652 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			652 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.samplelevel.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval10' ( temp 4-component vector of float)
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0:31          textureLodOffset ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler1D)
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0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31            Constant:
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0:31              0.750000
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0:31            Constant:
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0:31              1 (const int)
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval11' ( temp 4-component vector of int)
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0:32          textureLodOffset ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler1D)
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0:32              'g_tTex1di4' ( uniform itexture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.200000
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0:32            Constant:
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0:32              0.750000
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0:32            Constant:
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0:32              1 (const int)
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval12' ( temp 4-component vector of uint)
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0:33          textureLodOffset ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler1D)
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0:33              'g_tTex1du4' ( uniform utexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.300000
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0:33            Constant:
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0:33              0.750000
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0:33            Constant:
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0:33              1 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval20' ( temp 4-component vector of float)
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0:35          textureLodOffset ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp sampler2D)
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0:35              'g_tTex2df4' ( uniform texture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.100000
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0:35              0.200000
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0:35            Constant:
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0:35              0.750000
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0:35            Constant:
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0:35              1 (const int)
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0:35              0 (const int)
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval21' ( temp 4-component vector of int)
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0:36          textureLodOffset ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isampler2D)
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0:36              'g_tTex2di4' ( uniform itexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:36            Constant:
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0:36              0.300000
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0:36              0.400000
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0:36            Constant:
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0:36              0.750000
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0:36            Constant:
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0:36              1 (const int)
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0:36              1 (const int)
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval22' ( temp 4-component vector of uint)
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0:37          textureLodOffset ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usampler2D)
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0:37              'g_tTex2du4' ( uniform utexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:37            Constant:
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0:37              0.500000
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0:37              0.600000
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0:37            Constant:
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0:37              0.750000
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0:37            Constant:
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0:37              1 (const int)
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0:37              -1 (const int)
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of float)
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0:39          'txval30' ( temp 4-component vector of float)
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0:39          textureLodOffset ( temp 4-component vector of float)
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0:39            Construct combined texture-sampler ( temp sampler3D)
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0:39              'g_tTex3df4' ( uniform texture3D)
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0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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0:39            Constant:
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0:39              0.100000
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0:39              0.200000
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0:39              0.300000
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0:39            Constant:
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0:39              0.750000
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0:39            Constant:
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0:39              1 (const int)
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0:39              0 (const int)
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0:39              1 (const int)
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of int)
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0:40          'txval31' ( temp 4-component vector of int)
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0:40          textureLodOffset ( temp 4-component vector of int)
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0:40            Construct combined texture-sampler ( temp isampler3D)
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0:40              'g_tTex3di4' ( uniform itexture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:40            Constant:
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0:40              0.400000
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0:40              0.500000
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0:40              0.600000
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0:40            Constant:
