686 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			686 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.imagefetch-subvec4.comp
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Shader version: 500
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local_size = (8, 8, 8)
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0:? Sequence
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0:21  Function Definition: @main(vu3; ( temp void)
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0:21    Function Parameters: 
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0:21      'tid' ( in 3-component vector of uint)
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0:?     Sequence
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0:22      Sequence
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0:22        move second child to first child ( temp float)
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0:22          'f' ( temp float)
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0:22          Constant:
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0:22            0.000000
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0:23      add second child into first child ( temp float)
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0:23        'f' ( temp float)
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0:23        textureFetch ( temp float)
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0:23          'i1D' (layout( binding=0) uniform texture1D)
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0:23          direct index ( temp uint)
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0:23            'tid' ( in 3-component vector of uint)
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0:23            Constant:
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0:23              0 (const int)
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0:23          Constant:
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0:23            0 (const int)
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0:24      add second child into first child ( temp float)
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0:24        'f' ( temp float)
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0:24        textureFetch ( temp float)
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0:24          'i2D' (layout( binding=1) uniform texture2D)
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0:24          vector swizzle ( temp 2-component vector of uint)
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0:24            'tid' ( in 3-component vector of uint)
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0:24            Sequence
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0:24              Constant:
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0:24                0 (const int)
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0:24              Constant:
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0:24                1 (const int)
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0:24          Constant:
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0:24            0 (const int)
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0:25      add second child into first child ( temp float)
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0:25        'f' ( temp float)
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0:25        textureFetch ( temp float)
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0:25          'i3D' (layout( binding=2) uniform texture3D)
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0:25          'tid' ( in 3-component vector of uint)
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0:25          Constant:
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0:25            0 (const int)
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0:26      add second child into first child ( temp float)
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0:26        'f' ( temp float)
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0:26        textureFetch ( temp float)
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0:26          'i1DArray' (layout( binding=3) uniform texture1DArray)
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0:26          vector swizzle ( temp 2-component vector of uint)
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0:26            'tid' ( in 3-component vector of uint)
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0:26            Sequence
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0:26              Constant:
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0:26                0 (const int)
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0:26              Constant:
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0:26                1 (const int)
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0:26          Constant:
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0:26            0 (const int)
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0:27      add second child into first child ( temp float)
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0:27        'f' ( temp float)
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0:27        textureFetch ( temp float)
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0:27          'i2DArray' (layout( binding=4) uniform texture2DArray)
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0:27          'tid' ( in 3-component vector of uint)
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0:27          Constant:
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0:27            0 (const int)
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0:28      add second child into first child ( temp float)
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0:28        'f' ( temp float)
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0:28        Construct float ( temp float)
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0:?           textureFetch ( temp 4-component vector of float)
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0:28            'i2DMS' (layout( binding=5) uniform texture2DMS)
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0:28            Convert uint to int ( temp 2-component vector of int)
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0:28              vector swizzle ( temp 2-component vector of uint)
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0:28                'tid' ( in 3-component vector of uint)
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0:28                Sequence
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0:28                  Constant:
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0:28                    0 (const int)
