340 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			340 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.int.dot.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1  Function Definition: @main( ( temp 4-component vector of float)
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0:1    Function Parameters: 
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0:?     Sequence
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0:2      Sequence
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0:2        move second child to first child ( temp int)
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0:2          'i' ( temp int)
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0:2          Constant:
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0:2            1 (const int)
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0:3      Sequence
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0:3        move second child to first child ( temp 1-component vector of int)
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0:3          'i2' ( temp 1-component vector of int)
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0:3          Constant:
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0:3            2 (const int)
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0:4      Sequence
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0:4        move second child to first child ( temp 2-component vector of int)
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0:4          'i3' ( temp 2-component vector of int)
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0:4          Constant:
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0:4            3 (const int)
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0:4            3 (const int)
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0:5      Sequence
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0:5        move second child to first child ( temp 3-component vector of int)
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0:5          'i4' ( temp 3-component vector of int)
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0:5          Constant:
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0:5            4 (const int)
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0:5            4 (const int)
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0:5            4 (const int)
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0:6      Sequence
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0:6        move second child to first child ( temp 4-component vector of int)
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0:6          'i5' ( temp 4-component vector of int)
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0:6          Constant:
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0:6            5 (const int)
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0:6            5 (const int)
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0:6            5 (const int)
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0:6            5 (const int)
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0:8      move second child to first child ( temp int)
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0:8        'i' ( temp int)
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0:8        dot-product ( temp int)
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0:8          'i' ( temp int)
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0:8          'i' ( temp int)
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0:9      move second child to first child ( temp 1-component vector of int)
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0:9        'i2' ( temp 1-component vector of int)
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0:9        Construct int ( temp 1-component vector of int)
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0:9          dot-product ( temp int)
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0:9            Construct int ( in int)
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0:9              'i2' ( temp 1-component vector of int)
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0:9            Construct int ( in int)
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0:9              'i2' ( temp 1-component vector of int)
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0:10      move second child to first child ( temp 2-component vector of int)
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0:10        'i3' ( temp 2-component vector of int)
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0:10        Construct ivec2 ( temp 2-component vector of int)
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0:10          dot-product ( temp int)
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0:10            'i3' ( temp 2-component vector of int)
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0:10            'i3' ( temp 2-component vector of int)
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0:11      move second child to first child ( temp 3-component vector of int)
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0:11        'i4' ( temp 3-component vector of int)
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0:11        Construct ivec3 ( temp 3-component vector of int)
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0:11          dot-product ( temp int)
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0:11            'i4' ( temp 3-component vector of int)
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0:11            'i4' ( temp 3-component vector of int)
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0:12      move second child to first child ( temp 4-component vector of int)
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0:12        'i5' ( temp 4-component vector of int)
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0:12        Construct ivec4 ( temp 4-component vector of int)
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0:12          dot-product ( temp int)
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0:12            'i5' ( temp 4-component vector of int)
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0:12            'i5' ( temp 4-component vector of int)
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0:13      Branch: Return with expression
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0:13        Convert int to float ( temp 4-component vector of float)
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0:13          add ( temp 4-component vector of int)
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0:13            add ( temp 4-component vector of int)
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0:13              add ( temp 4-component vector of int)
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0:13                add ( temp 4-component vector of int)
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0:13                  'i' ( temp int)
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0:13                  Construct ivec4 ( temp 4-component vector of int)
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0:13                    Construct int ( temp int)
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0:13                      'i2' ( temp 1-component vector of int)
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0:13                vector swizzle ( temp 4-component vector of int)
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0:13                  'i3' ( temp 2-component vector of int)
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0:13                  Sequence
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0:13                    Constant:
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0:13                      0 (const int)
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0:13                    Constant:
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0:13                      1 (const int)
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0:13                    Constant:
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0:13                      0 (const int)
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0:13                    Constant:
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0:13                      1 (const int)
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0:13              vector swizzle ( temp 4-component vector of int)
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0:13                'i4' ( temp 3-component vector of int)
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0:13                Sequence
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0:13                  Constant:
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0:13                    0 (const int)
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0:13                  Constant:
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0:13                    1 (const int)
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0:13                  Constant:
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0:13                    2 (const int)
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0:13                  Constant:
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0:13                    0 (const int)
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0:13            'i5' ( temp 4-component vector of int)
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0:1  Function Definition: main( ( temp void)
