760 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			760 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.samplecmplevelzero.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r10' ( temp float)
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0:42          textureLod ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec3 ( temp 3-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42                0.200000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r12' ( temp float)
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0:43          textureLod ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec3 ( temp 3-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43                0.200000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r14' ( temp float)
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0:44          textureLod ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec3 ( temp 3-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44                0.200000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r30' ( temp float)
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0:47          textureLod ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec4 ( temp 4-component vector of float)
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0:47              Constant:
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0:47                0.100000
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0:47                0.200000
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0:47                0.300000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r32' ( temp float)
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0:48          textureLod ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec4 ( temp 4-component vector of float)
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0:48              Constant:
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0:48                0.100000
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0:48                0.200000
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0:48                0.300000
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0:48              Constant:
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0:48                0.750000
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0:48            Constant:
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0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r34' ( temp float)
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0:49          textureLod ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec4 ( temp 4-component vector of float)
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0:49              Constant:
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0:49                0.100000
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0:49                0.200000
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0:49                0.300000
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0:49              Constant:
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0:49                0.750000
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0:49            Constant:
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0:49              0.000000
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0:52      Sequence
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0:52        move second child to first child ( temp float)
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0:52          'r60' ( temp float)
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0:52          textureLod ( temp float)
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0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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0:52            Construct vec4 ( temp 4-component vector of float)
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0:52              Constant:
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0:52                0.100000
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0:52                0.200000
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0:52                0.300000
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0:52                0.400000
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0:52            Constant:
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0:52              0.750000
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0:52            Constant:
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0:52              0.000000
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0:53      Sequence
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0:53        move second child to first child ( temp float)
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0:53          'r62' ( temp float)
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0:53          textureLod ( temp float)
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0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            Construct vec4 ( temp 4-component vector of float)
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0:53              Constant:
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0:53                0.100000
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0:53                0.200000
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0:53                0.300000
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0:53                0.400000
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0:53            Constant:
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0:53              0.750000
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0:53            Constant:
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0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child ( temp float)
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0:54          'r64' ( temp float)
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0:54          textureLod ( temp float)
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0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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0:54            Construct vec4 ( temp 4-component vector of float)
