587 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			587 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.samplelevel.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24    Function Parameters: 
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0:?     Sequence
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of float)
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0:27          'txval10' ( temp 4-component vector of float)
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0:27          textureLod ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler1DArray)
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0:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:27            Constant:
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0:27              0.100000
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0:27              0.200000
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0:27            Constant:
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0:27              0.750000
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of int)
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0:28          'txval11' ( temp 4-component vector of int)
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0:28          textureLod ( temp 4-component vector of int)
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0:28            Construct combined texture-sampler ( temp isampler1DArray)
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0:28              'g_tTex1di4a' ( uniform itexture1DArray)
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0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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0:28            Constant:
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0:28              0.200000
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0:28              0.300000
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0:28            Constant:
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0:28              0.750000
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of uint)
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0:29          'txval12' ( temp 4-component vector of uint)
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0:29          textureLod ( temp 4-component vector of uint)
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0:29            Construct combined texture-sampler ( temp usampler1DArray)
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0:29              'g_tTex1du4a' ( uniform utexture1DArray)
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0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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0:29            Constant:
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0:29              0.300000
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0:29              0.400000
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0:29            Constant:
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0:29              0.750000
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval20' ( temp 4-component vector of float)
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0:31          textureLod ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler2DArray)
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0:31              'g_tTex2df4a' ( uniform texture2DArray)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31              0.200000
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0:31              0.300000
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0:31            Constant:
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0:31              0.750000
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval21' ( temp 4-component vector of int)
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0:32          textureLod ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler2DArray)
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0:32              'g_tTex2di4a' ( uniform itexture2DArray)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.300000
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0:32              0.400000
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0:32              0.500000
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0:32            Constant:
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0:32              0.750000
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval22' ( temp 4-component vector of uint)
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0:33          textureLod ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler2DArray)
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0:33              'g_tTex2du4a' ( uniform utexture2DArray)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.500000
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0:33              0.600000
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0:33              0.700000
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0:33            Constant:
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0:33              0.750000
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval40' ( temp 4-component vector of float)
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0:35          textureLod ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.100000
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0:35              0.200000
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0:35              0.300000
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0:35              0.400000
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0:35            Constant:
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0:35              0.750000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval41' ( temp 4-component vector of int)
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0:36          textureLod ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:36            Constant:
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0:36              0.400000
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0:36              0.500000
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0:36              0.600000
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0:36              0.700000
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0:36            Constant:
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0:36              0.750000
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval42' ( temp 4-component vector of uint)
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0:37          textureLod ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:37            Constant:
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0:37              0.700000
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0:37              0.800000
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0:37              0.900000
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0:37              1.000000
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0:37            Constant:
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0:37              0.750000
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0:39      move second child to first child ( temp 4-component vector of float)
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0:39        Color: direct index for structure ( temp 4-component vector of float)
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0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:39          Constant:
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0:39            0 (const int)
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0:39        Constant:
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0:39          1.000000
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0:39          1.000000
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0:39          1.000000
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0:39          1.000000
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0:40      move second child to first child ( temp float)
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0:40        Depth: direct index for structure ( temp float)
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0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:40          Constant:
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0:40            1 (const int)
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0:40        Constant:
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0:40          1.000000
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0:42      Branch: Return with expression
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0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24  Function Definition: main( ( temp void)
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0:24    Function Parameters: 
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0:?     Sequence
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0:24      Sequence
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0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24          Color: direct index for structure ( temp 4-component vector of float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:24          Depth: direct index for structure ( temp float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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0:?     'g_tTex2df4a' ( uniform texture2DArray)
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0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24    Function Parameters: 
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0:?     Sequence
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0:27      Sequence
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0:27        move second child to first child ( temp 4-component vector of float)
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0:27          'txval10' ( temp 4-component vector of float)
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0:27          textureLod ( temp 4-component vector of float)
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0:27            Construct combined texture-sampler ( temp sampler1DArray)