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0:28                  Constant:
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0:28                    1 (const int)
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0:28            Constant:
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0:28              1 (const int)
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0:29      add second child into first child ( temp float)
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0:29        'f' ( temp float)
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0:29        Construct float ( temp float)
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0:?           textureFetch ( temp 4-component vector of float)
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0:29            'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
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0:29            Convert uint to int ( temp 3-component vector of int)
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0:29              'tid' ( in 3-component vector of uint)
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0:29            Constant:
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0:29              3 (const int)
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0:31      Sequence
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0:31        move second child to first child ( temp int)
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0:31          'i' ( temp int)
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0:31          Constant:
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0:31            0 (const int)
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0:32      add second child into first child ( temp int)
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0:32        'i' ( temp int)
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0:32        textureFetch ( temp int)
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0:32          'ii1D' (layout( binding=7) uniform itexture1D)
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0:32          direct index ( temp uint)
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0:32            'tid' ( in 3-component vector of uint)
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0:32            Constant:
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0:32              0 (const int)
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0:32          Constant:
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0:32            0 (const int)
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0:33      add second child into first child ( temp int)
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0:33        'i' ( temp int)
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0:33        textureFetch ( temp int)
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0:33          'ii2D' (layout( binding=8) uniform itexture2D)
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0:33          vector swizzle ( temp 2-component vector of uint)
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0:33            'tid' ( in 3-component vector of uint)
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0:33            Sequence
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0:33              Constant:
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0:33                0 (const int)
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0:33              Constant:
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0:33                1 (const int)
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0:33          Constant:
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0:33            0 (const int)
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0:34      add second child into first child ( temp int)
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0:34        'i' ( temp int)
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0:34        textureFetch ( temp int)
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0:34          'ii3D' (layout( binding=9) uniform itexture3D)
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0:34          'tid' ( in 3-component vector of uint)
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0:34          Constant:
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0:34            0 (const int)
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0:35      add second child into first child ( temp int)
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0:35        'i' ( temp int)
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0:35        textureFetch ( temp int)
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0:35          'ii1DArray' (layout( binding=10) uniform itexture1DArray)
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0:35          vector swizzle ( temp 2-component vector of uint)
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0:35            'tid' ( in 3-component vector of uint)
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0:35            Sequence
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0:35              Constant:
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0:35                0 (const int)
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0:35              Constant:
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0:35                1 (const int)
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0:35          Constant:
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0:35            0 (const int)
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0:36      add second child into first child ( temp int)
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0:36        'i' ( temp int)
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0:36        textureFetch ( temp int)
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0:36          'ii2DArray' (layout( binding=11) uniform itexture2DArray)
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0:36          'tid' ( in 3-component vector of uint)
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0:36          Constant:
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0:36            0 (const int)
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0:37      add second child into first child ( temp int)
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0:37        'i' ( temp int)
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0:37        Construct int ( temp int)
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0:?           textureFetch ( temp 4-component vector of int)
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0:37            'ii2DMS' (layout( binding=12) uniform itexture2DMS)