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0:54              Constant:
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0:54                0.100000
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0:54                0.200000
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0:54                0.300000
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0:54                0.400000
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0:54            Constant:
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0:54              0.750000
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0:54            Constant:
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0:54              0.000000
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0:56      move second child to first child ( temp 4-component vector of float)
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0:56        Color: direct index for structure ( temp 4-component vector of float)
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0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:56          Constant:
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0:56            0 (const int)
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0:56        Constant:
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0:56          1.000000
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0:56          1.000000
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0:56          1.000000
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0:56          1.000000
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0:57      move second child to first child ( temp float)
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0:57        Depth: direct index for structure ( temp float)
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0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:57          Constant:
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0:57            1 (const int)
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0:57        Constant:
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0:57          1.000000
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0:59      Branch: Return with expression
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0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38  Function Definition: main( ( temp void)
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0:38    Function Parameters: 
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0:?     Sequence
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0:38      Sequence
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0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38          Color: direct index for structure ( temp 4-component vector of float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              0 (const int)
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0:38        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:38          Depth: direct index for structure ( temp float)
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0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38            Constant:
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0:38              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:38    Function Parameters: 
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0:?     Sequence
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0:42      Sequence
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0:42        move second child to first child ( temp float)
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0:42          'r10' ( temp float)
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0:42          textureLod ( temp float)
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0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:42            Construct vec3 ( temp 3-component vector of float)
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0:42              Constant:
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0:42                0.100000
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0:42                0.200000
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0:42              Constant:
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0:42                0.750000
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0:42            Constant:
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0:42              0.000000
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0:43      Sequence
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0:43        move second child to first child ( temp float)
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0:43          'r12' ( temp float)
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0:43          textureLod ( temp float)
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0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:43            Construct vec3 ( temp 3-component vector of float)
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0:43              Constant:
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0:43                0.100000
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0:43                0.200000
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0:43              Constant:
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0:43                0.750000
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0:43            Constant:
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0:43              0.000000
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0:44      Sequence
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0:44        move second child to first child ( temp float)
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0:44          'r14' ( temp float)
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0:44          textureLod ( temp float)
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0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:44            Construct vec3 ( temp 3-component vector of float)
