153 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.nonint-index.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: @main(f1; ( temp float)
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0:4    Function Parameters: 
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0:4      'input' ( in float)
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0:?     Sequence
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0:7      Branch: Return with expression
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0:7        add ( temp float)
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0:7          add ( temp float)
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0:7            add ( temp float)
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0:7              indirect index ( temp float)
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0:7                Constant:
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0:7                  1.000000
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0:7                  2.000000
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0:7                  3.000000
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0:7                Convert float to uint ( temp uint)
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0:7                  'input' ( in float)
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0:7              Constant:
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0:7                3.000000
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0:7            Constant:
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0:7              2.000000
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0:7          Constant:
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0:7            1.000000
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0:4  Function Definition: main( ( temp void)
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0:4    Function Parameters: 
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0:?     Sequence
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0:4      move second child to first child ( temp float)
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0:?         'input' ( temp float)
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0:?         'input' (layout( location=0) in float)
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0:4      move second child to first child ( temp float)
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0:?         '@entryPointOutput' (layout( location=0) out float)
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0:4        Function Call: @main(f1; ( temp float)
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0:?           'input' ( temp float)
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0:?   Linker Objects
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0:?     'array' ( const 3-element array of float)
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0:?       1.000000
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0:?       2.000000
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0:?       3.000000
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0:?     '@entryPointOutput' (layout( location=0) out float)
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0:?     'input' (layout( location=0) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: @main(f1; ( temp float)
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0:4    Function Parameters: 
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0:4      'input' ( in float)
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0:?     Sequence
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0:7      Branch: Return with expression
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0:7        add ( temp float)
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0:7          add ( temp float)
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0:7            add ( temp float)
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0:7              indirect index ( temp float)
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0:7                Constant:
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0:7                  1.000000
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0:7                  2.000000
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0:7                  3.000000
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0:7                Convert float to uint ( temp uint)
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0:7                  'input' ( in float)
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0:7              Constant:
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0:7                3.000000
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0:7            Constant:
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0:7              2.000000
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0:7          Constant:
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0:7            1.000000
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0:4  Function Definition: main( ( temp void)
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0:4    Function Parameters: 
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0:?     Sequence
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0:4      move second child to first child ( temp float)
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0:?         'input' ( temp float)
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0:?         'input' (layout( location=0) in float)
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0:4      move second child to first child ( temp float)
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0:?         '@entryPointOutput' (layout( location=0) out float)
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0:4        Function Call: @main(f1; ( temp float)
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0:?           'input' ( temp float)
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0:?   Linker Objects
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0:?     'array' ( const 3-element array of float)
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0:?       1.000000
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0:?       2.000000
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0:?       3.000000
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0:?     '@entryPointOutput' (layout( location=0) out float)
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0:?     'input' (layout( location=0) in float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 39
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 32 35
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 10  "@main(f1;"
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                              Name 9  "input"
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                              Name 22  "indexable"
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                              Name 30  "input"
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                              Name 32  "input"
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                              Name 35  "@entryPointOutput"
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                              Name 36  "param"
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                              Decorate 32(input) Location 0
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                              Decorate 35(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypePointer Function 6(float)
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               8:             TypeFunction 6(float) 7(ptr)
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              12:             TypeInt 32 0
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              13:     12(int) Constant 3
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              14:             TypeArray 6(float) 13
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              15:    6(float) Constant 1065353216
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              16:    6(float) Constant 1073741824
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              17:    6(float) Constant 1077936128
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              18:          14 ConstantComposite 15 16 17
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              21:             TypePointer Function 14
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              31:             TypePointer Input 6(float)
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       32(input):     31(ptr) Variable Input
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              34:             TypePointer Output 6(float)
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35(@entryPointOutput):     34(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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       30(input):      7(ptr) Variable Function
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       36(param):      7(ptr) Variable Function
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              33:    6(float) Load 32(input)
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                              Store 30(input) 33
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              37:    6(float) Load 30(input)
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                              Store 36(param) 37
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              38:    6(float) FunctionCall 10(@main(f1;) 36(param)
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                              Store 35(@entryPointOutput) 38
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                              Return
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                              FunctionEnd
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   10(@main(f1;):    6(float) Function None 8
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        9(input):      7(ptr) FunctionParameter
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              11:             Label
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   22(indexable):     21(ptr) Variable Function
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              19:    6(float) Load 9(input)
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              20:     12(int) ConvertFToU 19
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                              Store 22(indexable) 18
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              23:      7(ptr) AccessChain 22(indexable) 20
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              24:    6(float) Load 23
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              25:    6(float) FAdd 24 17
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              26:    6(float) FAdd 25 16
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              27:    6(float) FAdd 26 15
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                              ReturnValue 27
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                              FunctionEnd
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