140 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.precise.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6  Function Definition: MyFunction(f1;vf3; ( temp void)
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0:6    Function Parameters: 
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0:6      'myfloat' ( noContraction in float)
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0:6      'myfloat3' ( noContraction out 3-component vector of float)
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0:9  Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9    Function Parameters: 
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0:?     Sequence
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0:11      move second child to first child ( noContraction temp 4-component vector of float)
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0:11        color: direct index for structure ( noContraction temp 4-component vector of float)
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0:11          'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:11          Constant:
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0:11            0 (const int)
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0:11        Constant:
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0:11          1.000000
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0:11          1.000000
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0:11          1.000000
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0:11          1.000000
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0:12      Branch: Return with expression
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0:12        'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:9  Function Definition: main( ( temp void)
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0:9    Function Parameters: 
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0:?     Sequence
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0:9      Sequence
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0:9        move second child to first child ( noContraction temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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0:9          color: direct index for structure ( noContraction temp 4-component vector of float)
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0:9            Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9            Constant:
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0:9              0 (const int)
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0:?   Linker Objects
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0:?     'precisefloat' ( noContraction global float)
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0:?     '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:6  Function Definition: MyFunction(f1;vf3; ( temp void)
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0:6    Function Parameters: 
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0:6      'myfloat' ( noContraction in float)
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0:6      'myfloat3' ( noContraction out 3-component vector of float)
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0:9  Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9    Function Parameters: 
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0:?     Sequence
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0:11      move second child to first child ( noContraction temp 4-component vector of float)
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0:11        color: direct index for structure ( noContraction temp 4-component vector of float)
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0:11          'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:11          Constant:
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0:11            0 (const int)
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0:11        Constant:
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0:11          1.000000
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0:11          1.000000
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0:11          1.000000
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0:11          1.000000
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0:12      Branch: Return with expression
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0:12        'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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0:9  Function Definition: main( ( temp void)
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0:9    Function Parameters: 
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0:?     Sequence
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0:9      Sequence
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0:9        move second child to first child ( noContraction temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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0:9          color: direct index for structure ( noContraction temp 4-component vector of float)
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0:9            Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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0:9            Constant:
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0:9              0 (const int)
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0:?   Linker Objects
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0:?     'precisefloat' ( noContraction global float)
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0:?     '@entryPointOutput.color' (layout( location=0) noContraction out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 37
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 32
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 13  "MyFunction(f1;vf3;"
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                              Name 11  "myfloat"
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                              Name 12  "myfloat3"
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                              Name 16  "PS_OUTPUT"
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                              MemberName 16(PS_OUTPUT) 0  "color"
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                              Name 18  "@main("
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                              Name 21  "ps_output"
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                              Name 32  "@entryPointOutput.color"
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                              Name 36  "precisefloat"
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                              Decorate 32(@entryPointOutput.color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypePointer Function 6(float)
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               8:             TypeVector 6(float) 3
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               9:             TypePointer Function 8(fvec3)
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              10:             TypeFunction 2 7(ptr) 9(ptr)
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              15:             TypeVector 6(float) 4
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   16(PS_OUTPUT):             TypeStruct 15(fvec4)
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              17:             TypeFunction 16(PS_OUTPUT)
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              20:             TypePointer Function 16(PS_OUTPUT)
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              22:             TypeInt 32 1
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              23:     22(int) Constant 0
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              24:    6(float) Constant 1065353216
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              25:   15(fvec4) ConstantComposite 24 24 24 24
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              26:             TypePointer Function 15(fvec4)
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              31:             TypePointer Output 15(fvec4)
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32(@entryPointOutput.color):     31(ptr) Variable Output
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              35:             TypePointer Private 6(float)
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36(precisefloat):     35(ptr) Variable Private
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         4(main):           2 Function None 3
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               5:             Label
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              33:16(PS_OUTPUT) FunctionCall 18(@main()
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              34:   15(fvec4) CompositeExtract 33 0
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                              Store 32(@entryPointOutput.color) 34
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                              Return
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                              FunctionEnd
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13(MyFunction(f1;vf3;):           2 Function None 10
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     11(myfloat):      7(ptr) FunctionParameter
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    12(myfloat3):      9(ptr) FunctionParameter
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              14:             Label
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                              Return
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                              FunctionEnd
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      18(@main():16(PS_OUTPUT) Function None 17
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              19:             Label
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   21(ps_output):     20(ptr) Variable Function
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              27:     26(ptr) AccessChain 21(ps_output) 23
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                              Store 27 25
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              28:16(PS_OUTPUT) Load 21(ps_output)
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                              ReturnValue 28
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                              FunctionEnd
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