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0:44              Constant:
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0:44                0.100000
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0:44                0.200000
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0:44              Constant:
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0:44                0.750000
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0:44            Constant:
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0:44              0.000000
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0:47      Sequence
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0:47        move second child to first child ( temp float)
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0:47          'r30' ( temp float)
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0:47          textureLod ( temp float)
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0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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0:47            Construct vec4 ( temp 4-component vector of float)
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0:47              Constant:
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0:47                0.100000
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0:47                0.200000
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0:47                0.300000
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0:47              Constant:
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0:47                0.750000
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0:47            Constant:
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0:47              0.000000
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0:48      Sequence
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0:48        move second child to first child ( temp float)
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0:48          'r32' ( temp float)
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0:48          textureLod ( temp float)
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0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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0:48            Construct vec4 ( temp 4-component vector of float)
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0:48              Constant:
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0:48                0.100000
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0:48                0.200000
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0:48                0.300000
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						|
0:48              Constant:
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						|
0:48                0.750000
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						|
0:48            Constant:
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						|
0:48              0.000000
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0:49      Sequence
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0:49        move second child to first child ( temp float)
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0:49          'r34' ( temp float)
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0:49          textureLod ( temp float)
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0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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0:49            Construct vec4 ( temp 4-component vector of float)
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0:49              Constant:
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0:49                0.100000
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0:49                0.200000
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0:49                0.300000
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0:49              Constant:
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0:49                0.750000
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0:49            Constant:
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0:49              0.000000
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0:52      Sequence
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0:52        move second child to first child ( temp float)
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0:52          'r60' ( temp float)
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0:52          textureLod ( temp float)
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0:52            Construct combined texture-sampler ( temp samplerCubeArrayShadow)
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0:52              'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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0:52              'g_sSamp' (layout( binding=0) uniform sampler)
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0:52            Construct vec4 ( temp 4-component vector of float)
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						|
0:52              Constant:
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0:52                0.100000
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0:52                0.200000
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						|
0:52                0.300000
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0:52                0.400000
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						|
0:52            Constant:
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0:52              0.750000
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0:52            Constant:
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0:52              0.000000
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0:53      Sequence
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0:53        move second child to first child ( temp float)
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0:53          'r62' ( temp float)
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0:53          textureLod ( temp float)
