125 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.promote.atomic.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5  Function Definition: @main( ( temp 4-component vector of float)
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0:5    Function Parameters: 
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0:?     Sequence
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0:13      move second child to first child ( temp int)
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0:13        'Orig' ( temp int)
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0:13        Convert uint to int ( temp int)
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0:13          imageAtomicAdd ( temp uint)
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0:13            's_uintbuff' (layout( r32ui) uniform uimageBuffer)
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0:13            'Loc' ( temp int)
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0:13            Convert int to uint ( temp uint)
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0:13              'Inc' ( temp int)
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0:15      Branch: Return with expression
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0:15        Constant:
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0:15          0.000000
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0:15          0.000000
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0:15          0.000000
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0:15          0.000000
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0:5  Function Definition: main( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:5      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     's_uintbuff' (layout( r32ui) uniform uimageBuffer)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5  Function Definition: @main( ( temp 4-component vector of float)
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0:5    Function Parameters: 
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0:?     Sequence
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0:13      move second child to first child ( temp int)
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0:13        'Orig' ( temp int)
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0:13        Convert uint to int ( temp int)
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0:13          imageAtomicAdd ( temp uint)
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0:13            's_uintbuff' (layout( r32ui) uniform uimageBuffer)
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0:13            'Loc' ( temp int)
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0:13            Convert int to uint ( temp uint)
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0:13              'Inc' ( temp int)
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0:15      Branch: Return with expression
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0:15        Constant:
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0:15          0.000000
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0:15          0.000000
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0:15          0.000000
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0:15          0.000000
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0:5  Function Definition: main( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:5      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     's_uintbuff' (layout( r32ui) uniform uimageBuffer)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 36
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                              Capability Shader
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                              Capability ImageBuffer
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 34
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 13  "Orig"
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                              Name 17  "s_uintbuff"
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                              Name 18  "Loc"
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                              Name 20  "Inc"
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                              Name 34  "@entryPointOutput"
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                              Decorate 17(s_uintbuff) DescriptorSet 0
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                              Decorate 17(s_uintbuff) Binding 0
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                              Decorate 34(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypeInt 32 1
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              12:             TypePointer Function 11(int)
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              14:             TypeInt 32 0
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              15:             TypeImage 14(int) Buffer nonsampled format:R32ui
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              16:             TypePointer UniformConstant 15
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  17(s_uintbuff):     16(ptr) Variable UniformConstant
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              23:     14(int) Constant 0
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              24:             TypePointer Image 14(int)
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              26:     14(int) Constant 1
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              29:    6(float) Constant 0
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              30:    7(fvec4) ConstantComposite 29 29 29 29
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              33:             TypePointer Output 7(fvec4)
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34(@entryPointOutput):     33(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              35:    7(fvec4) FunctionCall 9(@main()
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                              Store 34(@entryPointOutput) 35
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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        13(Orig):     12(ptr) Variable Function
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         18(Loc):     12(ptr) Variable Function
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         20(Inc):     12(ptr) Variable Function
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              19:     11(int) Load 18(Loc)
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              21:     11(int) Load 20(Inc)
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              22:     14(int) Bitcast 21
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              25:     24(ptr) ImageTexelPointer 17(s_uintbuff) 19 23
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              27:     14(int) AtomicIAdd 25 26 23 22
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              28:     11(int) Bitcast 27
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                              Store 13(Orig) 28
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                              ReturnValue 30
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                              FunctionEnd
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