214 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.snorm.uav.comp
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Shader version: 500
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local_size = (16, 16, 1)
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0:? Sequence
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0:12  Function Definition: @main(vu3; ( temp void)
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0:12    Function Parameters: 
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0:12      'tid' ( in 3-component vector of uint)
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp 4-component vector of float)
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0:13          'storeTemp' ( temp 4-component vector of float)
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0:13          add ( temp 4-component vector of float)
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0:13            textureFetch ( temp 4-component vector of float)
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0:13              'ResultInS' (layout( binding=1) uniform texture3D)
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0:13              'tid' ( in 3-component vector of uint)
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0:13              Constant:
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0:13                0 (const int)
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0:13            uf4: direct index for structure ( uniform 4-component vector of float)
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0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:13              Constant:
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0:13                0 (const uint)
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0:13        imageStore ( temp void)
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0:13          'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:13          'tid' ( in 3-component vector of uint)
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0:13          'storeTemp' ( temp 4-component vector of float)
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0:13        'storeTemp' ( temp 4-component vector of float)
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0:14      Sequence
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0:14        move second child to first child ( temp 4-component vector of float)
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0:14          'storeTemp' ( temp 4-component vector of float)
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0:14          textureFetch ( temp 4-component vector of float)
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0:14            'ResultInU' (layout( binding=0) uniform texture3D)
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0:14            'tid' ( in 3-component vector of uint)
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0:14            Constant:
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0:14              0 (const int)
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0:14        imageStore ( temp void)
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0:14          'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:14          'tid' ( in 3-component vector of uint)
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0:14          'storeTemp' ( temp 4-component vector of float)
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0:14        'storeTemp' ( temp 4-component vector of float)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp 3-component vector of uint)
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0:?         'tid' ( temp 3-component vector of uint)
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0:?         'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:12      Function Call: @main(vu3; ( temp void)
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0:?         'tid' ( temp 3-component vector of uint)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:?     'ResultInU' (layout( binding=0) uniform texture3D)
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0:?     'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:?     'ResultInS' (layout( binding=1) uniform texture3D)
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0:?     'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:?     'tid' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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Shader version: 500
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local_size = (16, 16, 1)
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0:? Sequence
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0:12  Function Definition: @main(vu3; ( temp void)
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0:12    Function Parameters: 
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0:12      'tid' ( in 3-component vector of uint)
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0:?     Sequence
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0:13      Sequence
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0:13        move second child to first child ( temp 4-component vector of float)
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0:13          'storeTemp' ( temp 4-component vector of float)
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0:13          add ( temp 4-component vector of float)
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0:13            textureFetch ( temp 4-component vector of float)
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0:13              'ResultInS' (layout( binding=1) uniform texture3D)
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0:13              'tid' ( in 3-component vector of uint)
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0:13              Constant:
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0:13                0 (const int)
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0:13            uf4: direct index for structure ( uniform 4-component vector of float)
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0:13              'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:13              Constant:
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0:13                0 (const uint)
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0:13        imageStore ( temp void)
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0:13          'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:13          'tid' ( in 3-component vector of uint)
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0:13          'storeTemp' ( temp 4-component vector of float)
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0:13        'storeTemp' ( temp 4-component vector of float)
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0:14      Sequence
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0:14        move second child to first child ( temp 4-component vector of float)
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0:14          'storeTemp' ( temp 4-component vector of float)
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0:14          textureFetch ( temp 4-component vector of float)
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0:14            'ResultInU' (layout( binding=0) uniform texture3D)
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0:14            'tid' ( in 3-component vector of uint)
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0:14            Constant:
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0:14              0 (const int)
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0:14        imageStore ( temp void)
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0:14          'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:14          'tid' ( in 3-component vector of uint)
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0:14          'storeTemp' ( temp 4-component vector of float)
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0:14        'storeTemp' ( temp 4-component vector of float)
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      move second child to first child ( temp 3-component vector of uint)
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0:?         'tid' ( temp 3-component vector of uint)
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0:?         'tid' ( in 3-component vector of uint GlobalInvocationID)
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0:12      Function Call: @main(vu3; ( temp void)
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0:?         'tid' ( temp 3-component vector of uint)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float uf4})
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0:?     'ResultInU' (layout( binding=0) uniform texture3D)
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0:?     'ResultOutU' (layout( binding=0 rgba32f) uniform image3D)
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0:?     'ResultInS' (layout( binding=1) uniform texture3D)
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0:?     'ResultOutS' (layout( binding=1 rgba32f) uniform image3D)
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0:?     'tid' ( in 3-component vector of uint GlobalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 54
