422 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			422 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.semantic.geom
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:13  Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13    Function Parameters: 
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0:13      'VertexID' ( in 3-element array of uint)
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0:13      'OutputStream' ( out structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:?     Sequence
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0:15      Sequence
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0:15        Sequence
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0:15          move second child to first child ( temp float)
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0:?             'OutputStream.clip0' ( out float Position)
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0:15            clip0: direct index for structure ( temp float)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                0 (const int)
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0:?           Sequence
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0:15            move second child to first child ( temp float)
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0:15              direct index ( out float ClipDistance)
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0:?                 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:15                Constant:
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0:15                  0 (const int)
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0:15              clip0: direct index for structure ( temp float)
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0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15                Constant:
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0:15                  1 (const int)
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0:?           Sequence
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0:15            move second child to first child ( temp float)
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0:15              direct index ( out float CullDistance)
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0:?                 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:15                Constant:
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0:15                  0 (const int)
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0:15              cull0: direct index for structure ( temp float)
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0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15                Constant:
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0:15                  2 (const int)
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0:15          move second child to first child ( temp uint)
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0:?             'OutputStream.vpai' ( out uint ViewportIndex)
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0:15            vpai: direct index for structure ( temp uint)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                3 (const int)
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0:15          move second child to first child ( temp uint)
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0:?             'OutputStream.rtai' ( out uint Layer)
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0:15            rtai: direct index for structure ( temp uint)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                4 (const int)
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0:15          move second child to first child ( temp int)
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0:?             'OutputStream.ii' (layout( location=0) out int)
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0:15            ii: direct index for structure ( temp int)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                5 (const int)
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0:15        EmitVertex ( temp void)
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0:13  Function Definition: main( ( temp void)
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0:13    Function Parameters: 
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0:?     Sequence
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0:13      move second child to first child ( temp 3-element array of uint)
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0:?         'VertexID' ( temp 3-element array of uint)
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0:?         'VertexID' (layout( location=0) in 3-element array of uint)
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0:13      Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:?         'VertexID' ( temp 3-element array of uint)
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0:?         'OutputStream' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:21  Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:21    Function Parameters: 
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0:21      'VertexID' ( in 2-element array of uint)
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0:21      'OutputStream' ( out structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:?     Sequence
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0:23      Sequence
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0:23        Sequence
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0:23          move second child to first child ( temp float)
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0:?             'OutputStream.clip0' ( out float Position)
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0:23            clip0: direct index for structure ( temp float)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                0 (const int)
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0:?           Sequence
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0:23            move second child to first child ( temp float)
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0:23              direct index ( out float ClipDistance)
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0:?                 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:23                Constant:
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0:23                  0 (const int)
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0:23              clip0: direct index for structure ( temp float)
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0:23                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23                Constant:
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0:23                  1 (const int)
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0:?           Sequence
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0:23            move second child to first child ( temp float)
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0:23              direct index ( out float CullDistance)
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0:?                 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:23                Constant:
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0:23                  0 (const int)
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0:23              cull0: direct index for structure ( temp float)
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0:23                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23                Constant:
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0:23                  2 (const int)
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0:23          move second child to first child ( temp uint)
