293 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.numericsuffixes.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:5    Function Parameters: 
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0:?     Sequence
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          'r00' ( temp float)
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0:7          Constant:
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0:7            1.000000
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0:8      Sequence
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0:8        move second child to first child ( temp uint)
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0:8          'r01' ( temp uint)
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0:8          Constant:
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0:8            1 (const uint)
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0:9      Sequence
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0:9        move second child to first child ( temp uint)
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0:9          'r02' ( temp uint)
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0:9          Constant:
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0:9            2 (const uint)
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0:10      Sequence
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0:10        move second child to first child ( temp uint)
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0:10          'r03' ( temp uint)
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0:10          Constant:
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0:10            2748 (const uint)
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0:11      Sequence
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0:11        move second child to first child ( temp uint)
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0:11          'r04' ( temp uint)
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0:11          Constant:
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0:11            2748 (const uint)
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0:12      Sequence
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0:12        move second child to first child ( temp int)
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0:12          'r05' ( temp int)
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0:12          Constant:
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0:12            5 (const int)
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0:13      Sequence
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0:13        move second child to first child ( temp int)
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0:13          'r06' ( temp int)
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0:13          Constant:
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0:13            6 (const int)
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0:14      Sequence
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0:14        move second child to first child ( temp int)
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0:14          'r07' ( temp int)
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0:14          Constant:
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0:14            57 (const int)
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0:15      Sequence
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0:15        move second child to first child ( temp uint)
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0:15          'r08' ( temp uint)
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0:15          Constant:
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0:15            58 (const uint)
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0:16      Sequence
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0:16        move second child to first child ( temp float)
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0:16          'r09' ( temp float)
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0:16          Constant:
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0:16            1.000000
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0:17      Sequence
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0:17        move second child to first child ( temp float)
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0:17          'r10' ( temp float)
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0:17          Constant:
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0:17            1.000000
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0:18      Sequence
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0:18        move second child to first child ( temp float)
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0:18          'r11' ( temp float)
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0:18          Constant:
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0:18            1.100000
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0:19      Sequence
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0:19        move second child to first child ( temp float)
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0:19          'r12' ( temp float)
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0:19          Constant:
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0:19            1.100000
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0:22      move second child to first child ( temp 4-component vector of float)
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0:22        color: direct index for structure ( temp 4-component vector of float)
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0:22          'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:22          Constant:
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0:22            0 (const int)
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0:22        Construct vec4 ( temp 4-component vector of float)
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0:22          Convert int to float ( temp float)
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0:22            'r07' ( temp int)
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0:23      Branch: Return with expression
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0:23        'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:5  Function Definition: main( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:5      Sequence
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0:5        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:5          color: direct index for structure ( temp 4-component vector of float)
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0:5            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:5            Constant:
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0:5              0 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:5    Function Parameters: 
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0:?     Sequence
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          'r00' ( temp float)
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0:7          Constant:
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0:7            1.000000
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0:8      Sequence
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0:8        move second child to first child ( temp uint)
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0:8          'r01' ( temp uint)
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0:8          Constant:
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0:8            1 (const uint)
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0:9      Sequence
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0:9        move second child to first child ( temp uint)
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0:9          'r02' ( temp uint)
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0:9          Constant:
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0:9            2 (const uint)
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0:10      Sequence
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0:10        move second child to first child ( temp uint)
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0:10          'r03' ( temp uint)
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0:10          Constant:
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0:10            2748 (const uint)
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0:11      Sequence
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0:11        move second child to first child ( temp uint)
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0:11          'r04' ( temp uint)
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0:11          Constant:
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0:11            2748 (const uint)
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0:12      Sequence
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0:12        move second child to first child ( temp int)
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0:12          'r05' ( temp int)
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0:12          Constant:
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0:12            5 (const int)
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0:13      Sequence
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0:13        move second child to first child ( temp int)
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0:13          'r06' ( temp int)
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0:13          Constant:
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0:13            6 (const int)
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0:14      Sequence
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0:14        move second child to first child ( temp int)
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0:14          'r07' ( temp int)
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0:14          Constant:
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0:14            57 (const int)
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0:15      Sequence
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0:15        move second child to first child ( temp uint)
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0:15          'r08' ( temp uint)
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0:15          Constant:
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0:15            58 (const uint)