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0:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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0:27            Constant:
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0:27              0.100000
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0:27              0.200000
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0:27            Constant:
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0:27              0.750000
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0:28      Sequence
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0:28        move second child to first child ( temp 4-component vector of int)
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0:28          'txval11' ( temp 4-component vector of int)
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0:28          textureLod ( temp 4-component vector of int)
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0:28            Construct combined texture-sampler ( temp isampler1DArray)
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0:28              'g_tTex1di4a' ( uniform itexture1DArray)
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0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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0:28            Constant:
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0:28              0.200000
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0:28              0.300000
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0:28            Constant:
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0:28              0.750000
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0:29      Sequence
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0:29        move second child to first child ( temp 4-component vector of uint)
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0:29          'txval12' ( temp 4-component vector of uint)
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0:29          textureLod ( temp 4-component vector of uint)
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0:29            Construct combined texture-sampler ( temp usampler1DArray)
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0:29              'g_tTex1du4a' ( uniform utexture1DArray)
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0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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0:29            Constant:
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0:29              0.300000
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0:29              0.400000
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0:29            Constant:
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0:29              0.750000
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval20' ( temp 4-component vector of float)
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0:31          textureLod ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler2DArray)
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0:31              'g_tTex2df4a' ( uniform texture2DArray)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31              0.200000
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0:31              0.300000
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0:31            Constant:
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0:31              0.750000
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval21' ( temp 4-component vector of int)
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0:32          textureLod ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler2DArray)
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0:32              'g_tTex2di4a' ( uniform itexture2DArray)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.300000
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0:32              0.400000
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0:32              0.500000
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0:32            Constant:
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0:32              0.750000
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval22' ( temp 4-component vector of uint)
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0:33          textureLod ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler2DArray)
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0:33              'g_tTex2du4a' ( uniform utexture2DArray)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.500000
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0:33              0.600000
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0:33              0.700000
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0:33            Constant:
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0:33              0.750000
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval40' ( temp 4-component vector of float)
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0:35          textureLod ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.100000
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0:35              0.200000
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0:35              0.300000
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0:35              0.400000
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0:35            Constant:
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0:35              0.750000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval41' ( temp 4-component vector of int)
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0:36          textureLod ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:36            Constant:
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0:36              0.400000
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0:36              0.500000
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0:36              0.600000
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0:36              0.700000
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0:36            Constant:
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0:36              0.750000
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval42' ( temp 4-component vector of uint)
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0:37          textureLod ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:37            Constant:
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0:37              0.700000
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0:37              0.800000
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0:37              0.900000
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0:37              1.000000
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0:37            Constant:
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0:37              0.750000
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0:39      move second child to first child ( temp 4-component vector of float)
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0:39        Color: direct index for structure ( temp 4-component vector of float)
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0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:39          Constant:
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0:39            0 (const int)
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0:39        Constant:
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0:39          1.000000
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0:39          1.000000
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0:39          1.000000
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0:39          1.000000
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0:40      move second child to first child ( temp float)
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0:40        Depth: direct index for structure ( temp float)
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0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:40          Constant:
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0:40            1 (const int)
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0:40        Constant:
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0:40          1.000000
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0:42      Branch: Return with expression
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0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24  Function Definition: main( ( temp void)
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0:24    Function Parameters: 
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0:?     Sequence
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0:24      Sequence
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0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24          Color: direct index for structure ( temp 4-component vector of float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:24          Depth: direct index for structure ( temp float)
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0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:24            Constant:
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0:24              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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0:?     'g_tTex2df4a' ( uniform texture2DArray)
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0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 147
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                              Capability Shader
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                              Capability Sampled1D
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                              Capability SampledCubeArray
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 139 143
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthReplacing
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              MemberName 8(PS_OUTPUT) 1  "Depth"
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                              Name 10  "@main("
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                              Name 13  "txval10"
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                              Name 16  "g_tTex1df4a"
