61 34
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						|
                              Store 52(txval02) 62
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						|
              64:          14 Load 16(g_tTex2df4a)
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						|
              65:          18 Load 20(g_sSamp)
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						|
              66:          22 SampledImage 64 65
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						|
              67:     31(ptr) AccessChain 28 30
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						|
              68:   25(fvec3) Load 67
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						|
              70:    7(fvec4) ImageGather 66 68 69
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                              Store 63(txval10) 70
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              72:          39 Load 41(g_tTex2di4a)
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              73:          18 Load 20(g_sSamp)
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						|
              74:          44 SampledImage 72 73
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						|
              75:     31(ptr) AccessChain 28 30
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						|
              76:   25(fvec3) Load 75
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						|
              77:   36(ivec4) ImageGather 74 76 69
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                              Store 71(txval11) 77
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              79:          53 Load 55(g_tTex2du4a)
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						|
              80:          18 Load 20(g_sSamp)
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						|
              81:          58 SampledImage 79 80
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						|
              82:     31(ptr) AccessChain 28 30
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						|
              83:   25(fvec3) Load 82
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						|
              84:   50(ivec4) ImageGather 81 83 69
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						|
                              Store 78(txval12) 84
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						|
              86:          14 Load 16(g_tTex2df4a)
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						|
              87:          18 Load 20(g_sSamp)
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						|
              88:          22 SampledImage 86 87
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						|
              89:     31(ptr) AccessChain 28 30
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						|
              90:   25(fvec3) Load 89
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						|
              91:    7(fvec4) ImageGather 88 90 30
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						|
                              Store 85(txval20) 91
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						|
              93:          39 Load 41(g_tTex2di4a)
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						|
              94:          18 Load 20(g_sSamp)
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						|
              95:          44 SampledImage 93 94
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						|
              96:     31(ptr) AccessChain 28 30
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						|
              97:   25(fvec3) Load 96
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						|
              98:   36(ivec4) ImageGather 95 97 30
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						|
                              Store 92(txval21) 98
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						|
             100:          53 Load 55(g_tTex2du4a)
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						|
             101:          18 Load 20(g_sSamp)
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						|
             102:          58 SampledImage 100 101
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						|
             103:     31(ptr) AccessChain 28 30
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						|
             104:   25(fvec3) Load 103
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						|
             105:   50(ivec4) ImageGather 102 104 30
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						|
                              Store 99(txval22) 105
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						|
             107:          14 Load 16(g_tTex2df4a)
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						|
             108:          18 Load 20(g_sSamp)
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						|
             109:          22 SampledImage 107 108
 | 
						|
             110:     31(ptr) AccessChain 28 30
 | 
						|
             111:   25(fvec3) Load 110
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						|
             113:    7(fvec4) ImageGather 109 111 112
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						|
                              Store 106(txval30) 113
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						|
             115:          39 Load 41(g_tTex2di4a)
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						|
             116:          18 Load 20(g_sSamp)
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						|
             117:          44 SampledImage 115 116
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						|
             118:     31(ptr) AccessChain 28 30
 | 
						|
             119:   25(fvec3) Load 118
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						|
             120:   36(ivec4) ImageGather 117 119 112
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						|
                              Store 114(txval31) 120
 | 
						|
             122:          53 Load 55(g_tTex2du4a)
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						|
             123:          18 Load 20(g_sSamp)
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						|
             124:          58 SampledImage 122 123
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						|
             125:     31(ptr) AccessChain 28 30
 | 
						|
             126:   25(fvec3) Load 125
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						|
             127:   50(ivec4) ImageGather 124 126 112
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						|
                              Store 121(txval32) 127
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						|
             132:         129 Load 131(g_tTexcdf4a)
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						|
             133:          18 Load 20(g_sSamp)
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						|
             135:         134 SampledImage 132 133
