189 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.matpack-1.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23  Function Definition: @main( ( temp 4-component vector of float)
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0:23    Function Parameters: 
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0:?     Sequence
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0:25      Branch: Return with expression
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0:24        add ( temp 4-component vector of float)
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0:24          vector-times-matrix ( temp 4-component vector of float)
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0:24            vec1: direct index for structure ( temp 4-component vector of float)
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0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
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0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24                Constant:
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0:24                  0 (const uint)
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0:24              Constant:
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0:24                2 (const int)
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0:24            mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
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0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24                Constant:
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0:24                  0 (const uint)
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0:24              Constant:
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0:24                0 (const int)
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0:25          vector-times-matrix ( temp 4-component vector of float)
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0:25            vec1: direct index for structure ( temp 4-component vector of float)
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0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
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0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25                Constant:
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0:25                  1 (const uint)
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0:25              Constant:
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0:25                1 (const int)
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0:25            mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
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0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25                Constant:
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0:25                  1 (const uint)
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0:25              Constant:
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0:25                0 (const int)
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0:23  Function Definition: main( ( temp void)
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0:23    Function Parameters: 
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0:?     Sequence
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0:23      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:23        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23  Function Definition: @main( ( temp 4-component vector of float)
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0:23    Function Parameters: 
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0:?     Sequence
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0:25      Branch: Return with expression
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0:24        add ( temp 4-component vector of float)
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0:24          vector-times-matrix ( temp 4-component vector of float)
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0:24            vec1: direct index for structure ( temp 4-component vector of float)
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0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
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0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24                Constant:
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0:24                  0 (const uint)
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0:24              Constant:
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0:24                2 (const int)
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0:24            mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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0:24              g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo})
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0:24                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:24                Constant:
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0:24                  0 (const uint)
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0:24              Constant:
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0:24                0 (const int)
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0:25          vector-times-matrix ( temp 4-component vector of float)
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0:25            vec1: direct index for structure ( temp 4-component vector of float)
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0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
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0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25                Constant:
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0:25                  1 (const uint)
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0:25              Constant:
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0:25                1 (const int)
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0:25            mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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0:25              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1})
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0:25                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:25                Constant:
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0:25                  1 (const uint)
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0:25              Constant:
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0:25                0 (const int)
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0:23  Function Definition: main( ( temp void)
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0:23    Function Parameters: 
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0:?     Sequence
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0:23      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:23        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2,  temp 4-component vector of float vec1,  temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1,  temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 39
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 37
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 12  "MyBuffer1"
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                              MemberName 12(MyBuffer1) 0  "mat1"
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                              MemberName 12(MyBuffer1) 1  "mat2"
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                              MemberName 12(MyBuffer1) 2  "vec1"
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                              MemberName 12(MyBuffer1) 3  "foo"
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                              Name 13  "MyBuffer2"
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                              MemberName 13(MyBuffer2) 0  "mat1"
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                              MemberName 13(MyBuffer2) 1  "vec1"
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                              Name 14  "Example"
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                              MemberName 14(Example) 0  "g_MyBuffer1"
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                              MemberName 14(Example) 1  "g_MyBuffer2"
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                              MemberName 14(Example) 2  "mat1a"
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                              Name 16  ""
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                              Name 37  "@entryPointOutput"
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                              MemberDecorate 12(MyBuffer1) 0 RowMajor
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                              MemberDecorate 12(MyBuffer1) 0 Offset 0
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                              MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
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                              MemberDecorate 12(MyBuffer1) 1 ColMajor
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                              MemberDecorate 12(MyBuffer1) 1 Offset 64
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                              MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
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                              MemberDecorate 12(MyBuffer1) 2 Offset 128
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                              MemberDecorate 12(MyBuffer1) 3 Offset 144
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                              MemberDecorate 13(MyBuffer2) 0 ColMajor
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                              MemberDecorate 13(MyBuffer2) 0 Offset 0
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                              MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
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                              MemberDecorate 13(MyBuffer2) 1 Offset 64
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                              MemberDecorate 14(Example) 0 Offset 0
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                              MemberDecorate 14(Example) 1 Offset 160
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                              MemberDecorate 14(Example) 2 RowMajor
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                              MemberDecorate 14(Example) 2 Offset 240
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                              MemberDecorate 14(Example) 2 MatrixStride 16
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                              Decorate 14(Example) Block
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                              Decorate 16 DescriptorSet 0
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                              Decorate 16 Binding 0
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                              Decorate 37(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeMatrix 7(fvec4) 4
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   12(MyBuffer1):             TypeStruct 11 11 7(fvec4) 6(float)
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   13(MyBuffer2):             TypeStruct 11 7(fvec4)
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     14(Example):             TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
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              15:             TypePointer Uniform 14(Example)
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              16:     15(ptr) Variable Uniform
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              17:             TypeInt 32 1
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              18:     17(int) Constant 0
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              19:     17(int) Constant 2
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              20:             TypePointer Uniform 7(fvec4)
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              23:             TypePointer Uniform 11
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              27:     17(int) Constant 1
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              36:             TypePointer Output 7(fvec4)
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37(@entryPointOutput):     36(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              38:    7(fvec4) FunctionCall 9(@main()
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                              Store 37(@entryPointOutput) 38
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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              21:     20(ptr) AccessChain 16 18 19
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              22:    7(fvec4) Load 21
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              24:     23(ptr) AccessChain 16 18 18
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              25:          11 Load 24
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              26:    7(fvec4) VectorTimesMatrix 22 25
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              28:     20(ptr) AccessChain 16 27 27
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              29:    7(fvec4) Load 28
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              30:     23(ptr) AccessChain 16 27 18
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              31:          11 Load 30
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              32:    7(fvec4) VectorTimesMatrix 29 31
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              33:    7(fvec4) FAdd 26 32
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                              ReturnValue 33
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                              FunctionEnd
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