173 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.synthesizeInput.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        Construct vec4 ( temp 4-component vector of float)
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0:8          Convert uint to float ( temp float)
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0:8            no_interp: direct index for structure ( temp uint)
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0:8              'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:8              Constant:
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0:8                1 (const int)
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0:8          interp: direct index for structure ( temp float)
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0:8            'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:8            Constant:
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0:8              0 (const int)
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0:8          Constant:
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0:8            0.000000
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0:8          Constant:
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0:8            1.000000
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          interp: direct index for structure ( temp float)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input.interp' (layout( location=0) in float)
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0:7        move second child to first child ( temp uint)
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0:7          no_interp: direct index for structure ( temp uint)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              1 (const int)
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0:?           'input.no_interp' (layout( location=1) flat in uint)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:?           'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input.interp' (layout( location=0) in float)
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0:?     'input.no_interp' (layout( location=1) flat in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        Construct vec4 ( temp 4-component vector of float)
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0:8          Convert uint to float ( temp float)
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0:8            no_interp: direct index for structure ( temp uint)
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0:8              'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:8              Constant:
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0:8                1 (const int)
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0:8          interp: direct index for structure ( temp float)
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0:8            'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:8            Constant:
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0:8              0 (const int)
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0:8          Constant:
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0:8            0.000000
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0:8          Constant:
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0:8            1.000000
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          interp: direct index for structure ( temp float)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input.interp' (layout( location=0) in float)
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0:7        move second child to first child ( temp uint)
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0:7          no_interp: direct index for structure ( temp uint)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              1 (const int)
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0:?           'input.no_interp' (layout( location=1) flat in uint)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(struct-PSInput-f1-u11; ( temp 4-component vector of float)
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0:?           'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input.interp' (layout( location=0) in float)
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0:?     'input.no_interp' (layout( location=1) flat in uint)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 44
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 32 36 40
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PSInput"
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                              MemberName 8(PSInput) 0  "interp"
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                              MemberName 8(PSInput) 1  "no_interp"
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                              Name 13  "@main(struct-PSInput-f1-u11;"
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                              Name 12  "input"
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                              Name 30  "input"
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                              Name 32  "input.interp"
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                              Name 36  "input.no_interp"
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                              Name 40  "@entryPointOutput"
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                              Name 41  "param"
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                              Decorate 32(input.interp) Location 0
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                              Decorate 36(input.no_interp) Flat
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                              Decorate 36(input.no_interp) Location 1
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                              Decorate 40(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeInt 32 0
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      8(PSInput):             TypeStruct 6(float) 7(int)
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               9:             TypePointer Function 8(PSInput)
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              10:             TypeVector 6(float) 4
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              11:             TypeFunction 10(fvec4) 9(ptr)
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              15:             TypeInt 32 1
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              16:     15(int) Constant 1
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              17:             TypePointer Function 7(int)
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              21:     15(int) Constant 0
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              22:             TypePointer Function 6(float)
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              25:    6(float) Constant 0
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              26:    6(float) Constant 1065353216
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              31:             TypePointer Input 6(float)
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32(input.interp):     31(ptr) Variable Input
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              35:             TypePointer Input 7(int)
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36(input.no_interp):     35(ptr) Variable Input
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              39:             TypePointer Output 10(fvec4)
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40(@entryPointOutput):     39(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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       30(input):      9(ptr) Variable Function
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       41(param):      9(ptr) Variable Function
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              33:    6(float) Load 32(input.interp)
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              34:     22(ptr) AccessChain 30(input) 21
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                              Store 34 33
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              37:      7(int) Load 36(input.no_interp)
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              38:     17(ptr) AccessChain 30(input) 16
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                              Store 38 37
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              42:  8(PSInput) Load 30(input)
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                              Store 41(param) 42
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              43:   10(fvec4) FunctionCall 13(@main(struct-PSInput-f1-u11;) 41(param)
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                              Store 40(@entryPointOutput) 43
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                              Return
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                              FunctionEnd
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13(@main(struct-PSInput-f1-u11;):   10(fvec4) Function None 11
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       12(input):      9(ptr) FunctionParameter
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              14:             Label
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              18:     17(ptr) AccessChain 12(input) 16
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              19:      7(int) Load 18
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              20:    6(float) ConvertUToF 19
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              23:     22(ptr) AccessChain 12(input) 21
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              24:    6(float) Load 23
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              27:   10(fvec4) CompositeConstruct 20 24 25 26
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                              ReturnValue 27
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                              FunctionEnd
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