295 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			295 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.hull.void.tesc
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_even_spacing
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triangle order = ccw
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0:? Sequence
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0:26  Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26    Function Parameters: 
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0:26      'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:?     Sequence
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0:28      move second child to first child ( temp 3-component vector of float)
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0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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0:28          'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28          Constant:
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0:28            0 (const int)
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0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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0:28          direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28            'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:28            Constant:
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0:28              0 (const int)
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0:28          Constant:
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0:28            0 (const int)
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0:29      Branch: Return with expression
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0:29        'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26  Function Definition: main( ( temp void)
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0:26    Function Parameters: 
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0:?     Sequence
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0:26      Sequence
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26              Constant:
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0:26                0 (const int)
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0:26            Constant:
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0:26              0 (const int)
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0:26          direct index (layout( location=0) in 3-component vector of float)
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0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:26            Constant:
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0:26              0 (const int)
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26              Constant:
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0:26                1 (const int)
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0:26            Constant:
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0:26              0 (const int)
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0:26          direct index (layout( location=0) in 3-component vector of float)
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0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:26            Constant:
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0:26              1 (const int)
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26              Constant:
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0:26                2 (const int)
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0:26            Constant:
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0:26              0 (const int)
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0:26          direct index (layout( location=0) in 3-component vector of float)
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0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:26            Constant:
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0:26              2 (const int)
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0:26      Sequence
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          indirect index (layout( location=0) out 3-component vector of float)
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0:?             '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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0:?             'InvocationId' ( in uint InvocationID)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26            Constant:
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0:26              0 (const int)
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0:?       Barrier ( temp void)
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0:?       Test condition and select ( temp void)
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0:?         Condition
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0:?         Compare Equal ( temp bool)
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0:?           'InvocationId' ( in uint InvocationID)
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0:?           Constant:
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0:?             0 (const int)
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0:?         true case
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0:?         Sequence
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0:?           Function Call: PCF( ( temp void)
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0:33  Function Definition: PCF( ( temp void)
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0:33    Function Parameters: 
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0:?   Linker Objects
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0:?     '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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0:?     'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:?     'InvocationId' ( in uint InvocationID)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_even_spacing
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triangle order = ccw
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0:? Sequence
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0:26  Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26    Function Parameters: 
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0:26      'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:?     Sequence
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0:28      move second child to first child ( temp 3-component vector of float)
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0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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0:28          'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28          Constant:
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0:28            0 (const int)
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0:28        cpoint: direct index for structure ( temp 3-component vector of float)
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0:28          direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28            'ip' ( in 3-element array of structure{ temp 3-component vector of float cpoint})
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0:28            Constant:
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0:28              0 (const int)
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0:28          Constant:
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0:28            0 (const int)
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0:29      Branch: Return with expression
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0:29        'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26  Function Definition: main( ( temp void)
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0:26    Function Parameters: 
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0:?     Sequence
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0:26      Sequence
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26              Constant:
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0:26                0 (const int)
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0:26            Constant:
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0:26              0 (const int)
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0:26          direct index (layout( location=0) in 3-component vector of float)
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0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:26            Constant:
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0:26              0 (const int)
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26              Constant:
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0:26                1 (const int)
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0:26            Constant:
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0:26              0 (const int)
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0:26          direct index (layout( location=0) in 3-component vector of float)
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0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:26            Constant:
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0:26              1 (const int)
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26              Constant:
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0:26                2 (const int)
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0:26            Constant:
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0:26              0 (const int)
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0:26          direct index (layout( location=0) in 3-component vector of float)
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0:?             'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:26            Constant:
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0:26              2 (const int)
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0:26      Sequence
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0:26        move second child to first child ( temp 3-component vector of float)
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0:26          indirect index (layout( location=0) out 3-component vector of float)
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0:?             '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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0:?             'InvocationId' ( in uint InvocationID)
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0:26          cpoint: direct index for structure ( temp 3-component vector of float)
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0:26            Function Call: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:?               'ip' ( temp 3-element array of structure{ temp 3-component vector of float cpoint})
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0:26            Constant:
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0:26              0 (const int)
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0:?       Barrier ( temp void)