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0:40              0.750000
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0:40            Constant:
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0:40              1 (const int)
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0:40              1 (const int)
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0:40              1 (const int)
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of uint)
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0:41          'txval32' ( temp 4-component vector of uint)
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0:41          textureLodOffset ( temp 4-component vector of uint)
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0:41            Construct combined texture-sampler ( temp usampler3D)
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0:41              'g_tTex3du4' ( uniform utexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:41            Constant:
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0:41              0.700000
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0:41              0.800000
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0:41              0.900000
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0:41            Constant:
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0:41              0.750000
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0:41            Constant:
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0:41              1 (const int)
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0:41              0 (const int)
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0:41              -1 (const int)
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0:45      move second child to first child ( temp 4-component vector of float)
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0:45        Color: direct index for structure ( temp 4-component vector of float)
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0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:45          Constant:
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0:45            0 (const int)
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0:45        Constant:
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:46      move second child to first child ( temp float)
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0:46        Depth: direct index for structure ( temp float)
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0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:46          Constant:
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0:46            1 (const int)
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0:46        Constant:
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0:46          1.000000
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0:48      Branch: Return with expression
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0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28  Function Definition: main( ( temp void)
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0:28    Function Parameters: 
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0:?     Sequence
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0:28      Sequence
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0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28          Color: direct index for structure ( temp 4-component vector of float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              0 (const int)
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0:28        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:28          Depth: direct index for structure ( temp float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval10' ( temp 4-component vector of float)
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0:31          textureLodOffset ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler1D)
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0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31            Constant:
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0:31              0.750000
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0:31            Constant:
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0:31              1 (const int)
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval11' ( temp 4-component vector of int)
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0:32          textureLodOffset ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler1D)
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0:32              'g_tTex1di4' ( uniform itexture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.200000
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0:32            Constant:
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0:32              0.750000
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0:32            Constant:
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0:32              1 (const int)
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval12' ( temp 4-component vector of uint)
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0:33          textureLodOffset ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler1D)
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0:33              'g_tTex1du4' ( uniform utexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.300000
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0:33            Constant:
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0:33              0.750000
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0:33            Constant:
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0:33              1 (const int)
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval20' ( temp 4-component vector of float)
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0:35          textureLodOffset ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp sampler2D)
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0:35              'g_tTex2df4' ( uniform texture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:35            Constant:
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0:35              0.100000
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0:35              0.200000
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0:35            Constant:
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0:35              0.750000
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0:35            Constant:
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0:35              1 (const int)
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0:35              0 (const int)
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval21' ( temp 4-component vector of int)
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0:36          textureLodOffset ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isampler2D)
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0:36              'g_tTex2di4' ( uniform itexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:36            Constant:
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0:36              0.300000