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0:37            Convert uint to int ( temp 2-component vector of int)
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0:37              vector swizzle ( temp 2-component vector of uint)
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0:37                'tid' ( in 3-component vector of uint)
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0:37                Sequence
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0:37                  Constant:
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0:37                    0 (const int)
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0:37                  Constant:
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0:37                    1 (const int)
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0:37            Constant:
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0:37              1 (const int)
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0:38      add second child into first child ( temp int)
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0:38        'i' ( temp int)
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0:38        Construct int ( temp int)
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0:?           textureFetch ( temp 4-component vector of int)
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0:38            'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
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0:38            Convert uint to int ( temp 3-component vector of int)
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0:38              'tid' ( in 3-component vector of uint)
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0:38            Constant:
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0:38              3 (const int)
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0:40      Sequence
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0:40        move second child to first child ( temp float)
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0:40          'storeTemp' ( temp float)
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0:40          add ( temp float)
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0:40            'f' ( temp float)
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0:40            Convert int to float ( temp float)
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0:40              'i' ( temp int)
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0:40        imageStore ( temp void)
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0:40          'OUT' (layout( binding=0 r32f) uniform image3D)
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0:40          'tid' ( in 3-component vector of uint)
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0:40          'storeTemp' ( temp float)
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0:40        'storeTemp' ( temp float)
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0:21  Function Definition: main( ( temp void)
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0:21    Function Parameters: 
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0:?     Sequence
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0:21      move second child to first child ( temp 3-component vector of uint)
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0:?         'tid' ( temp 3-component vector of uint)
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0:?         'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:21      Function Call: @main(vu3; ( temp void)
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0:?         'tid' ( temp 3-component vector of uint)
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0:?   Linker Objects
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0:?     'i1D' (layout( binding=0) uniform texture1D)
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0:?     'i2D' (layout( binding=1) uniform texture2D)
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0:?     'i3D' (layout( binding=2) uniform texture3D)
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0:?     'i1DArray' (layout( binding=3) uniform texture1DArray)
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0:?     'i2DArray' (layout( binding=4) uniform texture2DArray)
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0:?     'i2DMS' (layout( binding=5) uniform texture2DMS)
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0:?     'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
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0:?     'ii1D' (layout( binding=7) uniform itexture1D)
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0:?     'ii2D' (layout( binding=8) uniform itexture2D)
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0:?     'ii3D' (layout( binding=9) uniform itexture3D)
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0:?     'ii1DArray' (layout( binding=10) uniform itexture1DArray)
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0:?     'ii2DArray' (layout( binding=11) uniform itexture2DArray)
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0:?     'ii2DMS' (layout( binding=12) uniform itexture2DMS)
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0:?     'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
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0:?     'OUT' (layout( binding=0 r32f) uniform image3D)
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0:?     'tid' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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Shader version: 500
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local_size = (8, 8, 8)
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0:? Sequence
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0:21  Function Definition: @main(vu3; ( temp void)
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0:21    Function Parameters: 
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0:21      'tid' ( in 3-component vector of uint)
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0:?     Sequence
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0:22      Sequence
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0:22        move second child to first child ( temp float)
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0:22          'f' ( temp float)
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0:22          Constant:
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0:22            0.000000
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0:23      add second child into first child ( temp float)
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0:23        'f' ( temp float)
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0:23        textureFetch ( temp float)