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                              Name 20  "g_sSamp"
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                              Name 33  "txval11"
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                              Name 36  "g_tTex1di4a"
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                              Name 47  "txval12"
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                              Name 50  "g_tTex1du4a"
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                              Name 58  "txval20"
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                              Name 61  "g_tTex2df4a"
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                              Name 69  "txval21"
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                              Name 72  "g_tTex2di4a"
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                              Name 80  "txval22"
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                              Name 83  "g_tTex2du4a"
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                              Name 92  "txval40"
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                              Name 95  "g_tTexcdf4a"
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                              Name 102  "txval41"
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                              Name 105  "g_tTexcdi4a"
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                              Name 112  "txval42"
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                              Name 115  "g_tTexcdu4a"
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                              Name 126  "psout"
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                              Name 136  "flattenTemp"
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                              Name 139  "@entryPointOutput.Color"
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                              Name 143  "@entryPointOutput.Depth"
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                              Name 146  "g_tTex1df4"
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                              Decorate 16(g_tTex1df4a) DescriptorSet 0
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                              Decorate 16(g_tTex1df4a) Binding 1
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                              Decorate 20(g_sSamp) DescriptorSet 0
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                              Decorate 20(g_sSamp) Binding 0
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                              Decorate 36(g_tTex1di4a) DescriptorSet 0
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                              Decorate 36(g_tTex1di4a) Binding 2
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                              Decorate 50(g_tTex1du4a) DescriptorSet 0
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                              Decorate 50(g_tTex1du4a) Binding 3
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                              Decorate 61(g_tTex2df4a) DescriptorSet 0
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                              Decorate 61(g_tTex2df4a) Binding 4
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                              Decorate 72(g_tTex2di4a) DescriptorSet 0
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                              Decorate 72(g_tTex2di4a) Binding 5
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                              Decorate 83(g_tTex2du4a) DescriptorSet 0
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                              Decorate 83(g_tTex2du4a) Binding 6
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                              Decorate 95(g_tTexcdf4a) DescriptorSet 0
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                              Decorate 95(g_tTexcdf4a) Binding 7
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                              Decorate 105(g_tTexcdi4a) DescriptorSet 0
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                              Decorate 105(g_tTexcdi4a) Binding 8
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                              Decorate 115(g_tTexcdu4a) DescriptorSet 0
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                              Decorate 115(g_tTexcdu4a) Binding 9
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                              Decorate 139(@entryPointOutput.Color) Location 0
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                              Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
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                              Decorate 146(g_tTex1df4) DescriptorSet 0
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                              Decorate 146(g_tTex1df4) Binding 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypePointer Function 7(fvec4)
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              14:             TypeImage 6(float) 1D array sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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     20(g_sSamp):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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              25:    6(float) Constant 1036831949
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              26:    6(float) Constant 1045220557
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              27:   24(fvec2) ConstantComposite 25 26
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              28:    6(float) Constant 1061158912
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              30:             TypeInt 32 1
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              31:             TypeVector 30(int) 4
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              32:             TypePointer Function 31(ivec4)
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              34:             TypeImage 30(int) 1D array sampled format:Unknown
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              35:             TypePointer UniformConstant 34
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 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
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              39:             TypeSampledImage 34
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              41:    6(float) Constant 1050253722
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              42:   24(fvec2) ConstantComposite 26 41
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              44:             TypeInt 32 0
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              45:             TypeVector 44(int) 4
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              46:             TypePointer Function 45(ivec4)
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              48:             TypeImage 44(int) 1D array sampled format:Unknown
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              49:             TypePointer UniformConstant 48
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 50(g_tTex1du4a):     49(ptr) Variable UniformConstant
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              53:             TypeSampledImage 48
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              55:    6(float) Constant 1053609165
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              56:   24(fvec2) ConstantComposite 41 55
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              59:             TypeImage 6(float) 2D array sampled format:Unknown
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              60:             TypePointer UniformConstant 59
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 61(g_tTex2df4a):     60(ptr) Variable UniformConstant
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              64:             TypeSampledImage 59
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              66:             TypeVector 6(float) 3
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              67:   66(fvec3) ConstantComposite 25 26 41
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              70:             TypeImage 30(int) 2D array sampled format:Unknown
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              71:             TypePointer UniformConstant 70
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 72(g_tTex2di4a):     71(ptr) Variable UniformConstant
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              75:             TypeSampledImage 70
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              77:    6(float) Constant 1056964608
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              78:   66(fvec3) ConstantComposite 41 55 77
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              81:             TypeImage 44(int) 2D array sampled format:Unknown
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              82:             TypePointer UniformConstant 81
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 83(g_tTex2du4a):     82(ptr) Variable UniformConstant
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              86:             TypeSampledImage 81
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              88:    6(float) Constant 1058642330
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              89:    6(float) Constant 1060320051
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              90:   66(fvec3) ConstantComposite 77 88 89
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              93:             TypeImage 6(float) Cube array sampled format:Unknown
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              94:             TypePointer UniformConstant 93
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 95(g_tTexcdf4a):     94(ptr) Variable UniformConstant
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              98:             TypeSampledImage 93