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0:16      Sequence
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0:16        move second child to first child ( temp float)
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0:16          'r09' ( temp float)
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0:16          Constant:
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0:16            1.000000
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0:17      Sequence
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0:17        move second child to first child ( temp float)
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0:17          'r10' ( temp float)
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0:17          Constant:
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0:17            1.000000
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0:18      Sequence
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0:18        move second child to first child ( temp float)
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0:18          'r11' ( temp float)
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0:18          Constant:
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0:18            1.100000
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0:19      Sequence
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0:19        move second child to first child ( temp float)
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0:19          'r12' ( temp float)
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0:19          Constant:
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0:19            1.100000
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0:22      move second child to first child ( temp 4-component vector of float)
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0:22        color: direct index for structure ( temp 4-component vector of float)
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0:22          'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:22          Constant:
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0:22            0 (const int)
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0:22        Construct vec4 ( temp 4-component vector of float)
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0:22          Convert int to float ( temp float)
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0:22            'r07' ( temp int)
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0:23      Branch: Return with expression
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0:23        'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:5  Function Definition: main( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:5      Sequence
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0:5        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:5          color: direct index for structure ( temp 4-component vector of float)
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0:5            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:5            Constant:
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0:5              0 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 54
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 51
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "color"
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                              Name 10  "@main("
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                              Name 13  "r00"
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                              Name 17  "r01"
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                              Name 19  "r02"
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                              Name 21  "r03"
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                              Name 23  "r04"
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                              Name 26  "r05"
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                              Name 28  "r06"
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                              Name 30  "r07"
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                              Name 32  "r08"
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                              Name 34  "r09"
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                              Name 35  "r10"
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                              Name 36  "r11"
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                              Name 38  "r12"
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                              Name 40  "ps_output"
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                              Name 51  "@entryPointOutput.color"
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                              Decorate 51(@entryPointOutput.color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 6(float)
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              14:    6(float) Constant 1065353216
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              15:             TypeInt 32 0
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              16:             TypePointer Function 15(int)
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              18:     15(int) Constant 1
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              20:     15(int) Constant 2
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              22:     15(int) Constant 2748
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              24:             TypeInt 32 1
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              25:             TypePointer Function 24(int)
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              27:     24(int) Constant 5
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              29:     24(int) Constant 6
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              31:     24(int) Constant 57
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              33:     15(int) Constant 58
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              37:    6(float) Constant 1066192077
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              39:             TypePointer Function 8(PS_OUTPUT)
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              41:     24(int) Constant 0
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              45:             TypePointer Function 7(fvec4)
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              50:             TypePointer Output 7(fvec4)
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51(@entryPointOutput.color):     50(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              52:8(PS_OUTPUT) FunctionCall 10(@main()
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              53:    7(fvec4) CompositeExtract 52 0
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                              Store 51(@entryPointOutput.color) 53
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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         13(r00):     12(ptr) Variable Function
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         17(r01):     16(ptr) Variable Function
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         19(r02):     16(ptr) Variable Function
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         21(r03):     16(ptr) Variable Function
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         23(r04):     16(ptr) Variable Function
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         26(r05):     25(ptr) Variable Function
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         28(r06):     25(ptr) Variable Function
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         30(r07):     25(ptr) Variable Function
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         32(r08):     16(ptr) Variable Function
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         34(r09):     12(ptr) Variable Function
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         35(r10):     12(ptr) Variable Function
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         36(r11):     12(ptr) Variable Function
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         38(r12):     12(ptr) Variable Function
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   40(ps_output):     39(ptr) Variable Function
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                              Store 13(r00) 14
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                              Store 17(r01) 18
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                              Store 19(r02) 20
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                              Store 21(r03) 22
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                              Store 23(r04) 22
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                              Store 26(r05) 27
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                              Store 28(r06) 29
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                              Store 30(r07) 31
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                              Store 32(r08) 33
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                              Store 34(r09) 14
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                              Store 35(r10) 14
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                              Store 36(r11) 37
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                              Store 38(r12) 37
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              42:     24(int) Load 30(r07)
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              43:    6(float) ConvertSToF 42
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              44:    7(fvec4) CompositeConstruct 43 43 43 43
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              46:     45(ptr) AccessChain 40(ps_output) 41
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                              Store 46 44
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              47:8(PS_OUTPUT) Load 40(ps_output)
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                              ReturnValue 47
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                              FunctionEnd
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