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0:53            Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
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0:53              'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
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0:53              'g_sSamp' (layout( binding=0) uniform sampler)
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0:53            Construct vec4 ( temp 4-component vector of float)
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0:53              Constant:
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0:53                0.100000
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0:53                0.200000
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0:53                0.300000
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0:53                0.400000
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0:53            Constant:
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0:53              0.750000
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0:53            Constant:
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0:53              0.000000
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0:54      Sequence
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0:54        move second child to first child ( temp float)
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0:54          'r64' ( temp float)
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0:54          textureLod ( temp float)
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0:54            Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
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0:54              'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
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0:54              'g_sSamp' (layout( binding=0) uniform sampler)
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0:54            Construct vec4 ( temp 4-component vector of float)
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						|
0:54              Constant:
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0:54                0.100000
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0:54                0.200000
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0:54                0.300000
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0:54                0.400000
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0:54            Constant:
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						|
0:54              0.750000
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						|
0:54            Constant:
 | 
						|
0:54              0.000000
 | 
						|
0:56      move second child to first child ( temp 4-component vector of float)
 | 
						|
0:56        Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:56          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:56          Constant:
 | 
						|
0:56            0 (const int)
 | 
						|
0:56        Constant:
 | 
						|
0:56          1.000000
 | 
						|
0:56          1.000000
 | 
						|
0:56          1.000000
 | 
						|
0:56          1.000000
 | 
						|
0:57      move second child to first child ( temp float)
 | 
						|
0:57        Depth: direct index for structure ( temp float)
 | 
						|
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:57          Constant:
 | 
						|
0:57            1 (const int)
 | 
						|
0:57        Constant:
 | 
						|
0:57          1.000000
 | 
						|
0:59      Branch: Return with expression
 | 
						|
0:59        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38  Function Definition: main( ( temp void)
 | 
						|
0:38    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:38      Sequence
 | 
						|
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:38          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38            Constant:
 | 
						|
0:38              0 (const int)
 | 
						|
0:38        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:38          Depth: direct index for structure ( temp float)
 | 
						|
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:38            Constant:
 | 
						|
0:38              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' ( uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' ( uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' ( uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' ( uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' ( uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' ( uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' ( uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' ( uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' ( uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' ( uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
 | 
						|
0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
 | 
						|
0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
 | 
						|
0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
 | 
						|
0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
 | 
						|
0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
 | 
						|
0:?     'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
 | 
						|
0:?     'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
 | 
						|
0:?     'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
Validation failed
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 8000a
 | 
						|
// Id's are bound by 210
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
                              Capability SampledCubeArray
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 167 171
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              ExecutionMode 4 DepthReplacing
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "r10"
 | 
						|
                              Name 16  "g_tTex1df4a"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 36  "r12"
 | 
						|
                              Name 40  "g_tTex1di4a"
 | 
						|
                              Name 50  "r14"
 | 
						|
                              Name 54  "g_tTex1du4a"
 | 
						|
                              Name 64  "r30"
 | 