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             100:    7(fvec4) ConstantComposite 25 26 41 55
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             103:             TypeImage 30(int) Cube array sampled format:Unknown
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             104:             TypePointer UniformConstant 103
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105(g_tTexcdi4a):    104(ptr) Variable UniformConstant
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             108:             TypeSampledImage 103
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             110:    7(fvec4) ConstantComposite 55 77 88 89
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             113:             TypeImage 44(int) Cube array sampled format:Unknown
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             114:             TypePointer UniformConstant 113
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115(g_tTexcdu4a):    114(ptr) Variable UniformConstant
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             118:             TypeSampledImage 113
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             120:    6(float) Constant 1061997773
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             121:    6(float) Constant 1063675494
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             122:    6(float) Constant 1065353216
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             123:    7(fvec4) ConstantComposite 89 120 121 122
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             125:             TypePointer Function 8(PS_OUTPUT)
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             127:     30(int) Constant 0
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             128:    7(fvec4) ConstantComposite 122 122 122 122
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             130:     30(int) Constant 1
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             131:             TypePointer Function 6(float)
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             138:             TypePointer Output 7(fvec4)
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139(@entryPointOutput.Color):    138(ptr) Variable Output
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             142:             TypePointer Output 6(float)
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143(@entryPointOutput.Depth):    142(ptr) Variable Output
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 146(g_tTex1df4):     15(ptr) Variable UniformConstant
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         4(main):           2 Function None 3
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               5:             Label
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136(flattenTemp):    125(ptr) Variable Function
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             137:8(PS_OUTPUT) FunctionCall 10(@main()
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                              Store 136(flattenTemp) 137
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             140:     12(ptr) AccessChain 136(flattenTemp) 127
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             141:    7(fvec4) Load 140
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                              Store 139(@entryPointOutput.Color) 141
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             144:    131(ptr) AccessChain 136(flattenTemp) 130
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             145:    6(float) Load 144
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                              Store 143(@entryPointOutput.Depth) 145
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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     13(txval10):     12(ptr) Variable Function
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     33(txval11):     32(ptr) Variable Function
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     47(txval12):     46(ptr) Variable Function
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     58(txval20):     12(ptr) Variable Function
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     69(txval21):     32(ptr) Variable Function
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     80(txval22):     46(ptr) Variable Function
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     92(txval40):     12(ptr) Variable Function
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    102(txval41):     32(ptr) Variable Function
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    112(txval42):     46(ptr) Variable Function
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      126(psout):    125(ptr) Variable Function
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              17:          14 Load 16(g_tTex1df4a)
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              21:          18 Load 20(g_sSamp)
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              23:          22 SampledImage 17 21
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              29:    7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
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                              Store 13(txval10) 29
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              37:          34 Load 36(g_tTex1di4a)
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              38:          18 Load 20(g_sSamp)
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              40:          39 SampledImage 37 38
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              43:   31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
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                              Store 33(txval11) 43
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              51:          48 Load 50(g_tTex1du4a)
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              52:          18 Load 20(g_sSamp)
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              54:          53 SampledImage 51 52
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              57:   45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
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                              Store 47(txval12) 57
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              62:          59 Load 61(g_tTex2df4a)
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              63:          18 Load 20(g_sSamp)
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              65:          64 SampledImage 62 63
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              68:    7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
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                              Store 58(txval20) 68
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              73:          70 Load 72(g_tTex2di4a)
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              74:          18 Load 20(g_sSamp)
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              76:          75 SampledImage 73 74
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              79:   31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
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                              Store 69(txval21) 79
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              84:          81 Load 83(g_tTex2du4a)
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              85:          18 Load 20(g_sSamp)
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              87:          86 SampledImage 84 85
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              91:   45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
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                              Store 80(txval22) 91
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              96:          93 Load 95(g_tTexcdf4a)
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              97:          18 Load 20(g_sSamp)
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              99:          98 SampledImage 96 97
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             101:    7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
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                              Store 92(txval40) 101
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             106:         103 Load 105(g_tTexcdi4a)
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             107:          18 Load 20(g_sSamp)
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             109:         108 SampledImage 106 107
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             111:   31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
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                              Store 102(txval41) 111
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             116:         113 Load 115(g_tTexcdu4a)
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             117:          18 Load 20(g_sSamp)
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             119:         118 SampledImage 116 117
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             124:   45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
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                              Store 112(txval42) 124
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             129:     12(ptr) AccessChain 126(psout) 127
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                              Store 129 128
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             132:    131(ptr) AccessChain 126(psout) 130
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                              Store 132 122
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             133:8(PS_OUTPUT) Load 126(psout)
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                              ReturnValue 133
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                              FunctionEnd
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