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0:36              0.400000
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0:36            Constant:
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0:36              0.750000
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0:36            Constant:
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0:36              1 (const int)
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0:36              1 (const int)
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval22' ( temp 4-component vector of uint)
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0:37          textureLodOffset ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usampler2D)
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0:37              'g_tTex2du4' ( uniform utexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:37            Constant:
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0:37              0.500000
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0:37              0.600000
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0:37            Constant:
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0:37              0.750000
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0:37            Constant:
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0:37              1 (const int)
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0:37              -1 (const int)
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of float)
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0:39          'txval30' ( temp 4-component vector of float)
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0:39          textureLodOffset ( temp 4-component vector of float)
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0:39            Construct combined texture-sampler ( temp sampler3D)
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0:39              'g_tTex3df4' ( uniform texture3D)
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0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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0:39            Constant:
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0:39              0.100000
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0:39              0.200000
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0:39              0.300000
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0:39            Constant:
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0:39              0.750000
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0:39            Constant:
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0:39              1 (const int)
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0:39              0 (const int)
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0:39              1 (const int)
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of int)
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0:40          'txval31' ( temp 4-component vector of int)
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0:40          textureLodOffset ( temp 4-component vector of int)
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0:40            Construct combined texture-sampler ( temp isampler3D)
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0:40              'g_tTex3di4' ( uniform itexture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:40            Constant:
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0:40              0.400000
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0:40              0.500000
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0:40              0.600000
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0:40            Constant:
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0:40              0.750000
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0:40            Constant:
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0:40              1 (const int)
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0:40              1 (const int)
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0:40              1 (const int)
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of uint)
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0:41          'txval32' ( temp 4-component vector of uint)
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0:41          textureLodOffset ( temp 4-component vector of uint)
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0:41            Construct combined texture-sampler ( temp usampler3D)
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0:41              'g_tTex3du4' ( uniform utexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:41            Constant:
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0:41              0.700000
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0:41              0.800000
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0:41              0.900000
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0:41            Constant:
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0:41              0.750000
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0:41            Constant:
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0:41              1 (const int)
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0:41              0 (const int)
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0:41              -1 (const int)
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0:45      move second child to first child ( temp 4-component vector of float)
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0:45        Color: direct index for structure ( temp 4-component vector of float)
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0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:45          Constant:
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0:45            0 (const int)
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0:45        Constant:
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:45          1.000000
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0:46      move second child to first child ( temp float)
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0:46        Depth: direct index for structure ( temp float)
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0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:46          Constant:
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0:46            1 (const int)
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0:46        Constant:
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0:46          1.000000
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0:48      Branch: Return with expression
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0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28  Function Definition: main( ( temp void)
 | 
						|
0:28    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:28      Sequence
 | 
						|
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:28          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              0 (const int)
 | 
						|
0:28        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:28          Depth: direct index for structure ( temp float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | 