						|
                              Name 67  "g_tTex2df4a"
 | 
						|
                              Name 80  "r32"
 | 
						|
                              Name 83  "g_tTex2di4a"
 | 
						|
                              Name 94  "r34"
 | 
						|
                              Name 97  "g_tTex2du4a"
 | 
						|
                              Name 108  "r60"
 | 
						|
                              Name 111  "g_tTexcdf4a"
 | 
						|
                              Name 124  "r62"
 | 
						|
                              Name 127  "g_tTexcdi4a"
 | 
						|
                              Name 138  "r64"
 | 
						|
                              Name 141  "g_tTexcdu4a"
 | 
						|
                              Name 153  "psout"
 | 
						|
                              Name 164  "flattenTemp"
 | 
						|
                              Name 167  "@entryPointOutput.Color"
 | 
						|
                              Name 171  "@entryPointOutput.Depth"
 | 
						|
                              Name 176  "g_tTex1df4"
 | 
						|
                              Name 179  "g_tTex1di4"
 | 
						|
                              Name 182  "g_tTex1du4"
 | 
						|
                              Name 185  "g_tTex2df4"
 | 
						|
                              Name 188  "g_tTex2di4"
 | 
						|
                              Name 191  "g_tTex2du4"
 | 
						|
                              Name 194  "g_tTex3df4"
 | 
						|
                              Name 197  "g_tTex3di4"
 | 
						|
                              Name 200  "g_tTex3du4"
 | 
						|
                              Name 203  "g_tTexcdf4"
 | 
						|
                              Name 206  "g_tTexcdi4"
 | 
						|
                              Name 209  "g_tTexcdu4"
 | 
						|
                              Decorate 16(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4a) Binding 1
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 40(g_tTex1di4a) DescriptorSet 0
 | 
						|
                              Decorate 40(g_tTex1di4a) Binding 2
 | 
						|
                              Decorate 54(g_tTex1du4a) DescriptorSet 0
 | 
						|
                              Decorate 54(g_tTex1du4a) Binding 3
 | 
						|
                              Decorate 67(g_tTex2df4a) DescriptorSet 0
 | 
						|
                              Decorate 67(g_tTex2df4a) Binding 4
 | 
						|
                              Decorate 83(g_tTex2di4a) DescriptorSet 0
 | 
						|
                              Decorate 83(g_tTex2di4a) Binding 5
 | 
						|
                              Decorate 97(g_tTex2du4a) DescriptorSet 0
 | 
						|
                              Decorate 97(g_tTex2du4a) Binding 6
 | 
						|
                              Decorate 111(g_tTexcdf4a) DescriptorSet 0
 | 
						|
                              Decorate 111(g_tTexcdf4a) Binding 7
 | 
						|
                              Decorate 127(g_tTexcdi4a) DescriptorSet 0
 | 
						|
                              Decorate 127(g_tTexcdi4a) Binding 8
 | 
						|
                              Decorate 141(g_tTexcdu4a) DescriptorSet 0
 | 
						|
                              Decorate 141(g_tTexcdu4a) Binding 9
 | 
						|
                              Decorate 167(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 171(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 176(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 176(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 179(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 179(g_tTex1di4) Binding 0
 | 
						|
                              Decorate 182(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 182(g_tTex1du4) Binding 0
 | 
						|
                              Decorate 185(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 185(g_tTex2df4) Binding 0
 | 
						|
                              Decorate 188(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 188(g_tTex2di4) Binding 0
 | 
						|
                              Decorate 191(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 191(g_tTex2du4) Binding 0
 | 
						|
                              Decorate 194(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 194(g_tTex3df4) Binding 0
 | 
						|
                              Decorate 197(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 197(g_tTex3di4) Binding 0
 | 
						|
                              Decorate 200(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 200(g_tTex3du4) Binding 0
 | 
						|
                              Decorate 203(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 203(g_tTexcdf4) Binding 0
 | 
						|
                              Decorate 206(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 206(g_tTexcdi4) Binding 0
 | 
						|
                              Decorate 209(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 209(g_tTexcdu4) Binding 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 6(float)
 | 
						|
              14:             TypeImage 6(float) 1D depth array sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:             TypeVector 6(float) 2
 | 
						|
              25:    6(float) Constant 1036831949
 | 
						|
              26:    6(float) Constant 1045220557
 | 
						|
              27:   24(fvec2) ConstantComposite 25 26
 | 
						|
              28:    6(float) Constant 1061158912
 | 
						|
              29:             TypeVector 6(float) 3
 | 
						|
              33:    6(float) Constant 0
 | 
						|
              37:             TypeInt 32 1
 | 
						|
              38:             TypeImage 37(int) 1D depth array sampled format:Unknown
 | 
						|
              39:             TypePointer UniformConstant 38
 | 
						|
 40(g_tTex1di4a):     39(ptr) Variable UniformConstant
 | 
						|
              43:             TypeSampledImage 38
 | 
						|
              51:             TypeInt 32 0
 | 
						|
              52:             TypeImage 51(int) 1D depth array sampled format:Unknown
 | 
						|
              53:             TypePointer UniformConstant 52
 | 
						|
 54(g_tTex1du4a):     53(ptr) Variable UniformConstant
 | 
						|
              57:             TypeSampledImage 52
 | 
						|
              65:             TypeImage 6(float) 2D depth array sampled format:Unknown
 | 
						|
