99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.samplecmp.negative.frag
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ERROR: 0:10: '' : expected: SamplerComparisonState 
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ERROR: 1 compilation errors.  No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:8  Function Definition: @main( ( temp 4-component vector of float)
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0:8    Function Parameters: 
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0:?     Sequence
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0:9      texture ( temp float)
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0:9        Construct combined texture-sampler ( temp sampler2DShadow)
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0:9          'g_shadowTex' ( uniform texture2DShadow)
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0:9          'g_shadowSamplerComp' ( uniform sampler)
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0:9        Construct vec3 ( temp 3-component vector of float)
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0:9          Constant:
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0:9            0.000000
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0:9            0.000000
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0:9          Constant:
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0:9            0.000000
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0:10      ERROR: Bad aggregation op
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 ( temp float)
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0:10        'g_nonShadowTex' ( uniform texture2D)
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0:10        'g_shadowSampler' ( uniform sampler)
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0:10        Constant:
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0:10          0.000000
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0:10          0.000000
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0:10        Constant:
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0:10          0.000000
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0:12      Branch: Return with expression
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0:12        Constant:
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0:12          0.000000
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0:12          0.000000
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0:12          0.000000
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0:12          0.000000
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0:8  Function Definition: main( ( temp void)
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0:8    Function Parameters: 
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0:?     Sequence
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0:8      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'g_nonShadowTex' ( uniform texture2D)
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0:?     'g_shadowTex' ( uniform texture2DShadow)
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0:?     'g_shadowSampler' ( uniform sampler)
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0:?     'g_shadowSamplerComp' ( uniform sampler)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:8  Function Definition: @main( ( temp 4-component vector of float)
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0:8    Function Parameters: 
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0:?     Sequence
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0:9      texture ( temp float)
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0:9        Construct combined texture-sampler ( temp sampler2DShadow)
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0:9          'g_shadowTex' ( uniform texture2DShadow)
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0:9          'g_shadowSamplerComp' ( uniform sampler)
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0:9        Construct vec3 ( temp 3-component vector of float)
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0:9          Constant:
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0:9            0.000000
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0:9            0.000000
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0:9          Constant:
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0:9            0.000000
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0:10      ERROR: Bad aggregation op
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 ( temp float)
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0:10        'g_nonShadowTex' ( uniform texture2D)
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0:10        'g_shadowSampler' ( uniform sampler)
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0:10        Constant:
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0:10          0.000000
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0:10          0.000000
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0:10        Constant:
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0:10          0.000000
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0:12      Branch: Return with expression
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0:12        Constant:
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0:12          0.000000
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0:12          0.000000
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0:12          0.000000
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0:12          0.000000
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0:8  Function Definition: main( ( temp void)
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0:8    Function Parameters: 
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0:?     Sequence
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0:8      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'g_nonShadowTex' ( uniform texture2D)
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0:?     'g_shadowTex' ( uniform texture2DShadow)
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0:?     'g_shadowSampler' ( uniform sampler)
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0:?     'g_shadowSamplerComp' ( uniform sampler)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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