						|
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' ( uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' ( uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' ( uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' ( uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' ( uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' ( uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' ( uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' ( uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' ( uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' ( uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 8000a
 | 
						|
// Id's are bound by 162
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 145 149
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              ExecutionMode 4 DepthReplacing
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "txval10"
 | 
						|
                              Name 16  "g_tTex1df4"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 31  "txval11"
 | 
						|
                              Name 34  "g_tTex1di4"
 | 
						|
                              Name 44  "txval12"
 | 
						|
                              Name 47  "g_tTex1du4"
 | 
						|
                              Name 54  "txval20"
 | 
						|
                              Name 57  "g_tTex2df4"
 | 
						|
                              Name 68  "txval21"
 | 
						|
                              Name 71  "g_tTex2di4"
 | 
						|
                              Name 80  "txval22"
 | 
						|
                              Name 83  "g_tTex2du4"
 | 
						|
                              Name 94  "txval30"
 | 
						|
                              Name 97  "g_tTex3df4"
 | 
						|
                              Name 107  "txval31"
 | 
						|
                              Name 110  "g_tTex3di4"
 | 
						|
                              Name 118  "txval32"
 | 
						|
                              Name 121  "g_tTex3du4"
 | 
						|
                              Name 133  "psout"
 | 
						|
                              Name 142  "flattenTemp"
 | 
						|
                              Name 145  "@entryPointOutput.Color"
 | 
						|
                              Name 149  "@entryPointOutput.Depth"
 | 
						|
                              Name 152  "g_tTex1df4a"
 | 
						|
                              Name 155  "g_tTexcdf4"
 | 
						|
                              Name 158  "g_tTexcdi4"
 | 
						|
                              Name 161  "g_tTexcdu4"
 | 
						|
                              Decorate 16(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 34(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 34(g_tTex1di4) Binding 2
 | 
						|
                              Decorate 47(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 47(g_tTex1du4) Binding 3
 | 
						|
                              Decorate 57(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 57(g_tTex2df4) Binding 4
 | 
						|
                              Decorate 71(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 71(g_tTex2di4) Binding 5
 | 
						|
                              Decorate 83(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 83(g_tTex2du4) Binding 6
 | 
						|
                              Decorate 97(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 97(g_tTex3df4) Binding 7
 | 
						|
                              Decorate 110(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 110(g_tTex3di4) Binding 8
 | 
						|
                              Decorate 121(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 121(g_tTex3du4) Binding 9
 | 
						|
                              Decorate 145(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 149(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 152(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 152(g_tTex1df4a) Binding 1
 | 
						|
                              Decorate 155(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 155(g_tTexcdf4) Binding 0
 | 
						|
                              Decorate 158(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 158(g_tTexcdi4) Binding 0
 | 
						|
                              Decorate 161(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 161(g_tTexcdu4) Binding 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 7(fvec4)
 | 
						|
              14:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:    6(float) Constant 1036831949
 | 
						|
              25:    6(float) Constant 1061158912
 | 
						|
              26:             TypeInt 32 1
 | 
						|
              27:     26(int) Constant 1
 | 
						|
              29:             TypeVector 26(int) 4
 | 
						|
              30:             TypePointer Function 29(ivec4)
 | 
						|
              32:             TypeImage 26(int) 1D sampled format:Unknown
 | 
						|
              33:             TypePointer UniformConstant 32
 | 
						|
  34(g_tTex1di4):     33(ptr) Variable UniformConstant
 | 
						|
              37:             TypeSampledImage 32
 | 
						|
              39:    6(float) Constant 1045220557
 | 
						|
              41:             TypeInt 32 0
 | 
						|
              42:             TypeVector 41(int) 4
 | 
						|
              43:             TypePointer Function 42(ivec4)
 | 
						|
              45:             TypeImage 41(int) 1D sampled format:Unknown
 | 
						|
              46:             TypePointer UniformConstant 45
 | 
						|
  47(g_tTex1du4):     46(ptr) Variable UniformConstant
 | 
						|
              50:             TypeSampledImage 45
 | 
						|
              52:    6(float) Constant 1050253722
 | 
						|
              55:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
              56:             TypePointer UniformConstant 55
 | 
						|
  57(g_tTex2df4):     56(ptr) Variable UniformConstant
 | 
						|
              60:             TypeSampledImage 55
 | 
						|
              62:             TypeVector 6(float) 2
 | 
						|
              63:   62(fvec2) ConstantComposite 24 39
 | 
						|
              64:             TypeVector 26(int) 2
 | 
						|
              65:     26(int) Constant 0
 | 
						|
              66:   64(ivec2) ConstantComposite 27 65
 | 
						|
              69:             TypeImage 26(int) 2D sampled format:Unknown
 | 
						|
              70:             TypePointer UniformConstant 69
 | 
						|
  71(g_tTex2di4):     70(ptr) Variable UniformConstant
 | 
						|
              74:             TypeSampledImage 69
 | 
						|
              76:    6(float) Constant 1053609165
 | 
						|
              77:   62(fvec2) ConstantComposite 52 76
 | 
						|
              78:   64(ivec2) ConstantComposite 27 27
 | 
						|
              81:             TypeImage 41(int) 2D sampled format:Unknown
 | 
						|
              82:             TypePointer UniformConstant 81
 | 
						|
  83(g_tTex2du4):     82(ptr) Variable UniformConstant
 | 
						|
              86:             TypeSampledImage 81
 | 
						|
              88:    6(float) Constant 1056964608
 | 
						|
              89:    6(float) Constant 1058642330
 | 
						|
              90:   62(fvec2) ConstantComposite 88 89
 | 
						|
              91:     26(int) Constant 4294967295
 | 
						|
              92:   64(ivec2) ConstantComposite 27 91
