271 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.sample.sub-vec4.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14    Function Parameters: 
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0:?     Sequence
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0:17      Sequence
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0:17        move second child to first child ( temp float)
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0:17          'txval10' ( temp float)
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0:17          Construct float ( temp float)
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0:?             texture ( temp 4-component vector of float)
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0:17              Construct combined texture-sampler ( temp sampler1D)
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0:17                'g_tTex1df1' ( uniform texture1D)
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0:17                'g_sSamp' (layout( binding=0) uniform sampler)
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0:17              Constant:
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0:17                0.100000
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0:18      Sequence
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0:18        move second child to first child ( temp 2-component vector of float)
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0:18          'txval11' ( temp 2-component vector of float)
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0:18          Construct vec2 ( temp 2-component vector of float)
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0:?             texture ( temp 4-component vector of float)
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0:18              Construct combined texture-sampler ( temp sampler1D)
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0:18                'g_tTex1df2' ( uniform texture1D)
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0:18                'g_sSamp' (layout( binding=0) uniform sampler)
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0:18              Constant:
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0:18                0.200000
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0:19      Sequence
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0:19        move second child to first child ( temp 3-component vector of float)
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0:19          'txval12' ( temp 3-component vector of float)
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0:19          Construct vec3 ( temp 3-component vector of float)
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0:?             texture ( temp 4-component vector of float)
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0:19              Construct combined texture-sampler ( temp sampler1D)
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0:19                'g_tTex1df3' ( uniform texture1D)
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0:19                'g_sSamp' (layout( binding=0) uniform sampler)
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0:19              Constant:
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0:19                0.200000
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0:20      Sequence
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0:20        move second child to first child ( temp 4-component vector of float)
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0:20          'txval13' ( temp 4-component vector of float)
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0:20          texture ( temp 4-component vector of float)
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0:20            Construct combined texture-sampler ( temp sampler1D)
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0:20              'g_tTex1df4' ( uniform texture1D)
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0:20              'g_sSamp' (layout( binding=0) uniform sampler)
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0:20            Constant:
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0:20              0.200000
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0:22      move second child to first child ( temp 4-component vector of float)
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0:22        Color: direct index for structure ( temp 4-component vector of float)
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0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:22          Constant:
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0:22            0 (const int)
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0:22        Constant:
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0:22          1.000000
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0:22          1.000000
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0:22          1.000000
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0:22          1.000000
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0:23      Branch: Return with expression
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0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:14  Function Definition: main( ( temp void)
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0:14    Function Parameters: 
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0:?     Sequence
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0:14      Sequence
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0:14        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:14          Color: direct index for structure ( temp 4-component vector of float)
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0:14            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14            Constant:
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0:14              0 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df1' ( uniform texture1D)
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0:?     'g_tTex1df2' ( uniform texture1D)
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0:?     'g_tTex1df3' ( uniform texture1D)
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0:?     'g_tTex1df4' ( uniform texture1D)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:14  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14    Function Parameters: 
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0:?     Sequence
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0:17      Sequence
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0:17        move second child to first child ( temp float)
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0:17          'txval10' ( temp float)
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0:17          Construct float ( temp float)
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0:?             texture ( temp 4-component vector of float)
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0:17              Construct combined texture-sampler ( temp sampler1D)
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0:17                'g_tTex1df1' ( uniform texture1D)
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0:17                'g_sSamp' (layout( binding=0) uniform sampler)
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0:17              Constant:
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0:17                0.100000
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0:18      Sequence
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0:18        move second child to first child ( temp 2-component vector of float)
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0:18          'txval11' ( temp 2-component vector of float)
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0:18          Construct vec2 ( temp 2-component vector of float)
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0:?             texture ( temp 4-component vector of float)
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0:18              Construct combined texture-sampler ( temp sampler1D)
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0:18                'g_tTex1df2' ( uniform texture1D)
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0:18                'g_sSamp' (layout( binding=0) uniform sampler)
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0:18              Constant:
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0:18                0.200000
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0:19      Sequence
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0:19        move second child to first child ( temp 3-component vector of float)
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0:19          'txval12' ( temp 3-component vector of float)
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0:19          Construct vec3 ( temp 3-component vector of float)
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0:?             texture ( temp 4-component vector of float)
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0:19              Construct combined texture-sampler ( temp sampler1D)
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0:19                'g_tTex1df3' ( uniform texture1D)
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0:19                'g_sSamp' (layout( binding=0) uniform sampler)
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0:19              Constant:
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0:19                0.200000
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0:20      Sequence
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0:20        move second child to first child ( temp 4-component vector of float)
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0:20          'txval13' ( temp 4-component vector of float)
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0:20          texture ( temp 4-component vector of float)
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0:20            Construct combined texture-sampler ( temp sampler1D)
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0:20              'g_tTex1df4' ( uniform texture1D)
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0:20              'g_sSamp' (layout( binding=0) uniform sampler)
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0:20            Constant:
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0:20              0.200000
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0:22      move second child to first child ( temp 4-component vector of float)