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0:1    Function Parameters: 
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0:?     Sequence
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0:1      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:1        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1  Function Definition: @main( ( temp 4-component vector of float)
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0:1    Function Parameters: 
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0:?     Sequence
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0:2      Sequence
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0:2        move second child to first child ( temp int)
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0:2          'i' ( temp int)
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0:2          Constant:
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0:2            1 (const int)
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0:3      Sequence
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0:3        move second child to first child ( temp 1-component vector of int)
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0:3          'i2' ( temp 1-component vector of int)
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0:3          Constant:
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0:3            2 (const int)
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0:4      Sequence
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0:4        move second child to first child ( temp 2-component vector of int)
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0:4          'i3' ( temp 2-component vector of int)
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0:4          Constant:
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0:4            3 (const int)
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0:4            3 (const int)
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0:5      Sequence
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0:5        move second child to first child ( temp 3-component vector of int)
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0:5          'i4' ( temp 3-component vector of int)
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0:5          Constant:
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0:5            4 (const int)
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0:5            4 (const int)
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0:5            4 (const int)
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0:6      Sequence
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0:6        move second child to first child ( temp 4-component vector of int)
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0:6          'i5' ( temp 4-component vector of int)
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0:6          Constant:
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0:6            5 (const int)
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0:6            5 (const int)
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0:6            5 (const int)
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0:6            5 (const int)
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0:8      move second child to first child ( temp int)
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0:8        'i' ( temp int)
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0:8        dot-product ( temp int)
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0:8          'i' ( temp int)
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0:8          'i' ( temp int)
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0:9      move second child to first child ( temp 1-component vector of int)
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0:9        'i2' ( temp 1-component vector of int)
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0:9        Construct int ( temp 1-component vector of int)
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0:9          dot-product ( temp int)
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0:9            Construct int ( in int)
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0:9              'i2' ( temp 1-component vector of int)
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0:9            Construct int ( in int)
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0:9              'i2' ( temp 1-component vector of int)
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0:10      move second child to first child ( temp 2-component vector of int)
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0:10        'i3' ( temp 2-component vector of int)
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0:10        Construct ivec2 ( temp 2-component vector of int)
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0:10          dot-product ( temp int)
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0:10            'i3' ( temp 2-component vector of int)
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0:10            'i3' ( temp 2-component vector of int)
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0:11      move second child to first child ( temp 3-component vector of int)
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0:11        'i4' ( temp 3-component vector of int)
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0:11        Construct ivec3 ( temp 3-component vector of int)
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0:11          dot-product ( temp int)
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0:11            'i4' ( temp 3-component vector of int)
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0:11            'i4' ( temp 3-component vector of int)
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0:12      move second child to first child ( temp 4-component vector of int)
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0:12        'i5' ( temp 4-component vector of int)
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0:12        Construct ivec4 ( temp 4-component vector of int)
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0:12          dot-product ( temp int)
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0:12            'i5' ( temp 4-component vector of int)
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0:12            'i5' ( temp 4-component vector of int)
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0:13      Branch: Return with expression
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0:13        Convert int to float ( temp 4-component vector of float)
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0:13          add ( temp 4-component vector of int)
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0:13            add ( temp 4-component vector of int)
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0:13              add ( temp 4-component vector of int)
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0:13                add ( temp 4-component vector of int)
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0:13                  'i' ( temp int)
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0:13                  Construct ivec4 ( temp 4-component vector of int)
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0:13                    Construct int ( temp int)
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0:13                      'i2' ( temp 1-component vector of int)
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0:13                vector swizzle ( temp 4-component vector of int)
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0:13                  'i3' ( temp 2-component vector of int)
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0:13                  Sequence
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0:13                    Constant:
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0:13                      0 (const int)
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0:13                    Constant:
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0:13                      1 (const int)
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0:13                    Constant:
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0:13                      0 (const int)
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0:13                    Constant:
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0:13                      1 (const int)
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0:13              vector swizzle ( temp 4-component vector of int)
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0:13                'i4' ( temp 3-component vector of int)
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0:13                Sequence
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0:13                  Constant:
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0:13                    0 (const int)
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0:13                  Constant:
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0:13                    1 (const int)
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0:13                  Constant:
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0:13                    2 (const int)
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0:13                  Constant:
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0:13                    0 (const int)
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0:13            'i5' ( temp 4-component vector of int)