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0:?             'OutputStream.vpai' ( out uint ViewportIndex)
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0:23            vpai: direct index for structure ( temp uint)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                3 (const int)
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0:23          move second child to first child ( temp uint)
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0:?             'OutputStream.rtai' ( out uint Layer)
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0:23            rtai: direct index for structure ( temp uint)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                4 (const int)
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0:23          move second child to first child ( temp int)
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0:?             'OutputStream.ii' (layout( location=0) out int)
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0:23            ii: direct index for structure ( temp int)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                5 (const int)
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0:23        EmitVertex ( temp void)
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0:?   Linker Objects
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0:?     'VertexID' (layout( location=0) in 3-element array of uint)
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0:?     'OutputStream.clip0' ( out float Position)
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0:?     'OutputStream.vpai' ( out uint ViewportIndex)
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0:?     'OutputStream.rtai' ( out uint Layer)
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0:?     'OutputStream.ii' (layout( location=0) out int)
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0:?     'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:?     'OutputStream.cull0' ( out 1-element array of float CullDistance)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:13  Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:13    Function Parameters: 
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0:13      'VertexID' ( in 3-element array of uint)
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0:13      'OutputStream' ( out structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:?     Sequence
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0:15      Sequence
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0:15        Sequence
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0:15          move second child to first child ( temp float)
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0:?             'OutputStream.clip0' ( out float Position)
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0:15            clip0: direct index for structure ( temp float)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                0 (const int)
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0:?           Sequence
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0:15            move second child to first child ( temp float)
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0:15              direct index ( out float ClipDistance)
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0:?                 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:15                Constant:
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0:15                  0 (const int)
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0:15              clip0: direct index for structure ( temp float)
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0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15                Constant:
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0:15                  1 (const int)
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0:?           Sequence
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0:15            move second child to first child ( temp float)
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0:15              direct index ( out float CullDistance)
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0:?                 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:15                Constant:
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0:15                  0 (const int)
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0:15              cull0: direct index for structure ( temp float)
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0:15                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15                Constant:
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0:15                  2 (const int)
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0:15          move second child to first child ( temp uint)
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0:?             'OutputStream.vpai' ( out uint ViewportIndex)
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0:15            vpai: direct index for structure ( temp uint)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                3 (const int)
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0:15          move second child to first child ( temp uint)
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0:?             'OutputStream.rtai' ( out uint Layer)
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0:15            rtai: direct index for structure ( temp uint)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                4 (const int)
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0:15          move second child to first child ( temp int)
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0:?             'OutputStream.ii' (layout( location=0) out int)
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0:15            ii: direct index for structure ( temp int)
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0:15              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:15              Constant:
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0:15                5 (const int)
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0:15        EmitVertex ( temp void)
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0:13  Function Definition: main( ( temp void)
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0:13    Function Parameters: 
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0:?     Sequence
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0:13      move second child to first child ( temp 3-element array of uint)
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0:?         'VertexID' ( temp 3-element array of uint)
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0:?         'VertexID' (layout( location=0) in 3-element array of uint)
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0:13      Function Call: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:?         'VertexID' ( temp 3-element array of uint)
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0:?         'OutputStream' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:21  Function Definition: notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11; ( temp void)
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0:21    Function Parameters: 
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0:21      'VertexID' ( in 2-element array of uint)
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0:21      'OutputStream' ( out structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:?     Sequence
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0:23      Sequence
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0:23        Sequence
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0:23          move second child to first child ( temp float)
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0:?             'OutputStream.clip0' ( out float Position)