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0:22        Color: direct index for structure ( temp 4-component vector of float)
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0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:22          Constant:
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0:22            0 (const int)
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0:22        Constant:
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0:22          1.000000
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0:22          1.000000
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0:22          1.000000
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0:22          1.000000
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0:23      Branch: Return with expression
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0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:14  Function Definition: main( ( temp void)
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0:14    Function Parameters: 
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0:?     Sequence
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0:14      Sequence
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0:14        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:14          Color: direct index for structure ( temp 4-component vector of float)
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0:14            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:14            Constant:
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0:14              0 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df1' ( uniform texture1D)
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0:?     'g_tTex1df2' ( uniform texture1D)
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0:?     'g_tTex1df3' ( uniform texture1D)
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0:?     'g_tTex1df4' ( uniform texture1D)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 72
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                              Capability Shader
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                              Capability Sampled1D
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 69
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              Name 10  "@main("
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                              Name 13  "txval10"
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                              Name 16  "g_tTex1df1"
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                              Name 20  "g_sSamp"
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                              Name 29  "txval11"
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                              Name 30  "g_tTex1df2"
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                              Name 41  "txval12"
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                              Name 42  "g_tTex1df3"
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                              Name 52  "txval13"
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                              Name 53  "g_tTex1df4"
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                              Name 59  "psout"
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                              Name 69  "@entryPointOutput.Color"
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                              Decorate 16(g_tTex1df1) DescriptorSet 0
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                              Decorate 16(g_tTex1df1) Binding 1
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 30(g_tTex1df2) DescriptorSet 0
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                              Decorate 30(g_tTex1df2) Binding 2
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                              Decorate 42(g_tTex1df3) DescriptorSet 0
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                              Decorate 42(g_tTex1df3) Binding 3
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                              Decorate 53(g_tTex1df4) DescriptorSet 0
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                              Decorate 53(g_tTex1df4) Binding 4
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                              Decorate 69(@entryPointOutput.Color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 6(float)
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              14:             TypeImage 6(float) 1D sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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  16(g_tTex1df1):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:    6(float) Constant 1036831949
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              27:             TypeVector 6(float) 2
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              28:             TypePointer Function 27(fvec2)
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  30(g_tTex1df2):     15(ptr) Variable UniformConstant
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              34:    6(float) Constant 1045220557
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              39:             TypeVector 6(float) 3
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              40:             TypePointer Function 39(fvec3)
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  42(g_tTex1df3):     15(ptr) Variable UniformConstant
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              51:             TypePointer Function 7(fvec4)
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  53(g_tTex1df4):     15(ptr) Variable UniformConstant
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              58:             TypePointer Function 8(PS_OUTPUT)
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              60:             TypeInt 32 1
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              61:     60(int) Constant 0
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              62:    6(float) Constant 1065353216
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              63:    7(fvec4) ConstantComposite 62 62 62 62
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              68:             TypePointer Output 7(fvec4)
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69(@entryPointOutput.Color):     68(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              70:8(PS_OUTPUT) FunctionCall 10(@main()
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              71:    7(fvec4) CompositeExtract 70 0
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                              Store 69(@entryPointOutput.Color) 71
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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     13(txval10):     12(ptr) Variable Function
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     29(txval11):     28(ptr) Variable Function
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     41(txval12):     40(ptr) Variable Function
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     52(txval13):     51(ptr) Variable Function
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       59(psout):     58(ptr) Variable Function
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              17:          14 Load 16(g_tTex1df1)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              25:    7(fvec4) ImageSampleImplicitLod 23 24
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              26:    6(float) CompositeExtract 25 0
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                              Store 13(txval10) 26
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              31:          14 Load 30(g_tTex1df2)
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              32:          18 Load 20(g_sSamp)
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              33:          22 SampledImage 31 32
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              35:    7(fvec4) ImageSampleImplicitLod 33 34
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              36:    6(float) CompositeExtract 35 0
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              37:    6(float) CompositeExtract 35 1
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              38:   27(fvec2) CompositeConstruct 36 37
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                              Store 29(txval11) 38
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              43:          14 Load 42(g_tTex1df3)
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              44:          18 Load 20(g_sSamp)
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              45:          22 SampledImage 43 44
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              46:    7(fvec4) ImageSampleImplicitLod 45 34
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              47:    6(float) CompositeExtract 46 0
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              48:    6(float) CompositeExtract 46 1
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              49:    6(float) CompositeExtract 46 2
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              50:   39(fvec3) CompositeConstruct 47 48 49
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                              Store 41(txval12) 50
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              54:          14 Load 53(g_tTex1df4)
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              55:          18 Load 20(g_sSamp)
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              56:          22 SampledImage 54 55
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              57:    7(fvec4) ImageSampleImplicitLod 56 34
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                              Store 52(txval13) 57
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              64:     51(ptr) AccessChain 59(psout) 61
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                              Store 64 63
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              65:8(PS_OUTPUT) Load 59(psout)
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                              ReturnValue 65
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                              FunctionEnd
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