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0:23          'i1D' (layout( binding=0) uniform texture1D)
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0:23          direct index ( temp uint)
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0:23            'tid' ( in 3-component vector of uint)
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0:23            Constant:
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0:23              0 (const int)
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0:23          Constant:
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0:23            0 (const int)
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0:24      add second child into first child ( temp float)
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0:24        'f' ( temp float)
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0:24        textureFetch ( temp float)
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0:24          'i2D' (layout( binding=1) uniform texture2D)
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0:24          vector swizzle ( temp 2-component vector of uint)
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0:24            'tid' ( in 3-component vector of uint)
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0:24            Sequence
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0:24              Constant:
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0:24                0 (const int)
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0:24              Constant:
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0:24                1 (const int)
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0:24          Constant:
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0:24            0 (const int)
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0:25      add second child into first child ( temp float)
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0:25        'f' ( temp float)
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0:25        textureFetch ( temp float)
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0:25          'i3D' (layout( binding=2) uniform texture3D)
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0:25          'tid' ( in 3-component vector of uint)
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0:25          Constant:
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0:25            0 (const int)
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0:26      add second child into first child ( temp float)
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0:26        'f' ( temp float)
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0:26        textureFetch ( temp float)
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0:26          'i1DArray' (layout( binding=3) uniform texture1DArray)
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0:26          vector swizzle ( temp 2-component vector of uint)
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0:26            'tid' ( in 3-component vector of uint)
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0:26            Sequence
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0:26              Constant:
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0:26                0 (const int)
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0:26              Constant:
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0:26                1 (const int)
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0:26          Constant:
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0:26            0 (const int)
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0:27      add second child into first child ( temp float)
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0:27        'f' ( temp float)
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0:27        textureFetch ( temp float)
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0:27          'i2DArray' (layout( binding=4) uniform texture2DArray)
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0:27          'tid' ( in 3-component vector of uint)
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0:27          Constant:
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0:27            0 (const int)
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0:28      add second child into first child ( temp float)
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0:28        'f' ( temp float)
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0:28        Construct float ( temp float)
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0:?           textureFetch ( temp 4-component vector of float)
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0:28            'i2DMS' (layout( binding=5) uniform texture2DMS)
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0:28            Convert uint to int ( temp 2-component vector of int)
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0:28              vector swizzle ( temp 2-component vector of uint)
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0:28                'tid' ( in 3-component vector of uint)
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0:28                Sequence
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0:28                  Constant:
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0:28                    0 (const int)
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0:28                  Constant:
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0:28                    1 (const int)
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0:28            Constant:
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0:28              1 (const int)
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0:29      add second child into first child ( temp float)
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0:29        'f' ( temp float)
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0:29        Construct float ( temp float)
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0:?           textureFetch ( temp 4-component vector of float)
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0:29            'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
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0:29            Convert uint to int ( temp 3-component vector of int)
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0:29              'tid' ( in 3-component vector of uint)
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0:29            Constant:
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0:29              3 (const int)
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0:31      Sequence