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0:?       Test condition and select ( temp void)
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0:?         Condition
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0:?         Compare Equal ( temp bool)
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0:?           'InvocationId' ( in uint InvocationID)
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0:?           Constant:
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0:?             0 (const int)
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0:?         true case
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0:?         Sequence
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0:?           Function Call: PCF( ( temp void)
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0:33  Function Definition: PCF( ( temp void)
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0:33    Function Parameters: 
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0:?   Linker Objects
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0:?     '@entryPointOutput.cpoint' (layout( location=0) out 3-element array of 3-component vector of float)
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0:?     'ip.cpoint' (layout( location=0) in 3-element array of 3-component vector of float)
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0:?     'InvocationId' ( in uint InvocationID)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 67
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                              Capability Tessellation
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint TessellationControl 4  "main" 34 48 50
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                              ExecutionMode 4 OutputVertices 3
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                              ExecutionMode 4 Triangles
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                              ExecutionMode 4 SpacingFractionalEven
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                              ExecutionMode 4 VertexOrderCcw
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "VS_OUT"
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                              MemberName 8(VS_OUT) 0  "cpoint"
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                              Name 13  "HS_OUT"
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                              MemberName 13(HS_OUT) 0  "cpoint"
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                              Name 16  "@main(struct-VS_OUT-vf31[3];"
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                              Name 15  "ip"
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                              Name 18  "PCF("
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                              Name 21  "output"
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                              Name 31  "ip"
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                              Name 34  "ip.cpoint"
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                              Name 48  "@entryPointOutput.cpoint"
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                              Name 50  "InvocationId"
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                              Name 52  "param"
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                              Decorate 34(ip.cpoint) Location 0
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                              Decorate 48(@entryPointOutput.cpoint) Location 0
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                              Decorate 50(InvocationId) BuiltIn InvocationId
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 3
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       8(VS_OUT):             TypeStruct 7(fvec3)
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               9:             TypeInt 32 0
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              10:      9(int) Constant 3
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              11:             TypeArray 8(VS_OUT) 10
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              12:             TypePointer Function 11
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      13(HS_OUT):             TypeStruct 7(fvec3)
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              14:             TypeFunction 13(HS_OUT) 12(ptr)
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              20:             TypePointer Function 13(HS_OUT)
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              22:             TypeInt 32 1
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              23:     22(int) Constant 0
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              24:             TypePointer Function 7(fvec3)
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              32:             TypeArray 7(fvec3) 10
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              33:             TypePointer Input 32
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   34(ip.cpoint):     33(ptr) Variable Input
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              35:             TypePointer Input 7(fvec3)
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              39:     22(int) Constant 1
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              43:     22(int) Constant 2
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              47:             TypePointer Output 32
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48(@entryPointOutput.cpoint):     47(ptr) Variable Output
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              49:             TypePointer Input 9(int)
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50(InvocationId):     49(ptr) Variable Input
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              56:             TypePointer Output 7(fvec3)
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              58:      9(int) Constant 2
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              59:      9(int) Constant 4
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              60:      9(int) Constant 0
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              62:             TypeBool
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         4(main):           2 Function None 3
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               5:             Label
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          31(ip):     12(ptr) Variable Function
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       52(param):     12(ptr) Variable Function
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              36:     35(ptr) AccessChain 34(ip.cpoint) 23
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              37:    7(fvec3) Load 36
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              38:     24(ptr) AccessChain 31(ip) 23 23
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                              Store 38 37
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              40:     35(ptr) AccessChain 34(ip.cpoint) 39
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              41:    7(fvec3) Load 40
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              42:     24(ptr) AccessChain 31(ip) 39 23
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                              Store 42 41
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              44:     35(ptr) AccessChain 34(ip.cpoint) 43
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              45:    7(fvec3) Load 44
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              46:     24(ptr) AccessChain 31(ip) 43 23
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                              Store 46 45
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              51:      9(int) Load 50(InvocationId)
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              53:          11 Load 31(ip)
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                              Store 52(param) 53
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              54:  13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[3];) 52(param)
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              55:    7(fvec3) CompositeExtract 54 0
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              57:     56(ptr) AccessChain 48(@entryPointOutput.cpoint) 51
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                              Store 57 55
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                              ControlBarrier 58 59 60
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              61:      9(int) Load 50(InvocationId)
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              63:    62(bool) IEqual 61 23
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                              SelectionMerge 65 None
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                              BranchConditional 63 64 65
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              64:               Label
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              66:           2   FunctionCall 18(PCF()
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                                Branch 65
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              65:             Label
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                              Return
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                              FunctionEnd
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16(@main(struct-VS_OUT-vf31[3];):  13(HS_OUT) Function None 14
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          15(ip):     12(ptr) FunctionParameter
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              17:             Label
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      21(output):     20(ptr) Variable Function
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              25:     24(ptr) AccessChain 15(ip) 23 23
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              26:    7(fvec3) Load 25
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              27:     24(ptr) AccessChain 21(output) 23
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                              Store 27 26
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              28:  13(HS_OUT) Load 21(output)
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                              ReturnValue 28
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                              FunctionEnd
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        18(PCF():           2 Function None 3
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              19:             Label
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                              Return
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                              FunctionEnd
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