132 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.semicolons.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: MyFunc( ( temp void)
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0:2    Function Parameters: 
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0:8  Function Definition: MyFunc2( ( temp void)
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0:8    Function Parameters: 
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0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:13    Function Parameters: 
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0:?     Sequence
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0:16      move second child to first child ( temp 4-component vector of float)
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0:16        color: direct index for structure ( temp 4-component vector of float)
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0:16          'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:16          Constant:
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0:16            0 (const int)
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0:16        Constant:
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0:16          1.000000
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0:16          1.000000
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0:16          1.000000
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0:16          1.000000
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0:17      Branch: Return with expression
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0:17        'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:13  Function Definition: main( ( temp void)
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0:13    Function Parameters: 
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:13          color: direct index for structure ( temp 4-component vector of float)
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0:13            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13            Constant:
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0:13              0 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: MyFunc( ( temp void)
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0:2    Function Parameters: 
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0:8  Function Definition: MyFunc2( ( temp void)
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0:8    Function Parameters: 
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0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:13    Function Parameters: 
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0:?     Sequence
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0:16      move second child to first child ( temp 4-component vector of float)
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0:16        color: direct index for structure ( temp 4-component vector of float)
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0:16          'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:16          Constant:
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0:16            0 (const int)
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0:16        Constant:
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0:16          1.000000
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0:16          1.000000
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0:16          1.000000
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0:16          1.000000
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0:17      Branch: Return with expression
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0:17        'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:13  Function Definition: main( ( temp void)
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0:13    Function Parameters: 
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:13          color: direct index for structure ( temp 4-component vector of float)
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0:13            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13            Constant:
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0:13              0 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 31
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 28
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 6  "MyFunc("
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                              Name 8  "MyFunc2("
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                              Name 12  "PS_OUTPUT"
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                              MemberName 12(PS_OUTPUT) 0  "color"
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                              Name 14  "@main("
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                              Name 17  "ps_output"
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                              Name 28  "@entryPointOutput.color"
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                              Decorate 28(@entryPointOutput.color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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              10:             TypeFloat 32
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              11:             TypeVector 10(float) 4
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   12(PS_OUTPUT):             TypeStruct 11(fvec4)
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              13:             TypeFunction 12(PS_OUTPUT)
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              16:             TypePointer Function 12(PS_OUTPUT)
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              18:             TypeInt 32 1
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              19:     18(int) Constant 0
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              20:   10(float) Constant 1065353216
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              21:   11(fvec4) ConstantComposite 20 20 20 20
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              22:             TypePointer Function 11(fvec4)
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              27:             TypePointer Output 11(fvec4)
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28(@entryPointOutput.color):     27(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              29:12(PS_OUTPUT) FunctionCall 14(@main()
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              30:   11(fvec4) CompositeExtract 29 0
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                              Store 28(@entryPointOutput.color) 30
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                              Return
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                              FunctionEnd
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      6(MyFunc():           2 Function None 3
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               7:             Label
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                              Return
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                              FunctionEnd
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     8(MyFunc2():           2 Function None 3
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               9:             Label
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                              Return
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                              FunctionEnd
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      14(@main():12(PS_OUTPUT) Function None 13
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              15:             Label
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   17(ps_output):     16(ptr) Variable Function
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              23:     22(ptr) AccessChain 17(ps_output) 19
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                              Store 23 21
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              24:12(PS_OUTPUT) Load 17(ps_output)
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                              ReturnValue 24
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                              FunctionEnd
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