180 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.global-const-init.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6  Sequence
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0:6    move second child to first child ( temp 4-component vector of float)
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0:6      'bar' ( global 4-component vector of float)
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0:6      foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:6        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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0:6        Constant:
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0:6          0 (const uint)
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0:8  Sequence
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0:8    move second child to first child ( temp 2-element array of 2-component vector of float)
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0:8      'a1' ( global 2-element array of 2-component vector of float)
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0:8      Construct vec2 ( temp 2-element array of 2-component vector of float)
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0:8        Constant:
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0:8          1.000000
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0:8          2.000000
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0:8        Construct vec2 ( temp 2-component vector of float)
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0:8          direct index ( temp float)
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0:8            foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:8              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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0:8              Constant:
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0:8                0 (const uint)
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0:8            Constant:
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0:8              0 (const int)
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0:8          Constant:
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0:8            4.000000
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0:12  Function Definition: @main( ( temp 4-component vector of float)
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0:12    Function Parameters: 
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0:?     Sequence
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0:13      Branch: Return with expression
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0:13        'bar' ( global 4-component vector of float)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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0:?     'bar' ( global 4-component vector of float)
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0:?     'a1' ( global 2-element array of 2-component vector of float)
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0:?     'a2' ( const 2-element array of 2-component vector of float)
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0:?       5.000000
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0:?       6.000000
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0:?       7.000000
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0:?       8.000000
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6  Sequence
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0:6    move second child to first child ( temp 4-component vector of float)
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0:6      'bar' ( global 4-component vector of float)
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0:6      foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:6        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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0:6        Constant:
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0:6          0 (const uint)
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0:8  Sequence
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0:8    move second child to first child ( temp 2-element array of 2-component vector of float)
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0:8      'a1' ( global 2-element array of 2-component vector of float)
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0:8      Construct vec2 ( temp 2-element array of 2-component vector of float)
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0:8        Constant:
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0:8          1.000000
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0:8          2.000000
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0:8        Construct vec2 ( temp 2-component vector of float)
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0:8          direct index ( temp float)
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0:8            foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:8              'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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0:8              Constant:
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0:8                0 (const uint)
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0:8            Constant:
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0:8              0 (const int)
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0:8          Constant:
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0:8            4.000000
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0:12  Function Definition: @main( ( temp 4-component vector of float)
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0:12    Function Parameters: 
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0:?     Sequence
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0:13      Branch: Return with expression
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0:13        'bar' ( global 4-component vector of float)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
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0:?     'bar' ( global 4-component vector of float)
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0:?     'a1' ( global 2-element array of 2-component vector of float)
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0:?     'a2' ( const 2-element array of 2-component vector of float)
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0:?       5.000000
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0:?       6.000000
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0:?       7.000000
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0:?       8.000000
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 50
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 41
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 12  "bar"
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                              Name 13  "CB"
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                              MemberName 13(CB) 0  "foo"
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                              Name 15  ""
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                              Name 26  "a1"
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                              Name 41  "@entryPointOutput"
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                              MemberDecorate 13(CB) 0 Offset 0
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                              Decorate 13(CB) Block
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                              Decorate 15 DescriptorSet 0
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                              Decorate 15 Binding 0
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                              Decorate 41(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypePointer Private 7(fvec4)
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         12(bar):     11(ptr) Variable Private
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          13(CB):             TypeStruct 7(fvec4)
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              14:             TypePointer Uniform 13(CB)
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              15:     14(ptr) Variable Uniform
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              16:             TypeInt 32 1
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              17:     16(int) Constant 0
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              18:             TypePointer Uniform 7(fvec4)
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              21:             TypeVector 6(float) 2
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              22:             TypeInt 32 0
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              23:     22(int) Constant 2
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              24:             TypeArray 21(fvec2) 23
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              25:             TypePointer Private 24
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          26(a1):     25(ptr) Variable Private
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              27:    6(float) Constant 1065353216
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              28:    6(float) Constant 1073741824
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              29:   21(fvec2) ConstantComposite 27 28
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              30:     22(int) Constant 0
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              31:             TypePointer Uniform 6(float)
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              34:    6(float) Constant 1082130432
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              40:             TypePointer Output 7(fvec4)
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41(@entryPointOutput):     40(ptr) Variable Output
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              43:    6(float) Constant 1084227584
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              44:    6(float) Constant 1086324736
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              45:   21(fvec2) ConstantComposite 43 44
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              46:    6(float) Constant 1088421888
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              47:    6(float) Constant 1090519040
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              48:   21(fvec2) ConstantComposite 46 47
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              49:          24 ConstantComposite 45 48
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         4(main):           2 Function None 3
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               5:             Label
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              19:     18(ptr) AccessChain 15 17
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              20:    7(fvec4) Load 19
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                              Store 12(bar) 20
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              32:     31(ptr) AccessChain 15 17 30
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              33:    6(float) Load 32
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              35:   21(fvec2) CompositeConstruct 33 34
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              36:          24 CompositeConstruct 29 35
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                              Store 26(a1) 36
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              42:    7(fvec4) FunctionCall 9(@main()
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                              Store 41(@entryPointOutput) 42
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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              37:    7(fvec4) Load 12(bar)
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                              ReturnValue 37
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                              FunctionEnd
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