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0:31        move second child to first child ( temp int)
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0:31          'i' ( temp int)
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0:31          Constant:
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0:31            0 (const int)
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0:32      add second child into first child ( temp int)
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0:32        'i' ( temp int)
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0:32        textureFetch ( temp int)
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0:32          'ii1D' (layout( binding=7) uniform itexture1D)
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0:32          direct index ( temp uint)
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0:32            'tid' ( in 3-component vector of uint)
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0:32            Constant:
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0:32              0 (const int)
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						|
0:32          Constant:
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0:32            0 (const int)
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0:33      add second child into first child ( temp int)
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0:33        'i' ( temp int)
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0:33        textureFetch ( temp int)
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0:33          'ii2D' (layout( binding=8) uniform itexture2D)
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0:33          vector swizzle ( temp 2-component vector of uint)
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0:33            'tid' ( in 3-component vector of uint)
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0:33            Sequence
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0:33              Constant:
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0:33                0 (const int)
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0:33              Constant:
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0:33                1 (const int)
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0:33          Constant:
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0:33            0 (const int)
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0:34      add second child into first child ( temp int)
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0:34        'i' ( temp int)
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0:34        textureFetch ( temp int)
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0:34          'ii3D' (layout( binding=9) uniform itexture3D)
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0:34          'tid' ( in 3-component vector of uint)
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0:34          Constant:
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0:34            0 (const int)
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0:35      add second child into first child ( temp int)
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0:35        'i' ( temp int)
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0:35        textureFetch ( temp int)
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0:35          'ii1DArray' (layout( binding=10) uniform itexture1DArray)
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0:35          vector swizzle ( temp 2-component vector of uint)
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0:35            'tid' ( in 3-component vector of uint)
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0:35            Sequence
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0:35              Constant:
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0:35                0 (const int)
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0:35              Constant:
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0:35                1 (const int)
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0:35          Constant:
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0:35            0 (const int)
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0:36      add second child into first child ( temp int)
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0:36        'i' ( temp int)
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0:36        textureFetch ( temp int)
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0:36          'ii2DArray' (layout( binding=11) uniform itexture2DArray)
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0:36          'tid' ( in 3-component vector of uint)
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0:36          Constant:
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0:36            0 (const int)
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0:37      add second child into first child ( temp int)
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0:37        'i' ( temp int)
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0:37        Construct int ( temp int)
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0:?           textureFetch ( temp 4-component vector of int)
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0:37            'ii2DMS' (layout( binding=12) uniform itexture2DMS)
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0:37            Convert uint to int ( temp 2-component vector of int)
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0:37              vector swizzle ( temp 2-component vector of uint)
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0:37                'tid' ( in 3-component vector of uint)
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0:37                Sequence
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0:37                  Constant:
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0:37                    0 (const int)
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0:37                  Constant:
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0:37                    1 (const int)
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0:37            Constant:
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0:37              1 (const int)
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0:38      add second child into first child ( temp int)
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0:38        'i' ( temp int)
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0:38        Construct int ( temp int)
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0:?           textureFetch ( temp 4-component vector of int)