              66:             TypePointer UniformConstant 65
 | 
						|
 67(g_tTex2df4a):     66(ptr) Variable UniformConstant
 | 
						|
              70:             TypeSampledImage 65
 | 
						|
              72:    6(float) Constant 1050253722
 | 
						|
              73:   29(fvec3) ConstantComposite 25 26 72
 | 
						|
              81:             TypeImage 37(int) 2D depth array sampled format:Unknown
 | 
						|
              82:             TypePointer UniformConstant 81
 | 
						|
 83(g_tTex2di4a):     82(ptr) Variable UniformConstant
 | 
						|
              86:             TypeSampledImage 81
 | 
						|
              95:             TypeImage 51(int) 2D depth array sampled format:Unknown
 | 
						|
              96:             TypePointer UniformConstant 95
 | 
						|
 97(g_tTex2du4a):     96(ptr) Variable UniformConstant
 | 
						|
             100:             TypeSampledImage 95
 | 
						|
             109:             TypeImage 6(float) Cube depth array sampled format:Unknown
 | 
						|
             110:             TypePointer UniformConstant 109
 | 
						|
111(g_tTexcdf4a):    110(ptr) Variable UniformConstant
 | 
						|
             114:             TypeSampledImage 109
 | 
						|
             116:    6(float) Constant 1053609165
 | 
						|
             117:    7(fvec4) ConstantComposite 25 26 72 116
 | 
						|
             125:             TypeImage 37(int) Cube depth array sampled format:Unknown
 | 
						|
             126:             TypePointer UniformConstant 125
 | 
						|
127(g_tTexcdi4a):    126(ptr) Variable UniformConstant
 | 
						|
             130:             TypeSampledImage 125
 | 
						|
             139:             TypeImage 51(int) Cube depth array sampled format:Unknown
 | 
						|
             140:             TypePointer UniformConstant 139
 | 
						|
141(g_tTexcdu4a):    140(ptr) Variable UniformConstant
 | 
						|
             144:             TypeSampledImage 139
 | 
						|
             152:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             154:     37(int) Constant 0
 | 
						|
             155:    6(float) Constant 1065353216
 | 
						|
             156:    7(fvec4) ConstantComposite 155 155 155 155
 | 
						|
             157:             TypePointer Function 7(fvec4)
 | 
						|
             159:     37(int) Constant 1
 | 
						|
             166:             TypePointer Output 7(fvec4)
 | 
						|
167(@entryPointOutput.Color):    166(ptr) Variable Output
 | 
						|
             170:             TypePointer Output 6(float)
 | 
						|
171(@entryPointOutput.Depth):    170(ptr) Variable Output
 | 
						|
             174:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
             175:             TypePointer UniformConstant 174
 | 
						|
 176(g_tTex1df4):    175(ptr) Variable UniformConstant
 | 
						|
             177:             TypeImage 37(int) 1D sampled format:Unknown
 | 
						|
             178:             TypePointer UniformConstant 177
 | 
						|
 179(g_tTex1di4):    178(ptr) Variable UniformConstant
 | 
						|
             180:             TypeImage 51(int) 1D sampled format:Unknown
 | 
						|
             181:             TypePointer UniformConstant 180
 | 
						|
 182(g_tTex1du4):    181(ptr) Variable UniformConstant
 | 
						|
             183:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
             184:             TypePointer UniformConstant 183
 | 
						|
 185(g_tTex2df4):    184(ptr) Variable UniformConstant
 | 
						|
             186:             TypeImage 37(int) 2D sampled format:Unknown
 | 
						|
             187:             TypePointer UniformConstant 186
 | 
						|
 188(g_tTex2di4):    187(ptr) Variable UniformConstant
 | 
						|
             189:             TypeImage 51(int) 2D sampled format:Unknown
 | 
						|
             190:             TypePointer UniformConstant 189
 | 
						|
 191(g_tTex2du4):    190(ptr) Variable UniformConstant
 | 
						|
             192:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
             193:             TypePointer UniformConstant 192
 | 
						|
 194(g_tTex3df4):    193(ptr) Variable UniformConstant
 | 
						|
             195:             TypeImage 37(int) 3D sampled format:Unknown
 | 
						|
             196:             TypePointer UniformConstant 195
 | 
						|
 197(g_tTex3di4):    196(ptr) Variable UniformConstant
 | 
						|
             198:             TypeImage 51(int) 3D sampled format:Unknown
 | 
						|
             199:             TypePointer UniformConstant 198
 | 
						|
 200(g_tTex3du4):    199(ptr) Variable UniformConstant
 | 
						|
             201:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             202:             TypePointer UniformConstant 201
 | 
						|
 203(g_tTexcdf4):    202(ptr) Variable UniformConstant
 | 
						|
             204:             TypeImage 37(int) Cube sampled format:Unknown
 | 
						|
             205:             TypePointer UniformConstant 204
 | 
						|
 206(g_tTexcdi4):    205(ptr) Variable UniformConstant
 | 
						|
             207:             TypeImage 51(int) Cube sampled format:Unknown
 | 
						|
             208:             TypePointer UniformConstant 207
 | 
						|
 209(g_tTexcdu4):    208(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
164(flattenTemp):    152(ptr) Variable Function
 | 
						|
             165:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 164(flattenTemp) 165
 | 
						|
             168:    157(ptr) AccessChain 164(flattenTemp) 154
 | 
						|
             169:    7(fvec4) Load 168
 | 
						|
                              Store 167(@entryPointOutput.Color) 169
 | 
						|
             172:     12(ptr) AccessChain 164(flattenTemp) 159
 | 
						|
             173:    6(float) Load 172
 | 
						|
                              Store 171(@entryPointOutput.Depth) 173
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
         13(r10):     12(ptr) Variable Function
 | 
						|
         36(r12):     12(ptr) Variable Function
 | 
						|
         50(r14):     12(ptr) Variable Function
 | 
						|
         64(r30):     12(ptr) Variable Function
 | 
						|
         80(r32):     12(ptr) Variable Function
 | 
						|
         94(r34):     12(ptr) Variable Function
 | 
						|
