507 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			507 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.scalar2matrix.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: Fn1(mf44; ( temp void)
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0:2    Function Parameters: 
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0:2      'p' ( in 4X4 matrix of float)
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0:5  Function Definition: @main( ( temp 4-component vector of float)
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0:5    Function Parameters: 
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp 4X4 matrix of float)
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0:10          'mat1' ( temp 4X4 matrix of float)
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0:10          Constant:
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0:10            0.250000
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						|
0:10            0.250000
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						|
0:10            0.250000
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						|
0:10            0.250000
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						|
0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:11      Sequence
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0:11        move second child to first child ( temp 4X4 matrix of float)
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0:11          'mat2' ( temp 4X4 matrix of float)
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0:11          Constant:
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0:11            3.000000
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0:11            3.100000
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0:11            3.200000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:12      Sequence
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0:12        move second child to first child ( temp 4X4 matrix of float)
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0:12          'mat3' ( temp 4X4 matrix of float)
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0:12          Constant:
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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						|
0:12            0.375000
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						|
0:12            0.375000
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						|
0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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						|
0:12            0.375000
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0:12            0.375000
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						|
0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:16      move second child to first child ( temp 4X4 matrix of float)
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0:16        'mat4' ( temp 4X4 matrix of float)
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0:16        Constant:
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:17      move second child to first child ( temp 4X4 matrix of float)
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0:17        'mat4' ( temp 4X4 matrix of float)
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0:17        Constant:
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0:17          4.000000
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0:17          4.100000
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0:17          4.200000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:18      move second child to first child ( temp 4X4 matrix of float)
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0:18        'mat4' ( temp 4X4 matrix of float)
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0:18        Constant:
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:20      matrix scale second child into first child ( temp 4X4 matrix of float)
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0:20        'mat4' ( temp 4X4 matrix of float)
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0:20        Constant:
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0:20          0.750000
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0:21      add second child into first child ( temp 4X4 matrix of float)
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0:21        'mat4' ( temp 4X4 matrix of float)
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0:21        Constant:
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0:21          0.750000
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0:22      subtract second child into first child ( temp 4X4 matrix of float)
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0:22        'mat4' ( temp 4X4 matrix of float)
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0:22        Constant:
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0:22          0.500000
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0:23      divide second child into first child ( temp 4X4 matrix of float)
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0:23        'mat4' ( temp 4X4 matrix of float)
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0:23        Constant:
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0:23          2.000000
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0:25      Function Call: Fn1(mf44; ( temp void)
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0:25        Constant:
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:25          5.000000
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0:27      Branch: Return with expression
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0:27        add ( temp 4-component vector of float)
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0:27          add ( temp 4-component vector of float)
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0:27            Constant:
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0:27              0.300000
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0:27              0.300000
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0:27              0.300000
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0:27              0.300000
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0:27            direct index ( temp 4-component vector of float)
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0:27              'mat1' ( temp 4X4 matrix of float)
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0:27              Constant:
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0:27                1 (const int)
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0:27          direct index ( temp 4-component vector of float)
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0:27            'mat4' ( temp 4X4 matrix of float)
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0:27            Constant:
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0:27              2 (const int)
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0:5  Function Definition: main( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:5      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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						|
0:2  Function Definition: Fn1(mf44; ( temp void)
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0:2    Function Parameters: 
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0:2      'p' ( in 4X4 matrix of float)
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0:5  Function Definition: @main( ( temp 4-component vector of float)
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0:5    Function Parameters: 