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0:38            'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
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0:38            Convert uint to int ( temp 3-component vector of int)
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0:38              'tid' ( in 3-component vector of uint)
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0:38            Constant:
 | 
						|
0:38              3 (const int)
 | 
						|
0:40      Sequence
 | 
						|
0:40        move second child to first child ( temp float)
 | 
						|
0:40          'storeTemp' ( temp float)
 | 
						|
0:40          add ( temp float)
 | 
						|
0:40            'f' ( temp float)
 | 
						|
0:40            Convert int to float ( temp float)
 | 
						|
0:40              'i' ( temp int)
 | 
						|
0:40        imageStore ( temp void)
 | 
						|
0:40          'OUT' (layout( binding=0 r32f) uniform image3D)
 | 
						|
0:40          'tid' ( in 3-component vector of uint)
 | 
						|
0:40          'storeTemp' ( temp float)
 | 
						|
0:40        'storeTemp' ( temp float)
 | 
						|
0:21  Function Definition: main( ( temp void)
 | 
						|
0:21    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:21      move second child to first child ( temp 3-component vector of uint)
 | 
						|
0:?         'tid' ( temp 3-component vector of uint)
 | 
						|
0:?         'tid' ( in 3-component vector of uint GlobalInvocationID)
 | 
						|
0:21      Function Call: @main(vu3; ( temp void)
 | 
						|
0:?         'tid' ( temp 3-component vector of uint)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'i1D' (layout( binding=0) uniform texture1D)
 | 
						|
0:?     'i2D' (layout( binding=1) uniform texture2D)
 | 
						|
0:?     'i3D' (layout( binding=2) uniform texture3D)
 | 
						|
0:?     'i1DArray' (layout( binding=3) uniform texture1DArray)
 | 
						|
0:?     'i2DArray' (layout( binding=4) uniform texture2DArray)
 | 
						|
0:?     'i2DMS' (layout( binding=5) uniform texture2DMS)
 | 
						|
0:?     'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
 | 
						|
0:?     'ii1D' (layout( binding=7) uniform itexture1D)
 | 
						|
0:?     'ii2D' (layout( binding=8) uniform itexture2D)
 | 
						|
0:?     'ii3D' (layout( binding=9) uniform itexture3D)
 | 
						|
0:?     'ii1DArray' (layout( binding=10) uniform itexture1DArray)
 | 
						|
0:?     'ii2DArray' (layout( binding=11) uniform itexture2DArray)
 | 
						|
0:?     'ii2DMS' (layout( binding=12) uniform itexture2DMS)
 | 
						|
0:?     'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
 | 
						|
0:?     'OUT' (layout( binding=0 r32f) uniform image3D)
 | 
						|
0:?     'tid' ( in 3-component vector of uint GlobalInvocationID)
 | 
						|
 | 
						|
// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 186
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint GLCompute 4  "main" 181
 | 
						|
                              ExecutionMode 4 LocalSize 8 8 8
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						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 11  "@main(vu3;"
 | 
						|
                              Name 10  "tid"
 | 
						|
                              Name 15  "f"
 | 
						|
                              Name 19  "i1D"
 | 
						|
                              Name 34  "i2D"
 | 
						|
                              Name 45  "i3D"
 | 
						|
                              Name 54  "i1DArray"
 | 
						|
                              Name 64  "i2DArray"
 | 
						|
                              Name 73  "i2DMS"
 | 
						|
                              Name 86  "i2DMSArray"
 | 
						|
                              Name 97  "i"
 | 
						|
                              Name 100  "ii1D"
 | 
						|
                              Name 111  "ii2D"
 | 
						|
                              Name 121  "ii3D"
 | 
						|
                              Name 130  "ii1DArray"
 | 
						|
                              Name 140  "ii2DArray"
 | 
						|
                              Name 149  "ii2DMS"
 | 
						|
                              Name 160  "ii2DMSArray"
 | 
						|
                              Name 168  "storeTemp"
 | 
						|
                              Name 175  "OUT"
 | 
						|
                              Name 179  "tid"
 | 
						|
                              Name 181  "tid"
 | 
						|
                              Name 183  "param"
 | 
						|
                              Decorate 19(i1D) DescriptorSet 0
 | 
						|
                              Decorate 19(i1D) Binding 0
 | 
						|
                              Decorate 34(i2D) DescriptorSet 0
 | 
						|
                              Decorate 34(i2D) Binding 1
 | 
						|
                              Decorate 45(i3D) DescriptorSet 0
 | 
						|
                              Decorate 45(i3D) Binding 2
 | 
						|
                              Decorate 54(i1DArray) DescriptorSet 0
 | 
						|
                              Decorate 54(i1DArray) Binding 3
 | 
						|
                              Decorate 64(i2DArray) DescriptorSet 0
 | 
						|
                              Decorate 64(i2DArray) Binding 4
 | 
						|
                              Decorate 73(i2DMS) DescriptorSet 0
 | 
						|
                              Decorate 73(i2DMS) Binding 5
 | 
						|
                              Decorate 86(i2DMSArray) DescriptorSet 0
 | 
						|
                              Decorate 86(i2DMSArray) Binding 6
 | 
						|
                              Decorate 100(ii1D) DescriptorSet 0
 | 
						|
                              Decorate 100(ii1D) Binding 7
 | 
						|
                              Decorate 111(ii2D) DescriptorSet 0
 | 
						|
                              Decorate 111(ii2D) Binding 8
 | 
						|
                              Decorate 121(ii3D) DescriptorSet 0
 | 
						|
                              Decorate 121(ii3D) Binding 9
 | 
						|
                              Decorate 130(ii1DArray) DescriptorSet 0
 | 
						|
                              Decorate 130(ii1DArray) Binding 10
 | 
						|
                              Decorate 140(ii2DArray) DescriptorSet 0
 | 
						|
                              Decorate 140(ii2DArray) Binding 11
 | 
						|
                              Decorate 149(ii2DMS) DescriptorSet 0
 | 
						|
                              Decorate 149(ii2DMS) Binding 12
 | 
						|
                              Decorate 160(ii2DMSArray) DescriptorSet 0
 | 
						|
                              Decorate 160(ii2DMSArray) Binding 13
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						|
                              Decorate 175(OUT) DescriptorSet 0
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						|
                              Decorate 175(OUT) Binding 0
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						|
                              Decorate 181(tid) BuiltIn GlobalInvocationId
