170 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.partialFlattenMixed.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:10  Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:10    Function Parameters: 
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0:10      'pos' ( in 4-component vector of float)
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp texture2D)
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0:13          direct index ( temp texture2D)
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0:13            membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13              'packed' ( temp structure{ temp int a,  temp 2-element array of texture2D membTex,  temp int b})
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0:13              Constant:
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0:13                1 (const int)
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0:13            Constant:
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0:13              0 (const int)
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0:?           'tex[0]' ( uniform texture2D)
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0:13        move second child to first child ( temp texture2D)
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0:13          direct index ( temp texture2D)
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0:13            membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13              'packed' ( temp structure{ temp int a,  temp 2-element array of texture2D membTex,  temp int b})
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0:13              Constant:
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0:13                1 (const int)
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0:13            Constant:
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0:13              1 (const int)
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0:?           'tex[1]' ( uniform texture2D)
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0:15      Branch: Return with expression
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0:15        'pos' ( in 4-component vector of float)
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0:10  Function Definition: main( ( temp void)
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0:10    Function Parameters: 
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0:?     Sequence
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0:10      move second child to first child ( temp 4-component vector of float)
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0:?         'pos' ( temp 4-component vector of float)
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0:?         'pos' (layout( location=0) in 4-component vector of float)
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0:10      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' ( out 4-component vector of float Position)
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0:10        Function Call: @main(vf4; ( temp 4-component vector of float)
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0:?           'pos' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'tex[0]' ( uniform texture2D)
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0:?     'tex[1]' ( uniform texture2D)
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0:?     '@entryPointOutput' ( out 4-component vector of float Position)
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0:?     'pos' (layout( location=0) in 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:10  Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:10    Function Parameters: 
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0:10      'pos' ( in 4-component vector of float)
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp texture2D)
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0:13          direct index ( temp texture2D)
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0:13            membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13              'packed' ( temp structure{ temp int a,  temp 2-element array of texture2D membTex,  temp int b})
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0:13              Constant:
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0:13                1 (const int)
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0:13            Constant:
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0:13              0 (const int)
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0:?           'tex[0]' ( uniform texture2D)
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0:13        move second child to first child ( temp texture2D)
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0:13          direct index ( temp texture2D)
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0:13            membTex: direct index for structure ( temp 2-element array of texture2D)
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0:13              'packed' ( temp structure{ temp int a,  temp 2-element array of texture2D membTex,  temp int b})
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0:13              Constant:
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0:13                1 (const int)
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0:13            Constant:
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0:13              1 (const int)
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0:?           'tex[1]' ( uniform texture2D)
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0:15      Branch: Return with expression
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0:15        'pos' ( in 4-component vector of float)
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0:10  Function Definition: main( ( temp void)
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0:10    Function Parameters: 
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0:?     Sequence
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0:10      move second child to first child ( temp 4-component vector of float)
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0:?         'pos' ( temp 4-component vector of float)
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0:?         'pos' (layout( location=0) in 4-component vector of float)
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0:10      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' ( out 4-component vector of float Position)
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0:10        Function Call: @main(vf4; ( temp 4-component vector of float)
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0:?           'pos' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'tex[0]' ( uniform texture2D)
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0:?     'tex[1]' ( uniform texture2D)
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0:?     '@entryPointOutput' ( out 4-component vector of float Position)
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0:?     'pos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 43
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 36 39
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 11  "@main(vf4;"
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                              Name 10  "pos"
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                              Name 18  "Packed"
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                              MemberName 18(Packed) 0  "a"
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                              MemberName 18(Packed) 1  "membTex"
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                              MemberName 18(Packed) 2  "b"
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                              Name 20  "packed"
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                              Name 24  "tex[0]"
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                              Name 28  "tex[1]"
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                              Name 34  "pos"
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                              Name 36  "pos"
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                              Name 39  "@entryPointOutput"
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                              Name 40  "param"
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                              Decorate 24(tex[0]) DescriptorSet 0
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                              Decorate 24(tex[0]) Binding 0
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                              Decorate 28(tex[1]) DescriptorSet 0
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                              Decorate 28(tex[1]) Binding 1
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                              Decorate 36(pos) Location 0
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                              Decorate 39(@entryPointOutput) BuiltIn Position
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 7(fvec4) 8(ptr)
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              13:             TypeInt 32 1
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              14:             TypeImage 6(float) 2D sampled format:Unknown
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              15:             TypeInt 32 0
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              16:     15(int) Constant 2
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              17:             TypeArray 14 16
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      18(Packed):             TypeStruct 13(int) 17 13(int)
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              19:             TypePointer Function 18(Packed)
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              21:     13(int) Constant 1
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              22:     13(int) Constant 0
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              23:             TypePointer UniformConstant 14
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      24(tex[0]):     23(ptr) Variable UniformConstant
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              26:             TypePointer Function 14
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      28(tex[1]):     23(ptr) Variable UniformConstant
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              35:             TypePointer Input 7(fvec4)
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         36(pos):     35(ptr) Variable Input
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              38:             TypePointer Output 7(fvec4)
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39(@entryPointOutput):     38(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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         34(pos):      8(ptr) Variable Function
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       40(param):      8(ptr) Variable Function
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              37:    7(fvec4) Load 36(pos)
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                              Store 34(pos) 37
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              41:    7(fvec4) Load 34(pos)
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                              Store 40(param) 41
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              42:    7(fvec4) FunctionCall 11(@main(vf4;) 40(param)
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                              Store 39(@entryPointOutput) 42
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                              Return
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                              FunctionEnd
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  11(@main(vf4;):    7(fvec4) Function None 9
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         10(pos):      8(ptr) FunctionParameter
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              12:             Label
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      20(packed):     19(ptr) Variable Function
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              25:          14 Load 24(tex[0])
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              27:     26(ptr) AccessChain 20(packed) 21 22
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                              Store 27 25
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              29:          14 Load 28(tex[1])
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              30:     26(ptr) AccessChain 20(packed) 21 21
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                              Store 30 29
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              31:    7(fvec4) Load 10(pos)
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                              ReturnValue 31
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                              FunctionEnd
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