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp 4X4 matrix of float)
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0:10          'mat1' ( temp 4X4 matrix of float)
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0:10          Constant:
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:10            0.250000
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0:11      Sequence
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0:11        move second child to first child ( temp 4X4 matrix of float)
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0:11          'mat2' ( temp 4X4 matrix of float)
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0:11          Constant:
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0:11            3.000000
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0:11            3.100000
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0:11            3.200000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:11            0.000000
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0:12      Sequence
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0:12        move second child to first child ( temp 4X4 matrix of float)
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0:12          'mat3' ( temp 4X4 matrix of float)
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0:12          Constant:
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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						|
0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:12            0.375000
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0:16      move second child to first child ( temp 4X4 matrix of float)
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0:16        'mat4' ( temp 4X4 matrix of float)
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0:16        Constant:
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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						|
0:16          0.750000
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0:16          0.750000
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						|
0:16          0.750000
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						|
0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:16          0.750000
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0:17      move second child to first child ( temp 4X4 matrix of float)
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0:17        'mat4' ( temp 4X4 matrix of float)
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0:17        Constant:
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0:17          4.000000
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0:17          4.100000
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0:17          4.200000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:17          0.000000
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0:18      move second child to first child ( temp 4X4 matrix of float)
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0:18        'mat4' ( temp 4X4 matrix of float)
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0:18        Constant:
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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						|
0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:18          0.500000
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0:20      matrix scale second child into first child ( temp 4X4 matrix of float)
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						|
0:20        'mat4' ( temp 4X4 matrix of float)
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						|
0:20        Constant:
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						|
0:20          0.750000
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						|
0:21      add second child into first child ( temp 4X4 matrix of float)
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						|
0:21        'mat4' ( temp 4X4 matrix of float)
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						|
0:21        Constant:
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						|
0:21          0.750000
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0:22      subtract second child into first child ( temp 4X4 matrix of float)
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						|
0:22        'mat4' ( temp 4X4 matrix of float)
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						|
0:22        Constant:
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0:22          0.500000
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0:23      divide second child into first child ( temp 4X4 matrix of float)
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						|
0:23        'mat4' ( temp 4X4 matrix of float)
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						|
0:23        Constant:
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						|
0:23          2.000000
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						|
0:25      Function Call: Fn1(mf44; ( temp void)
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						|
0:25        Constant:
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
 | 
						|
0:25          5.000000
 | 
						|
0:25          5.000000
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						|
0:25          5.000000
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						|
0:25          5.000000
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0:27      Branch: Return with expression
 | 
						|
0:27        add ( temp 4-component vector of float)
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						|
0:27          add ( temp 4-component vector of float)
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						|
0:27            Constant:
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						|
0:27              0.300000
 | 
						|
0:27              0.300000
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						|
0:27              0.300000
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						|
0:27              0.300000
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0:27            direct index ( temp 4-component vector of float)
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						|
0:27              'mat1' ( temp 4X4 matrix of float)
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						|
0:27              Constant:
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0:27                1 (const int)
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						|
0:27          direct index ( temp 4-component vector of float)
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						|
0:27            'mat4' ( temp 4X4 matrix of float)
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						|
0:27            Constant:
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0:27              2 (const int)
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0:5  Function Definition: main( ( temp void)
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						|
0:5    Function Parameters: 
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						|
0:?     Sequence
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						|
0:5      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:5        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 96
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 94
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 12  "Fn1(mf44;"
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                              Name 11  "p"
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                              Name 15  "@main("
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                              Name 17  "mat1"