 | 
						|
              95:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
              96:             TypePointer UniformConstant 95
 | 
						|
  97(g_tTex3df4):     96(ptr) Variable UniformConstant
 | 
						|
             100:             TypeSampledImage 95
 | 
						|
             102:             TypeVector 6(float) 3
 | 
						|
             103:  102(fvec3) ConstantComposite 24 39 52
 | 
						|
             104:             TypeVector 26(int) 3
 | 
						|
             105:  104(ivec3) ConstantComposite 27 65 27
 | 
						|
             108:             TypeImage 26(int) 3D sampled format:Unknown
 | 
						|
             109:             TypePointer UniformConstant 108
 | 
						|
 110(g_tTex3di4):    109(ptr) Variable UniformConstant
 | 
						|
             113:             TypeSampledImage 108
 | 
						|
             115:  102(fvec3) ConstantComposite 76 88 89
 | 
						|
             116:  104(ivec3) ConstantComposite 27 27 27
 | 
						|
             119:             TypeImage 41(int) 3D sampled format:Unknown
 | 
						|
             120:             TypePointer UniformConstant 119
 | 
						|
 121(g_tTex3du4):    120(ptr) Variable UniformConstant
 | 
						|
             124:             TypeSampledImage 119
 | 
						|
             126:    6(float) Constant 1060320051
 | 
						|
             127:    6(float) Constant 1061997773
 | 
						|
             128:    6(float) Constant 1063675494
 | 
						|
             129:  102(fvec3) ConstantComposite 126 127 128
 | 
						|
             130:  104(ivec3) ConstantComposite 27 65 91
 | 
						|
             132:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             134:    6(float) Constant 1065353216
 | 
						|
             135:    7(fvec4) ConstantComposite 134 134 134 134
 | 
						|
             137:             TypePointer Function 6(float)
 | 
						|
             144:             TypePointer Output 7(fvec4)
 | 
						|
145(@entryPointOutput.Color):    144(ptr) Variable Output
 | 
						|
             148:             TypePointer Output 6(float)
 | 
						|
149(@entryPointOutput.Depth):    148(ptr) Variable Output
 | 
						|
152(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | 
						|
             153:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             154:             TypePointer UniformConstant 153
 | 
						|
 155(g_tTexcdf4):    154(ptr) Variable UniformConstant
 | 
						|
             156:             TypeImage 26(int) Cube sampled format:Unknown
 | 
						|
             157:             TypePointer UniformConstant 156
 | 
						|
 158(g_tTexcdi4):    157(ptr) Variable UniformConstant
 | 
						|
             159:             TypeImage 41(int) Cube sampled format:Unknown
 | 
						|
             160:             TypePointer UniformConstant 159
 | 
						|
 161(g_tTexcdu4):    160(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
142(flattenTemp):    132(ptr) Variable Function
 | 
						|
             143:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 142(flattenTemp) 143
 | 
						|
             146:     12(ptr) AccessChain 142(flattenTemp) 65
 | 
						|
             147:    7(fvec4) Load 146
 | 
						|
                              Store 145(@entryPointOutput.Color) 147
 | 
						|
             150:    137(ptr) AccessChain 142(flattenTemp) 27
 | 
						|
             151:    6(float) Load 150
 | 
						|
                              Store 149(@entryPointOutput.Depth) 151
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval10):     12(ptr) Variable Function
 | 
						|
     31(txval11):     30(ptr) Variable Function
 | 
						|
     44(txval12):     43(ptr) Variable Function
 | 
						|
     54(txval20):     12(ptr) Variable Function
 | 
						|
     68(txval21):     30(ptr) Variable Function
 | 
						|
     80(txval22):     43(ptr) Variable Function
 | 
						|
     94(txval30):     12(ptr) Variable Function
 | 
						|
    107(txval31):     30(ptr) Variable Function
 | 
						|
    118(txval32):     43(ptr) Variable Function
 | 
						|
      133(psout):    132(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              28:    7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
 | 
						|
                              Store 13(txval10) 28
 | 
						|
              35:          32 Load 34(g_tTex1di4)
 | 
						|
              36:          18 Load 20(g_sSamp)
 | 
						|
              38:          37 SampledImage 35 36
 | 
						|
              40:   29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
 | 
						|
                              Store 31(txval11) 40
 | 
						|
              48:          45 Load 47(g_tTex1du4)
 | 
						|
              49:          18 Load 20(g_sSamp)
 | 
						|
              51:          50 SampledImage 48 49
 | 
						|
              53:   42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
 | 
						|
                              Store 44(txval12) 53
 | 
						|
              58:          55 Load 57(g_tTex2df4)
 | 
						|
              59:          18 Load 20(g_sSamp)
 | 
						|
              61:          60 SampledImage 58 59
 | 
						|
              67:    7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
 | 
						|
                              Store 54(txval20) 67
 | 
						|
              72:          69 Load 71(g_tTex2di4)
 | 
						|
              73:          18 Load 20(g_sSamp)
 | 
						|
              75:          74 SampledImage 72 73
 | 
						|
              79:   29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
 | 
						|
                              Store 68(txval21) 79
 | 
						|
              84:          81 Load 83(g_tTex2du4)
 | 
						|
              85:          18 Load 20(g_sSamp)
 | 
						|
              87:          86 SampledImage 84 85
 | 
						|
              93:   42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
 | 
						|
                              Store 80(txval22) 93
 | 
						|
              98:          95 Load 97(g_tTex3df4)
 | 
						|
              99:          18 Load 20(g_sSamp)
 | 
						|
             101:         100 SampledImage 98 99
 | 
						|
             106:    7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
 | 
						|
                              Store 94(txval30) 106
 | 
						|
             111:         108 Load 110(g_tTex3di4)
 | 
						|
             112:          18 Load 20(g_sSamp)
 | 
						|
             114:         113 SampledImage 111 112
 | 
						|
             117:   29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
 | 
						|
                              Store 107(txval31) 117
 | 
						|
             122:         119 Load 121(g_tTex3du4)
 | 
						|
             123:          18 Load 20(g_sSamp)
 | 
						|
             125:         124 SampledImage 122 123
 | 
						|
             131:   42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
 | 
						|
                              Store 118(txval32) 131
 | 
						|
             136:     12(ptr) AccessChain 133(psout) 65
 | 
						|
                              Store 136 135
 | 
						|
             138:    137(ptr) AccessChain 133(psout) 27
 | 
						|
                              Store 138 134
 | 
						|
             139:8(PS_OUTPUT) Load 133(psout)
 | 
						|
                              ReturnValue 139
 | 
						|
                              FunctionEnd
 |