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint GLCompute 4  "main" 49
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                              ExecutionMode 4 LocalSize 16 16 1
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 11  "@main(vu3;"
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                              Name 10  "tid"
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                              Name 16  "storeTemp"
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                              Name 19  "ResultInS"
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                              Name 25  "$Global"
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                              MemberName 25($Global) 0  "uf4"
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                              Name 27  ""
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                              Name 34  "ResultOutS"
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                              Name 38  "storeTemp"
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                              Name 39  "ResultInU"
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                              Name 43  "ResultOutU"
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                              Name 47  "tid"
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                              Name 49  "tid"
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                              Name 51  "param"
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                              Decorate 19(ResultInS) DescriptorSet 0
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                              Decorate 19(ResultInS) Binding 1
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                              MemberDecorate 25($Global) 0 Offset 0
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                              Decorate 25($Global) Block
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                              Decorate 27 DescriptorSet 0
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                              Decorate 27 Binding 2
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                              Decorate 34(ResultOutS) DescriptorSet 0
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                              Decorate 34(ResultOutS) Binding 1
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                              Decorate 39(ResultInU) DescriptorSet 0
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                              Decorate 39(ResultInU) Binding 0
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                              Decorate 43(ResultOutU) DescriptorSet 0
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                              Decorate 43(ResultOutU) Binding 0
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                              Decorate 49(tid) BuiltIn GlobalInvocationId
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 0
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               7:             TypeVector 6(int) 3
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               8:             TypePointer Function 7(ivec3)
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               9:             TypeFunction 2 8(ptr)
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              13:             TypeFloat 32
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              14:             TypeVector 13(float) 4
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              15:             TypePointer Function 14(fvec4)
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              17:             TypeImage 13(float) 3D sampled format:Unknown
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              18:             TypePointer UniformConstant 17
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   19(ResultInS):     18(ptr) Variable UniformConstant
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              22:             TypeInt 32 1
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              23:     22(int) Constant 0
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     25($Global):             TypeStruct 14(fvec4)
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              26:             TypePointer Uniform 25($Global)
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              27:     26(ptr) Variable Uniform
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              28:             TypePointer Uniform 14(fvec4)
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              32:             TypeImage 13(float) 3D nonsampled format:Rgba32f
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              33:             TypePointer UniformConstant 32
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  34(ResultOutS):     33(ptr) Variable UniformConstant
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   39(ResultInU):     18(ptr) Variable UniformConstant
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  43(ResultOutU):     33(ptr) Variable UniformConstant
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              48:             TypePointer Input 7(ivec3)
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         49(tid):     48(ptr) Variable Input
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         4(main):           2 Function None 3
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               5:             Label
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         47(tid):      8(ptr) Variable Function
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       51(param):      8(ptr) Variable Function
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              50:    7(ivec3) Load 49(tid)
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                              Store 47(tid) 50
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              52:    7(ivec3) Load 47(tid)
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                              Store 51(param) 52
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              53:           2 FunctionCall 11(@main(vu3;) 51(param)
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                              Return
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                              FunctionEnd
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  11(@main(vu3;):           2 Function None 9
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         10(tid):      8(ptr) FunctionParameter
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              12:             Label
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   16(storeTemp):     15(ptr) Variable Function
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   38(storeTemp):     15(ptr) Variable Function
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              20:          17 Load 19(ResultInS)
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              21:    7(ivec3) Load 10(tid)
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              24:   14(fvec4) ImageFetch 20 21 Lod 23
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              29:     28(ptr) AccessChain 27 23
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              30:   14(fvec4) Load 29
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              31:   14(fvec4) FAdd 24 30
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                              Store 16(storeTemp) 31
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              35:          32 Load 34(ResultOutS)
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              36:    7(ivec3) Load 10(tid)
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              37:   14(fvec4) Load 16(storeTemp)
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                              ImageWrite 35 36 37
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              40:          17 Load 39(ResultInU)
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              41:    7(ivec3) Load 10(tid)
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              42:   14(fvec4) ImageFetch 40 41 Lod 23
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                              Store 38(storeTemp) 42
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              44:          32 Load 43(ResultOutU)
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              45:    7(ivec3) Load 10(tid)
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              46:   14(fvec4) Load 38(storeTemp)
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                              ImageWrite 44 45 46
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                              Return
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                              FunctionEnd
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