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeInt 32 0
 | 
						|
               7:             TypeVector 6(int) 3
 | 
						|
               8:             TypePointer Function 7(ivec3)
 | 
						|
               9:             TypeFunction 2 8(ptr)
 | 
						|
              13:             TypeFloat 32
 | 
						|
              14:             TypePointer Function 13(float)
 | 
						|
              16:   13(float) Constant 0
 | 
						|
              17:             TypeImage 13(float) 1D sampled format:Unknown
 | 
						|
              18:             TypePointer UniformConstant 17
 | 
						|
         19(i1D):     18(ptr) Variable UniformConstant
 | 
						|
              21:      6(int) Constant 0
 | 
						|
              22:             TypePointer Function 6(int)
 | 
						|
              25:             TypeInt 32 1
 | 
						|
              26:     25(int) Constant 0
 | 
						|
              27:             TypeVector 13(float) 4
 | 
						|
              32:             TypeImage 13(float) 2D sampled format:Unknown
 | 
						|
              33:             TypePointer UniformConstant 32
 | 
						|
         34(i2D):     33(ptr) Variable UniformConstant
 | 
						|
              36:             TypeVector 6(int) 2
 | 
						|
              43:             TypeImage 13(float) 3D sampled format:Unknown
 | 
						|
              44:             TypePointer UniformConstant 43
 | 
						|
         45(i3D):     44(ptr) Variable UniformConstant
 | 
						|
              52:             TypeImage 13(float) 1D array sampled format:Unknown
 | 
						|
              53:             TypePointer UniformConstant 52
 | 
						|
    54(i1DArray):     53(ptr) Variable UniformConstant
 | 
						|
              62:             TypeImage 13(float) 2D array sampled format:Unknown
 | 
						|
              63:             TypePointer UniformConstant 62
 | 
						|
    64(i2DArray):     63(ptr) Variable UniformConstant
 | 
						|
              71:             TypeImage 13(float) 2D multi-sampled sampled format:Unknown
 | 
						|
              72:             TypePointer UniformConstant 71
 | 
						|
       73(i2DMS):     72(ptr) Variable UniformConstant
 | 
						|
              77:             TypeVector 25(int) 2
 | 
						|
              79:     25(int) Constant 1
 | 
						|
              84:             TypeImage 13(float) 2D array multi-sampled sampled format:Unknown
 | 
						|
              85:             TypePointer UniformConstant 84
 | 
						|
  86(i2DMSArray):     85(ptr) Variable UniformConstant
 | 
						|
              89:             TypeVector 25(int) 3
 | 
						|
              91:     25(int) Constant 3
 | 
						|
              96:             TypePointer Function 25(int)
 | 
						|
              98:             TypeImage 25(int) 1D sampled format:Unknown
 | 
						|
              99:             TypePointer UniformConstant 98
 | 
						|
       100(ii1D):     99(ptr) Variable UniformConstant
 | 
						|
             104:             TypeVector 25(int) 4
 | 
						|
             109:             TypeImage 25(int) 2D sampled format:Unknown
 | 
						|
             110:             TypePointer UniformConstant 109
 | 
						|
       111(ii2D):    110(ptr) Variable UniformConstant
 | 
						|
             119:             TypeImage 25(int) 3D sampled format:Unknown
 | 
						|
             120:             TypePointer UniformConstant 119
 | 
						|
       121(ii3D):    120(ptr) Variable UniformConstant
 | 
						|
             128:             TypeImage 25(int) 1D array sampled format:Unknown
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						|
             129:             TypePointer UniformConstant 128
 | 
						|
  130(ii1DArray):    129(ptr) Variable UniformConstant
 | 
						|
             138:             TypeImage 25(int) 2D array sampled format:Unknown
 | 
						|
             139:             TypePointer UniformConstant 138
 | 
						|
  140(ii2DArray):    139(ptr) Variable UniformConstant
 | 
						|
             147:             TypeImage 25(int) 2D multi-sampled sampled format:Unknown
 | 
						|
             148:             TypePointer UniformConstant 147
 | 
						|
     149(ii2DMS):    148(ptr) Variable UniformConstant
 | 
						|
             158:             TypeImage 25(int) 2D array multi-sampled sampled format:Unknown
 | 
						|
             159:             TypePointer UniformConstant 158
 | 
						|
160(ii2DMSArray):    159(ptr) Variable UniformConstant
 | 
						|
             173:             TypeImage 13(float) 3D nonsampled format:R32f
 | 
						|
             174:             TypePointer UniformConstant 173
 | 
						|
        175(OUT):    174(ptr) Variable UniformConstant
 | 
						|
             180:             TypePointer Input 7(ivec3)
 | 
						|
        181(tid):    180(ptr) Variable Input
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						|
         4(main):           2 Function None 3
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						|
               5:             Label
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						|
        179(tid):      8(ptr) Variable Function
 | 
						|
      183(param):      8(ptr) Variable Function
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						|
             182:    7(ivec3) Load 181(tid)
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						|
                              Store 179(tid) 182
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						|
             184:    7(ivec3) Load 179(tid)
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						|
                              Store 183(param) 184
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						|
             185:           2 FunctionCall 11(@main(vu3;) 183(param)
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                              Return
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                              FunctionEnd
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						|
  11(@main(vu3;):           2 Function None 9
 | 
						|
         10(tid):      8(ptr) FunctionParameter
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						|
              12:             Label
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						|
           15(f):     14(ptr) Variable Function
 | 
						|
           97(i):     96(ptr) Variable Function
 | 
						|
  168(storeTemp):     14(ptr) Variable Function
 | 
						|
                              Store 15(f) 16
 | 
						|
              20:          17 Load 19(i1D)
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						|
              23:     22(ptr) AccessChain 10(tid) 21
 | 
						|
              24:      6(int) Load 23
 | 
						|
              28:   27(fvec4) ImageFetch 20 24 Lod 26
 | 
						|
              29:   13(float) CompositeExtract 28 0
 | 
						|