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0:23            clip0: direct index for structure ( temp float)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                0 (const int)
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0:?           Sequence
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0:23            move second child to first child ( temp float)
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0:23              direct index ( out float ClipDistance)
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0:?                 'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:23                Constant:
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0:23                  0 (const int)
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0:23              clip0: direct index for structure ( temp float)
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0:23                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23                Constant:
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0:23                  1 (const int)
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0:?           Sequence
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0:23            move second child to first child ( temp float)
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0:23              direct index ( out float CullDistance)
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0:?                 'OutputStream.cull0' ( out 1-element array of float CullDistance)
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0:23                Constant:
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0:23                  0 (const int)
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0:23              cull0: direct index for structure ( temp float)
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0:23                's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23                Constant:
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0:23                  2 (const int)
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0:23          move second child to first child ( temp uint)
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0:?             'OutputStream.vpai' ( out uint ViewportIndex)
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0:23            vpai: direct index for structure ( temp uint)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                3 (const int)
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0:23          move second child to first child ( temp uint)
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0:?             'OutputStream.rtai' ( out uint Layer)
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0:23            rtai: direct index for structure ( temp uint)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                4 (const int)
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0:23          move second child to first child ( temp int)
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0:?             'OutputStream.ii' (layout( location=0) out int)
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0:23            ii: direct index for structure ( temp int)
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0:23              's' ( temp structure{ temp float clip0,  temp float clip0,  temp float cull0,  temp uint vpai,  temp uint rtai,  temp int ii})
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0:23              Constant:
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0:23                5 (const int)
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0:23        EmitVertex ( temp void)
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0:?   Linker Objects
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0:?     'VertexID' (layout( location=0) in 3-element array of uint)
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0:?     'OutputStream.clip0' ( out float Position)
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0:?     'OutputStream.vpai' ( out uint ViewportIndex)
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0:?     'OutputStream.rtai' ( out uint Layer)
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0:?     'OutputStream.ii' (layout( location=0) out int)
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0:?     'OutputStream.clip0' ( out 1-element array of float ClipDistance)
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0:?     'OutputStream.cull0' ( out 1-element array of float CullDistance)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 88
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                              Capability Geometry
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                              Capability ClipDistance
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                              Capability CullDistance
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                              Capability MultiViewport
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Geometry 4  "main" 28 37 42 48 53 58 65
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                              ExecutionMode 4 Triangles
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                              ExecutionMode 4 Invocations 1
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                              ExecutionMode 4 OutputLineStrip
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                              ExecutionMode 4 OutputVertices 4
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 12  "S"
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                              MemberName 12(S) 0  "clip0"
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                              MemberName 12(S) 1  "clip0"
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                              MemberName 12(S) 2  "cull0"
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                              MemberName 12(S) 3  "vpai"
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                              MemberName 12(S) 4  "rtai"
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                              MemberName 12(S) 5  "ii"
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                              Name 17  "@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;"
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                              Name 15  "VertexID"
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                              Name 16  "OutputStream"
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                              Name 25  "notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;"
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                              Name 23  "VertexID"
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                              Name 24  "OutputStream"
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                              Name 28  "OutputStream.clip0"
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                              Name 29  "s"
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                              Name 37  "OutputStream.clip0"
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                              Name 42  "OutputStream.cull0"
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                              Name 48  "OutputStream.vpai"
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                              Name 53  "OutputStream.rtai"
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                              Name 58  "OutputStream.ii"
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                              Name 63  "VertexID"
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                              Name 65  "VertexID"
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                              Name 67  "OutputStream"