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						|
             137:    136(ptr) AccessChain 28 112
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						|
             138:    7(fvec4) Load 137
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						|
             139:    7(fvec4) ImageGather 135 138 34
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						|
                              Store 128(txval40) 139
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						|
             144:         141 Load 143(g_tTexcdi4a)
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						|
             145:          18 Load 20(g_sSamp)
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						|
             147:         146 SampledImage 144 145
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						|
             148:    136(ptr) AccessChain 28 112
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						|
             149:    7(fvec4) Load 148
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						|
             150:   36(ivec4) ImageGather 147 149 34
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						|
                              Store 140(txval41) 150
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						|
             155:         152 Load 154(g_tTexcdu4a)
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						|
             156:          18 Load 20(g_sSamp)
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						|
             158:         157 SampledImage 155 156
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						|
             159:    136(ptr) AccessChain 28 112
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						|
             160:    7(fvec4) Load 159
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						|
             161:   50(ivec4) ImageGather 158 160 34
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						|
                              Store 151(txval42) 161
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						|
             163:         129 Load 131(g_tTexcdf4a)
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						|
             164:          18 Load 20(g_sSamp)
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						|
             165:         134 SampledImage 163 164
 | 
						|
             166:    136(ptr) AccessChain 28 112
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						|
             167:    7(fvec4) Load 166
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						|
             168:    7(fvec4) ImageGather 165 167 69
 | 
						|
                              Store 162(txval50) 168
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						|
             170:         141 Load 143(g_tTexcdi4a)
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						|
             171:          18 Load 20(g_sSamp)
 | 
						|
             172:         146 SampledImage 170 171
 | 
						|
             173:    136(ptr) AccessChain 28 112
 | 
						|
             174:    7(fvec4) Load 173
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						|
             175:   36(ivec4) ImageGather 172 174 69
 | 
						|
                              Store 169(txval51) 175
 | 
						|
             177:         152 Load 154(g_tTexcdu4a)
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						|
             178:          18 Load 20(g_sSamp)
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						|
             179:         157 SampledImage 177 178
 | 
						|
             180:    136(ptr) AccessChain 28 112
 | 
						|
             181:    7(fvec4) Load 180
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						|
             182:   50(ivec4) ImageGather 179 181 69
 | 
						|
                              Store 176(txval52) 182
 | 
						|
             184:         129 Load 131(g_tTexcdf4a)
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						|
             185:          18 Load 20(g_sSamp)
 | 
						|
             186:         134 SampledImage 184 185
 | 
						|
             187:    136(ptr) AccessChain 28 112
 | 
						|
             188:    7(fvec4) Load 187
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						|
             189:    7(fvec4) ImageGather 186 188 30
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						|
                              Store 183(txval60) 189
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						|
             191:         141 Load 143(g_tTexcdi4a)
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						|
             192:          18 Load 20(g_sSamp)
 | 
						|
             193:         146 SampledImage 191 192
 | 
						|
             194:    136(ptr) AccessChain 28 112
 | 
						|
             195:    7(fvec4) Load 194
 | 
						|
             196:   36(ivec4) ImageGather 193 195 30
 | 
						|
                              Store 190(txval61) 196
 | 
						|
             198:         152 Load 154(g_tTexcdu4a)
 | 
						|
             199:          18 Load 20(g_sSamp)
 | 
						|
             200:         157 SampledImage 198 199
 | 
						|
             201:    136(ptr) AccessChain 28 112
 | 
						|
             202:    7(fvec4) Load 201
 | 
						|
             203:   50(ivec4) ImageGather 200 202 30
 | 
						|
                              Store 197(txval62) 203
 | 
						|
             205:         129 Load 131(g_tTexcdf4a)
 | 
						|
             206:          18 Load 20(g_sSamp)
 | 
						|
             207:         134 SampledImage 205 206
 | 
						|
             208:    136(ptr) AccessChain 28 112
 | 
						|
             209:    7(fvec4) Load 208
 | 
						|
             210:    7(fvec4) ImageGather 207 209 112
 | 
						|
                              Store 204(txval70) 210
 | 
						|
             212:         141 Load 143(g_tTexcdi4a)
 | 
						|
             213:          18 Load 20(g_sSamp)
 | 
						|
             214:         146 SampledImage 212 213
 | 
						|
             215:    136(ptr) AccessChain 28 112
 | 
						|
             216:    7(fvec4) Load 215
 | 
						|
             217:   36(ivec4) ImageGather 214 216 112
 | 
						|
                              Store 211(txval71) 217
 | 
						|
             219:         152 Load 154(g_tTexcdu4a)
 | 
						|
             220:          18 Load 20(g_sSamp)
 | 
						|
             221:         157 SampledImage 219 220
 | 
						|
             222:    136(ptr) AccessChain 28 112
 | 
						|
             223:    7(fvec4) Load 222
 | 
						|
             224:   50(ivec4) ImageGather 221 223 112
 | 
						|
                              Store 218(txval72) 224
 | 
						|
             229:     12(ptr) AccessChain 226(psout) 34
 | 
						|
                              Store 229 228
 | 
						|
             231:    230(ptr) AccessChain 226(psout) 69
 | 
						|
                              Store 231 227
 | 
						|
             232:8(PS_OUTPUT) Load 226(psout)
 | 
						|
                              ReturnValue 232
 | 
						|
                              FunctionEnd
 |