              30:   13(float) Load 15(f)
 | 
						|
              31:   13(float) FAdd 30 29
 | 
						|
                              Store 15(f) 31
 | 
						|
              35:          32 Load 34(i2D)
 | 
						|
              37:    7(ivec3) Load 10(tid)
 | 
						|
              38:   36(ivec2) VectorShuffle 37 37 0 1
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						|
              39:   27(fvec4) ImageFetch 35 38 Lod 26
 | 
						|
              40:   13(float) CompositeExtract 39 0
 | 
						|
              41:   13(float) Load 15(f)
 | 
						|
              42:   13(float) FAdd 41 40
 | 
						|
                              Store 15(f) 42
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						|
              46:          43 Load 45(i3D)
 | 
						|
              47:    7(ivec3) Load 10(tid)
 | 
						|
              48:   27(fvec4) ImageFetch 46 47 Lod 26
 | 
						|
              49:   13(float) CompositeExtract 48 0
 | 
						|
              50:   13(float) Load 15(f)
 | 
						|
              51:   13(float) FAdd 50 49
 | 
						|
                              Store 15(f) 51
 | 
						|
              55:          52 Load 54(i1DArray)
 | 
						|
              56:    7(ivec3) Load 10(tid)
 | 
						|
              57:   36(ivec2) VectorShuffle 56 56 0 1
 | 
						|
              58:   27(fvec4) ImageFetch 55 57 Lod 26
 | 
						|
              59:   13(float) CompositeExtract 58 0
 | 
						|
              60:   13(float) Load 15(f)
 | 
						|
              61:   13(float) FAdd 60 59
 | 
						|
                              Store 15(f) 61
 | 
						|
              65:          62 Load 64(i2DArray)
 | 
						|
              66:    7(ivec3) Load 10(tid)
 | 
						|
              67:   27(fvec4) ImageFetch 65 66 Lod 26
 | 
						|
              68:   13(float) CompositeExtract 67 0
 | 
						|
              69:   13(float) Load 15(f)
 | 
						|
              70:   13(float) FAdd 69 68
 | 
						|
                              Store 15(f) 70
 | 
						|
              74:          71 Load 73(i2DMS)
 | 
						|
              75:    7(ivec3) Load 10(tid)
 | 
						|
              76:   36(ivec2) VectorShuffle 75 75 0 1
 | 
						|
              78:   77(ivec2) Bitcast 76
 | 
						|
              80:   27(fvec4) ImageFetch 74 78 Sample 79
 | 
						|
              81:   13(float) CompositeExtract 80 0
 | 
						|
              82:   13(float) Load 15(f)
 | 
						|
              83:   13(float) FAdd 82 81
 | 
						|
                              Store 15(f) 83
 | 
						|
              87:          84 Load 86(i2DMSArray)
 | 
						|
              88:    7(ivec3) Load 10(tid)
 | 
						|
              90:   89(ivec3) Bitcast 88
 | 
						|
              92:   27(fvec4) ImageFetch 87 90 Sample 91
 | 
						|
              93:   13(float) CompositeExtract 92 0
 | 
						|
              94:   13(float) Load 15(f)
 | 
						|
              95:   13(float) FAdd 94 93
 | 
						|
                              Store 15(f) 95
 | 
						|
                              Store 97(i) 26
 | 
						|
             101:          98 Load 100(ii1D)
 | 
						|
             102:     22(ptr) AccessChain 10(tid) 21
 | 
						|
             103:      6(int) Load 102
 | 
						|
             105:  104(ivec4) ImageFetch 101 103 Lod 26
 | 
						|
             106:     25(int) CompositeExtract 105 0
 | 
						|
             107:     25(int) Load 97(i)
 | 
						|
             108:     25(int) IAdd 107 106
 | 
						|
                              Store 97(i) 108
 | 
						|
             112:         109 Load 111(ii2D)
 | 
						|
             113:    7(ivec3) Load 10(tid)
 | 
						|
             114:   36(ivec2) VectorShuffle 113 113 0 1
 | 
						|
             115:  104(ivec4) ImageFetch 112 114 Lod 26
 | 
						|
             116:     25(int) CompositeExtract 115 0
 | 
						|
             117:     25(int) Load 97(i)
 | 
						|
             118:     25(int) IAdd 117 116
 | 
						|
                              Store 97(i) 118
 | 
						|
             122:         119 Load 121(ii3D)
 | 
						|
             123:    7(ivec3) Load 10(tid)
 | 
						|
             124:  104(ivec4) ImageFetch 122 123 Lod 26
 | 
						|
             125:     25(int) CompositeExtract 124 0
 | 
						|
             126:     25(int) Load 97(i)
 | 
						|
             127:     25(int) IAdd 126 125
 | 
						|
                              Store 97(i) 127
 | 
						|
             131:         128 Load 130(ii1DArray)
 | 
						|
             132:    7(ivec3) Load 10(tid)
 | 
						|
             133:   36(ivec2) VectorShuffle 132 132 0 1
 | 
						|
             134:  104(ivec4) ImageFetch 131 133 Lod 26
 | 
						|
             135:     25(int) CompositeExtract 134 0
 | 
						|
             136:     25(int) Load 97(i)
 | 
						|
             137:     25(int) IAdd 136 135
 | 
						|
                              Store 97(i) 137
 | 
						|
             141:         138 Load 140(ii2DArray)
 | 
						|
             142:    7(ivec3) Load 10(tid)
 | 
						|
             143:  104(ivec4) ImageFetch 141 142 Lod 26
 | 
						|
             144:     25(int) CompositeExtract 143 0
 | 
						|
             145:     25(int) Load 97(i)
 | 
						|
             146:     25(int) IAdd 145 144
 | 
						|
                              Store 97(i) 146
 | 
						|
             150:         147 Load 149(ii2DMS)
 | 
						|
             151:    7(ivec3) Load 10(tid)
 | 
						|
             152:   36(ivec2) VectorShuffle 151 151 0 1
 | 
						|
             153:   77(ivec2) Bitcast 152
 | 
						|
             154:  104(ivec4) ImageFetch 150 153 Sample 79
 | 
						|
             155:     25(int) CompositeExtract 154 0
 | 
						|
             156:     25(int) Load 97(i)
 | 
						|
             157:     25(int) IAdd 156 155
 | 
						|
                              Store 97(i) 157
 | 
						|
             161:         158 Load 160(ii2DMSArray)
 | 
						|
             162:    7(ivec3) Load 10(tid)
 | 
						|
             163:   89(ivec3) Bitcast 162
 | 
						|
             164:  104(ivec4) ImageFetch 161 163 Sample 91
 | 
						|
             165:     25(int) CompositeExtract 164 0
 | 
						|
             166:     25(int) Load 97(i)
 | 
						|
             167:     25(int) IAdd 166 165
 | 
						|
                              Store 97(i) 167
 | 
						|
             169:   13(float) Load 15(f)
 | 
						|
             170:     25(int) Load 97(i)
 | 
						|
             171:   13(float) ConvertSToF 170
 | 
						|
             172:   13(float) FAdd 169 171
 | 
						|
                              Store 168(storeTemp) 172
 | 
						|
             176:         173 Load 175(OUT)
 | 
						|
             177:    7(ivec3) Load 10(tid)
 | 
						|
             178:   13(float) Load 168(storeTemp)
 | 
						|
                              ImageWrite 176 177 178
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 |