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                              Name 68  "param"
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                              Name 70  "param"
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                              Name 73  "s"
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                              Decorate 28(OutputStream.clip0) BuiltIn Position
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                              Decorate 37(OutputStream.clip0) BuiltIn ClipDistance
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                              Decorate 42(OutputStream.cull0) BuiltIn CullDistance
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                              Decorate 48(OutputStream.vpai) BuiltIn ViewportIndex
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                              Decorate 53(OutputStream.rtai) BuiltIn Layer
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                              Decorate 58(OutputStream.ii) Location 0
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                              Decorate 65(VertexID) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 0
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               7:      6(int) Constant 3
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               8:             TypeArray 6(int) 7
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               9:             TypePointer Function 8
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              10:             TypeFloat 32
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              11:             TypeInt 32 1
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           12(S):             TypeStruct 10(float) 10(float) 10(float) 6(int) 6(int) 11(int)
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              13:             TypePointer Function 12(S)
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              14:             TypeFunction 2 9(ptr) 13(ptr)
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              19:      6(int) Constant 2
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              20:             TypeArray 6(int) 19
 | 
						|
              21:             TypePointer Function 20
 | 
						|
              22:             TypeFunction 2 21(ptr) 13(ptr)
 | 
						|
              27:             TypePointer Output 10(float)
 | 
						|
28(OutputStream.clip0):     27(ptr) Variable Output
 | 
						|
              30:     11(int) Constant 0
 | 
						|
              31:             TypePointer Function 10(float)
 | 
						|
              34:      6(int) Constant 1
 | 
						|
              35:             TypeArray 10(float) 34
 | 
						|
              36:             TypePointer Output 35
 | 
						|
37(OutputStream.clip0):     36(ptr) Variable Output
 | 
						|
              38:     11(int) Constant 1
 | 
						|
42(OutputStream.cull0):     36(ptr) Variable Output
 | 
						|
              43:     11(int) Constant 2
 | 
						|
              47:             TypePointer Output 6(int)
 | 
						|
48(OutputStream.vpai):     47(ptr) Variable Output
 | 
						|
              49:     11(int) Constant 3
 | 
						|
              50:             TypePointer Function 6(int)
 | 
						|
53(OutputStream.rtai):     47(ptr) Variable Output
 | 
						|
              54:     11(int) Constant 4
 | 
						|
              57:             TypePointer Output 11(int)
 | 
						|
58(OutputStream.ii):     57(ptr) Variable Output
 | 
						|
              59:     11(int) Constant 5
 | 
						|
              60:             TypePointer Function 11(int)
 | 
						|
              64:             TypePointer Input 8
 | 
						|
    65(VertexID):     64(ptr) Variable Input
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
    63(VertexID):      9(ptr) Variable Function
 | 
						|
67(OutputStream):     13(ptr) Variable Function
 | 
						|
       68(param):      9(ptr) Variable Function
 | 
						|
       70(param):     13(ptr) Variable Function
 | 
						|
              66:           8 Load 65(VertexID)
 | 
						|
                              Store 63(VertexID) 66
 | 
						|
              69:           8 Load 63(VertexID)
 | 
						|
                              Store 68(param) 69
 | 
						|
              71:           2 FunctionCall 17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;) 68(param) 70(param)
 | 
						|
              72:       12(S) Load 70(param)
 | 
						|
                              Store 67(OutputStream) 72
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
17(@main(u1[3];struct-S-f1-f1-f1-u1-u1-i11;):           2 Function None 14
 | 
						|
    15(VertexID):      9(ptr) FunctionParameter
 | 
						|
16(OutputStream):     13(ptr) FunctionParameter
 | 
						|
              18:             Label
 | 
						|
           29(s):     13(ptr) Variable Function
 | 
						|
              32:     31(ptr) AccessChain 29(s) 30
 | 
						|
              33:   10(float) Load 32
 | 
						|
                              Store 28(OutputStream.clip0) 33
 | 
						|
              39:     31(ptr) AccessChain 29(s) 38
 | 
						|
              40:   10(float) Load 39
 | 
						|
              41:     27(ptr) AccessChain 37(OutputStream.clip0) 30
 | 
						|
                              Store 41 40
 | 
						|
              44:     31(ptr) AccessChain 29(s) 43
 | 
						|
              45:   10(float) Load 44
 | 
						|
              46:     27(ptr) AccessChain 42(OutputStream.cull0) 30
 | 
						|
                              Store 46 45
 | 
						|
              51:     50(ptr) AccessChain 29(s) 49
 | 
						|
              52:      6(int) Load 51
 | 
						|
                              Store 48(OutputStream.vpai) 52
 | 
						|
              55:     50(ptr) AccessChain 29(s) 54
 | 
						|
              56:      6(int) Load 55
 | 
						|
                              Store 53(OutputStream.rtai) 56
 | 
						|
              61:     60(ptr) AccessChain 29(s) 59
 | 
						|
              62:     11(int) Load 61
 | 
						|
                              Store 58(OutputStream.ii) 62
 | 
						|
                              EmitVertex
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
25(notmain(u1[2];struct-S-f1-f1-f1-u1-u1-i11;):           2 Function None 22
 | 
						|
    23(VertexID):     21(ptr) FunctionParameter
 | 
						|
24(OutputStream):     13(ptr) FunctionParameter
 | 
						|
              26:             Label
 | 
						|
           73(s):     13(ptr) Variable Function
 | 
						|
              74:     31(ptr) AccessChain 73(s) 30
 | 
						|
              75:   10(float) Load 74
 | 
						|
                              Store 28(OutputStream.clip0) 75
 | 
						|
              76:     31(ptr) AccessChain 73(s) 38
 | 
						|
              77:   10(float) Load 76
 | 
						|
              78:     27(ptr) AccessChain 37(OutputStream.clip0) 30
 | 
						|
                              Store 78 77
 | 
						|
              79:     31(ptr) AccessChain 73(s) 43
 | 
						|
              80:   10(float) Load 79
 | 
						|
              81:     27(ptr) AccessChain 42(OutputStream.cull0) 30
 | 
						|
                              Store 81 80
 | 
						|
              82:     50(ptr) AccessChain 73(s) 49
 | 
						|
              83:      6(int) Load 82
 | 
						|
                              Store 48(OutputStream.vpai) 83
 | 
						|
              84:     50(ptr) AccessChain 73(s) 54
 | 
						|
              85:      6(int) Load 84
 | 
						|
                              Store 53(OutputStream.rtai) 85
 | 
						|
              86:     60(ptr) AccessChain 73(s) 59
 | 
						|
              87:     11(int) Load 86
 | 
						|
                              Store 58(OutputStream.ii) 87
 | 
						|
                              EmitVertex
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 |