        108(r60):     12(ptr) Variable Function
 | 
						|
        124(r62):     12(ptr) Variable Function
 | 
						|
        138(r64):     12(ptr) Variable Function
 | 
						|
      153(psout):    152(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4a)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              30:    6(float) CompositeExtract 27 0
 | 
						|
              31:    6(float) CompositeExtract 27 1
 | 
						|
              32:   29(fvec3) CompositeConstruct 30 31 28
 | 
						|
              34:    6(float) CompositeExtract 32 2
 | 
						|
              35:    6(float) ImageSampleDrefExplicitLod 23 32 34 Lod 33
 | 
						|
                              Store 13(r10) 35
 | 
						|
              41:          38 Load 40(g_tTex1di4a)
 | 
						|
              42:          18 Load 20(g_sSamp)
 | 
						|
              44:          43 SampledImage 41 42
 | 
						|
              45:    6(float) CompositeExtract 27 0
 | 
						|
              46:    6(float) CompositeExtract 27 1
 | 
						|
              47:   29(fvec3) CompositeConstruct 45 46 28
 | 
						|
              48:    6(float) CompositeExtract 47 2
 | 
						|
              49:    6(float) ImageSampleDrefExplicitLod 44 47 48 Lod 33
 | 
						|
                              Store 36(r12) 49
 | 
						|
              55:          52 Load 54(g_tTex1du4a)
 | 
						|
              56:          18 Load 20(g_sSamp)
 | 
						|
              58:          57 SampledImage 55 56
 | 
						|
              59:    6(float) CompositeExtract 27 0
 | 
						|
              60:    6(float) CompositeExtract 27 1
 | 
						|
              61:   29(fvec3) CompositeConstruct 59 60 28
 | 
						|
              62:    6(float) CompositeExtract 61 2
 | 
						|
              63:    6(float) ImageSampleDrefExplicitLod 58 61 62 Lod 33
 | 
						|
                              Store 50(r14) 63
 | 
						|
              68:          65 Load 67(g_tTex2df4a)
 | 
						|
              69:          18 Load 20(g_sSamp)
 | 
						|
              71:          70 SampledImage 68 69
 | 
						|
              74:    6(float) CompositeExtract 73 0
 | 
						|
              75:    6(float) CompositeExtract 73 1
 | 
						|
              76:    6(float) CompositeExtract 73 2
 | 
						|
              77:    7(fvec4) CompositeConstruct 74 75 76 28
 | 
						|
              78:    6(float) CompositeExtract 77 3
 | 
						|
              79:    6(float) ImageSampleDrefExplicitLod 71 77 78 Lod 33
 | 
						|
                              Store 64(r30) 79
 | 
						|
              84:          81 Load 83(g_tTex2di4a)
 | 
						|
              85:          18 Load 20(g_sSamp)
 | 
						|
              87:          86 SampledImage 84 85
 | 
						|
              88:    6(float) CompositeExtract 73 0
 | 
						|
              89:    6(float) CompositeExtract 73 1
 | 
						|
              90:    6(float) CompositeExtract 73 2
 | 
						|
              91:    7(fvec4) CompositeConstruct 88 89 90 28
 | 
						|
              92:    6(float) CompositeExtract 91 3
 | 
						|
              93:    6(float) ImageSampleDrefExplicitLod 87 91 92 Lod 33
 | 
						|
                              Store 80(r32) 93
 | 
						|
              98:          95 Load 97(g_tTex2du4a)
 | 
						|
              99:          18 Load 20(g_sSamp)
 | 
						|
             101:         100 SampledImage 98 99
 | 
						|
             102:    6(float) CompositeExtract 73 0
 | 
						|
             103:    6(float) CompositeExtract 73 1
 | 
						|
             104:    6(float) CompositeExtract 73 2
 | 
						|
             105:    7(fvec4) CompositeConstruct 102 103 104 28
 | 
						|
             106:    6(float) CompositeExtract 105 3
 | 
						|
             107:    6(float) ImageSampleDrefExplicitLod 101 105 106 Lod 33
 | 
						|
                              Store 94(r34) 107
 | 
						|
             112:         109 Load 111(g_tTexcdf4a)
 | 
						|
             113:          18 Load 20(g_sSamp)
 | 
						|
             115:         114 SampledImage 112 113
 | 
						|
             118:    6(float) CompositeExtract 117 0
 | 
						|
             119:    6(float) CompositeExtract 117 1
 | 
						|
             120:    6(float) CompositeExtract 117 2
 | 
						|
             121:    6(float) CompositeExtract 117 3
 | 
						|
             122:    7(fvec4) CompositeConstruct 118 119 120 121
 | 
						|
             123:    6(float) ImageSampleDrefExplicitLod 115 122 28 Lod 33
 | 
						|
                              Store 108(r60) 123
 | 
						|
             128:         125 Load 127(g_tTexcdi4a)
 | 
						|
             129:          18 Load 20(g_sSamp)
 | 
						|
             131:         130 SampledImage 128 129
 | 
						|
             132:    6(float) CompositeExtract 117 0
 | 
						|
             133:    6(float) CompositeExtract 117 1
 | 
						|
             134:    6(float) CompositeExtract 117 2
 | 
						|
             135:    6(float) CompositeExtract 117 3
 | 
						|
             136:    7(fvec4) CompositeConstruct 132 133 134 135
 | 
						|
             137:    6(float) ImageSampleDrefExplicitLod 131 136 28 Lod 33
 | 
						|
                              Store 124(r62) 137
 | 
						|
             142:         139 Load 141(g_tTexcdu4a)
 | 
						|
             143:          18 Load 20(g_sSamp)
 | 
						|
             145:         144 SampledImage 142 143
 | 
						|
             146:    6(float) CompositeExtract 117 0
 | 
						|
             147:    6(float) CompositeExtract 117 1
 | 
						|
             148:    6(float) CompositeExtract 117 2
 | 
						|
             149:    6(float) CompositeExtract 117 3
 | 
						|
             150:    7(fvec4) CompositeConstruct 146 147 148 149
 | 
						|
             151:    6(float) ImageSampleDrefExplicitLod 145 150 28 Lod 33
 | 
						|
                              Store 138(r64) 151
 | 
						|
             158:    157(ptr) AccessChain 153(psout) 154
 | 
						|
                              Store 158 156
 | 
						|
             160:     12(ptr) AccessChain 153(psout) 159
 | 
						|
                              Store 160 155
 | 
						|
             161:8(PS_OUTPUT) Load 153(psout)
 | 
						|
                              ReturnValue 161
 | 
						|
                              FunctionEnd
 |