210 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
hlsl.target.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:7    Function Parameters: 
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0:7      'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:7      'out1' ( out 4-component vector of float)
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0:7      'out2' ( out 4-component vector of float)
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0:?     Sequence
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0:8      move second child to first child ( temp 4-component vector of float)
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0:8        'out1' ( out 4-component vector of float)
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0:8        Constant:
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0:8          1.000000
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0:8          1.000000
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0:8          1.000000
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0:8          1.000000
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0:9      move second child to first child ( temp 4-component vector of float)
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0:9        'out2' ( out 4-component vector of float)
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0:9        Constant:
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          interp: direct index for structure ( temp float)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input.interp' (layout( location=0) in float)
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0:7        move second child to first child ( temp uint)
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0:7          no_interp: direct index for structure ( temp uint)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              1 (const int)
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0:?           'input.no_interp' (layout( location=1) flat in uint)
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0:7      Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:?         'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:?         'out1' ( temp 4-component vector of float)
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0:?         'out2' ( temp 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'out1' (layout( location=1) out 4-component vector of float)
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0:?         'out1' ( temp 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'out2' (layout( location=3) out 4-component vector of float)
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0:?         'out2' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'input.interp' (layout( location=0) in float)
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0:?     'input.no_interp' (layout( location=1) flat in uint)
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0:?     'out1' (layout( location=1) out 4-component vector of float)
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0:?     'out2' (layout( location=3) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:7    Function Parameters: 
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0:7      'input' ( in structure{ temp float interp,  temp uint no_interp})
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0:7      'out1' ( out 4-component vector of float)
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0:7      'out2' ( out 4-component vector of float)
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0:?     Sequence
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0:8      move second child to first child ( temp 4-component vector of float)
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0:8        'out1' ( out 4-component vector of float)
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0:8        Constant:
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0:8          1.000000
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0:8          1.000000
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0:8          1.000000
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0:8          1.000000
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0:9      move second child to first child ( temp 4-component vector of float)
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0:9        'out2' ( out 4-component vector of float)
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0:9        Constant:
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:9          0.000000
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          interp: direct index for structure ( temp float)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              0 (const int)
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0:?           'input.interp' (layout( location=0) in float)
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0:7        move second child to first child ( temp uint)
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0:7          no_interp: direct index for structure ( temp uint)
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0:?             'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:7            Constant:
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0:7              1 (const int)
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0:?           'input.no_interp' (layout( location=1) flat in uint)
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0:7      Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
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0:?         'input' ( temp structure{ temp float interp,  temp uint no_interp})
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0:?         'out1' ( temp 4-component vector of float)
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0:?         'out2' ( temp 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'out1' (layout( location=1) out 4-component vector of float)
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0:?         'out1' ( temp 4-component vector of float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         'out2' (layout( location=3) out 4-component vector of float)
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0:?         'out2' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'input.interp' (layout( location=0) in float)
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0:?     'input.no_interp' (layout( location=1) flat in uint)
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0:?     'out1' (layout( location=1) out 4-component vector of float)
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0:?     'out2' (layout( location=3) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 50
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 26 32 46 48
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PSInput"
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                              MemberName 8(PSInput) 0  "interp"
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                              MemberName 8(PSInput) 1  "no_interp"
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                              Name 16  "@main(struct-PSInput-f1-u11;vf4;vf4;"
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                              Name 13  "input"
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                              Name 14  "out1"
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                              Name 15  "out2"
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                              Name 22  "input"
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                              Name 26  "input.interp"
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                              Name 32  "input.no_interp"
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                              Name 36  "out1"
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                              Name 37  "out2"
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                              Name 38  "param"
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                              Name 40  "param"
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                              Name 41  "param"
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                              Name 46  "out1"
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                              Name 48  "out2"
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                              Decorate 26(input.interp) Location 0
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                              Decorate 32(input.no_interp) Flat
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                              Decorate 32(input.no_interp) Location 1
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                              Decorate 46(out1) Location 1
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                              Decorate 48(out2) Location 3
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeInt 32 0
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      8(PSInput):             TypeStruct 6(float) 7(int)
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               9:             TypePointer Function 8(PSInput)
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              10:             TypeVector 6(float) 4
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              11:             TypePointer Function 10(fvec4)
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              12:             TypeFunction 2 9(ptr) 11(ptr) 11(ptr)
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              18:    6(float) Constant 1065353216
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              19:   10(fvec4) ConstantComposite 18 18 18 18
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              20:    6(float) Constant 0
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              21:   10(fvec4) ConstantComposite 20 20 20 20
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              23:             TypeInt 32 1
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              24:     23(int) Constant 0
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              25:             TypePointer Input 6(float)
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26(input.interp):     25(ptr) Variable Input
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              28:             TypePointer Function 6(float)
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              30:     23(int) Constant 1
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              31:             TypePointer Input 7(int)
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32(input.no_interp):     31(ptr) Variable Input
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              34:             TypePointer Function 7(int)
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              45:             TypePointer Output 10(fvec4)
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        46(out1):     45(ptr) Variable Output
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        48(out2):     45(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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       22(input):      9(ptr) Variable Function
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        36(out1):     11(ptr) Variable Function
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        37(out2):     11(ptr) Variable Function
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       38(param):      9(ptr) Variable Function
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       40(param):     11(ptr) Variable Function
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       41(param):     11(ptr) Variable Function
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              27:    6(float) Load 26(input.interp)
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              29:     28(ptr) AccessChain 22(input) 24
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                              Store 29 27
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              33:      7(int) Load 32(input.no_interp)
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              35:     34(ptr) AccessChain 22(input) 30
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                              Store 35 33
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              39:  8(PSInput) Load 22(input)
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                              Store 38(param) 39
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              42:           2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param)
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              43:   10(fvec4) Load 40(param)
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                              Store 36(out1) 43
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              44:   10(fvec4) Load 41(param)
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                              Store 37(out2) 44
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              47:   10(fvec4) Load 36(out1)
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                              Store 46(out1) 47
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              49:   10(fvec4) Load 37(out2)
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                              Store 48(out2) 49
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                              Return
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                              FunctionEnd
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16(@main(struct-PSInput-f1-u11;vf4;vf4;):           2 Function None 12
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       13(input):      9(ptr) FunctionParameter
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        14(out1):     11(ptr) FunctionParameter
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        15(out2):     11(ptr) FunctionParameter
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              17:             Label
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                              Store 14(out1) 19
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                              Store 15(out2) 21
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                              Return
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                              FunctionEnd
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