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                              Name 21  "mat2"
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                              Name 29  "mat3"
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                              Name 33  "mat4"
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                              Name 77  "param"
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                              Name 94  "@entryPointOutput"
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                              Decorate 94(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeMatrix 7(fvec4) 4
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               9:             TypePointer Function 8
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              10:             TypeFunction 2 9(ptr)
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              14:             TypeFunction 7(fvec4)
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						|
              18:    6(float) Constant 1048576000
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						|
              19:    7(fvec4) ConstantComposite 18 18 18 18
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						|
              20:           8 ConstantComposite 19 19 19 19
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              22:    6(float) Constant 1077936128
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						|
              23:    6(float) Constant 1078355558
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						|
              24:    6(float) Constant 1078774989
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						|
              25:    6(float) Constant 0
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						|
              26:    7(fvec4) ConstantComposite 22 23 24 25
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						|
              27:    7(fvec4) ConstantComposite 25 25 25 25
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						|
              28:           8 ConstantComposite 26 27 27 27
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						|
              30:    6(float) Constant 1052770304
 | 
						|
              31:    7(fvec4) ConstantComposite 30 30 30 30
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						|
              32:           8 ConstantComposite 31 31 31 31
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						|
              34:    6(float) Constant 1061158912
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						|
              35:    7(fvec4) ConstantComposite 34 34 34 34
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						|
              36:           8 ConstantComposite 35 35 35 35
 | 
						|
              37:    6(float) Constant 1082130432
 | 
						|
              38:    6(float) Constant 1082340147
 | 
						|
              39:    6(float) Constant 1082549862
 | 
						|
              40:    7(fvec4) ConstantComposite 37 38 39 25
 | 
						|
              41:           8 ConstantComposite 40 27 27 27
 | 
						|
              42:    6(float) Constant 1056964608
 | 
						|
              43:    7(fvec4) ConstantComposite 42 42 42 42
 | 
						|
              44:           8 ConstantComposite 43 43 43 43
 | 
						|
              69:    6(float) Constant 1073741824
 | 
						|
              71:    6(float) Constant 1065353216
 | 
						|
              74:    6(float) Constant 1084227584
 | 
						|
              75:    7(fvec4) ConstantComposite 74 74 74 74
 | 
						|
              76:           8 ConstantComposite 75 75 75 75
 | 
						|
              79:    6(float) Constant 1050253722
 | 
						|
              80:    7(fvec4) ConstantComposite 79 79 79 79
 | 
						|
              81:             TypeInt 32 1
 | 
						|
              82:     81(int) Constant 1
 | 
						|
              83:             TypePointer Function 7(fvec4)
 | 
						|
              87:     81(int) Constant 2
 | 
						|
              93:             TypePointer Output 7(fvec4)
 | 
						|
94(@entryPointOutput):     93(ptr) Variable Output
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
              95:    7(fvec4) FunctionCall 15(@main()
 | 
						|
                              Store 94(@entryPointOutput) 95
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
   12(Fn1(mf44;):           2 Function None 10
 | 
						|
           11(p):      9(ptr) FunctionParameter
 | 
						|
              13:             Label
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      15(@main():    7(fvec4) Function None 14
 | 
						|
              16:             Label
 | 
						|
        17(mat1):      9(ptr) Variable Function
 | 
						|
        21(mat2):      9(ptr) Variable Function
 | 
						|
        29(mat3):      9(ptr) Variable Function
 | 
						|
        33(mat4):      9(ptr) Variable Function
 | 
						|
       77(param):      9(ptr) Variable Function
 | 
						|
                              Store 17(mat1) 20
 | 
						|
                              Store 21(mat2) 28
 | 
						|
                              Store 29(mat3) 32
 | 
						|
                              Store 33(mat4) 36
 | 
						|
                              Store 33(mat4) 41
 | 
						|
                              Store 33(mat4) 44
 | 
						|
              45:           8 Load 33(mat4)
 | 
						|
              46:           8 MatrixTimesScalar 45 34
 | 
						|
                              Store 33(mat4) 46
 | 
						|
              47:           8 Load 33(mat4)
 | 
						|
              48:    7(fvec4) CompositeConstruct 34 34 34 34
 | 
						|
              49:    7(fvec4) CompositeExtract 47 0
 | 
						|
              50:    7(fvec4) FAdd 49 48
 | 
						|
              51:    7(fvec4) CompositeExtract 47 1
 | 
						|
              52:    7(fvec4) FAdd 51 48
 | 
						|
              53:    7(fvec4) CompositeExtract 47 2
 | 
						|
              54:    7(fvec4) FAdd 53 48
 | 
						|
              55:    7(fvec4) CompositeExtract 47 3
 | 
						|
              56:    7(fvec4) FAdd 55 48
 | 
						|
              57:           8 CompositeConstruct 50 52 54 56
 | 
						|
                              Store 33(mat4) 57
 | 
						|
              58:           8 Load 33(mat4)
 | 
						|
              59:    7(fvec4) CompositeConstruct 42 42 42 42
 | 
						|
              60:    7(fvec4) CompositeExtract 58 0
 | 
						|
              61:    7(fvec4) FSub 60 59
 | 
						|
              62:    7(fvec4) CompositeExtract 58 1
 | 
						|
              63:    7(fvec4) FSub 62 59
 | 
						|
              64:    7(fvec4) CompositeExtract 58 2
 | 
						|
              65:    7(fvec4) FSub 64 59
 | 
						|
              66:    7(fvec4) CompositeExtract 58 3
 | 
						|
              67:    7(fvec4) FSub 66 59
 | 
						|
              68:           8 CompositeConstruct 61 63 65 67
 | 
						|
                              Store 33(mat4) 68
 | 
						|
              70:           8 Load 33(mat4)
 | 
						|
              72:    6(float) FDiv 71 69
 | 
						|
              73:           8 MatrixTimesScalar 70 72
 | 
						|
                              Store 33(mat4) 73
 | 
						|
                              Store 77(param) 76
 | 
						|
              78:           2 FunctionCall 12(Fn1(mf44;) 77(param)
 | 
						|
              84:     83(ptr) AccessChain 17(mat1) 82
 | 
						|
              85:    7(fvec4) Load 84
 | 
						|
              86:    7(fvec4) FAdd 80 85
 | 
						|
              88:     83(ptr) AccessChain 33(mat4) 87
 | 
						|
              89:    7(fvec4) Load 88
 | 
						|
              90:    7(fvec4) FAdd 86 89
 | 
						|
                              ReturnValue 90
 | 
						|
                              FunctionEnd
 |