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0:1  Function Definition: main( ( temp void)
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0:1    Function Parameters: 
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0:?     Sequence
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0:1      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:1        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10300
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// Generated by (magic number): 8000a
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// Id's are bound by 84
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 82
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 13  "i"
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                              Name 15  "i2"
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                              Name 19  "i3"
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                              Name 24  "i4"
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                              Name 29  "i5"
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                              Name 82  "@entryPointOutput"
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                              Decorate 82(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeInt 32 1
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              12:             TypePointer Function 11(int)
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              14:     11(int) Constant 1
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              16:     11(int) Constant 2
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              17:             TypeVector 11(int) 2
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              18:             TypePointer Function 17(ivec2)
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              20:     11(int) Constant 3
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              21:   17(ivec2) ConstantComposite 20 20
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              22:             TypeVector 11(int) 3
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              23:             TypePointer Function 22(ivec3)
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              25:     11(int) Constant 4
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              26:   22(ivec3) ConstantComposite 25 25 25
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              27:             TypeVector 11(int) 4
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              28:             TypePointer Function 27(ivec4)
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              30:     11(int) Constant 5
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              31:   27(ivec4) ConstantComposite 30 30 30 30
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              81:             TypePointer Output 7(fvec4)
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82(@entryPointOutput):     81(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              83:    7(fvec4) FunctionCall 9(@main()
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                              Store 82(@entryPointOutput) 83
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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           13(i):     12(ptr) Variable Function
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          15(i2):     12(ptr) Variable Function
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          19(i3):     18(ptr) Variable Function
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          24(i4):     23(ptr) Variable Function
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          29(i5):     28(ptr) Variable Function
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                              Store 13(i) 14
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                              Store 15(i2) 16
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                              Store 19(i3) 21
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                              Store 24(i4) 26
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                              Store 29(i5) 31
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              32:     11(int) Load 13(i)
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              33:     11(int) Load 13(i)
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              34:     11(int) IMul 32 33
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                              Store 13(i) 34
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              35:     11(int) Load 15(i2)
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              36:     11(int) Load 15(i2)
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              37:     11(int) IMul 35 36
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                              Store 15(i2) 37
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              38:   17(ivec2) Load 19(i3)
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              39:   17(ivec2) Load 19(i3)
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              40:   17(ivec2) IMul 38 39
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              41:     11(int) CompositeExtract 40 0
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              42:     11(int) CompositeExtract 40 1
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              43:     11(int) IAdd 41 42
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              44:   17(ivec2) CompositeConstruct 43 43
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                              Store 19(i3) 44
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              45:   22(ivec3) Load 24(i4)
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              46:   22(ivec3) Load 24(i4)
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              47:   22(ivec3) IMul 45 46
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              48:     11(int) CompositeExtract 47 0
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              49:     11(int) CompositeExtract 47 1
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              50:     11(int) IAdd 48 49
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              51:     11(int) CompositeExtract 47 2
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              52:     11(int) IAdd 50 51
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              53:   22(ivec3) CompositeConstruct 52 52 52
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                              Store 24(i4) 53
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              54:   27(ivec4) Load 29(i5)
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              55:   27(ivec4) Load 29(i5)
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              56:   27(ivec4) IMul 54 55
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              57:     11(int) CompositeExtract 56 0
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              58:     11(int) CompositeExtract 56 1
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              59:     11(int) IAdd 57 58
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              60:     11(int) CompositeExtract 56 2
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              61:     11(int) IAdd 59 60
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              62:     11(int) CompositeExtract 56 3
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              63:     11(int) IAdd 61 62
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              64:   27(ivec4) CompositeConstruct 63 63 63 63
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                              Store 29(i5) 64
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              65:     11(int) Load 13(i)
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              66:     11(int) Load 15(i2)
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              67:   27(ivec4) CompositeConstruct 66 66 66 66
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              68:   27(ivec4) CompositeConstruct 65 65 65 65
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              69:   27(ivec4) IAdd 68 67
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              70:   17(ivec2) Load 19(i3)
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              71:   27(ivec4) VectorShuffle 70 70 0 1 0 1
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              72:   27(ivec4) IAdd 69 71
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              73:   22(ivec3) Load 24(i4)
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              74:   27(ivec4) VectorShuffle 73 73 0 1 2 0
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              75:   27(ivec4) IAdd 72 74
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              76:   27(ivec4) Load 29(i5)
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              77:   27(ivec4) IAdd 75 76
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              78:    7(fvec4) ConvertSToF 77
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                              ReturnValue 78
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                              FunctionEnd
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