68 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
include.vert
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:13  Function Definition: main( ( global void)
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0:13    Function Parameters: 
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0:15    Sequence
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0:15      move second child to first child ( temp 4-component vector of float)
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0:15        'color' ( smooth out 4-component vector of float)
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0:15        add ( temp 4-component vector of float)
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0:15          add ( temp 4-component vector of float)
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0:15            add ( temp 4-component vector of float)
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0:15              add ( temp 4-component vector of float)
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0:15                add ( temp 4-component vector of float)
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0:15                  'i1' ( global 4-component vector of float)
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0:15                  'i2' ( global 4-component vector of float)
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0:15                'i3' ( global 4-component vector of float)
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0:15              'i4' ( global 4-component vector of float)
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0:15            'i5' ( global 4-component vector of float)
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0:15          'i6' ( global 4-component vector of float)
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0:?   Linker Objects
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0:?     'i1' ( global 4-component vector of float)
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0:?     'i2' ( global 4-component vector of float)
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0:?     'i4' ( global 4-component vector of float)
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0:?     'i3' ( global 4-component vector of float)
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0:?     'i6' ( global 4-component vector of float)
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0:?     'i5' ( global 4-component vector of float)
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0:?     'color' ( smooth out 4-component vector of float)
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0:?     'gl_VertexID' ( gl_VertexId int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:13  Function Definition: main( ( global void)
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0:13    Function Parameters: 
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0:15    Sequence
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0:15      move second child to first child ( temp 4-component vector of float)
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0:15        'color' ( smooth out 4-component vector of float)
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0:15        add ( temp 4-component vector of float)
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0:15          add ( temp 4-component vector of float)
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0:15            add ( temp 4-component vector of float)
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0:15              add ( temp 4-component vector of float)
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0:15                add ( temp 4-component vector of float)
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0:15                  'i1' ( global 4-component vector of float)
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0:15                  'i2' ( global 4-component vector of float)
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0:15                'i3' ( global 4-component vector of float)
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0:15              'i4' ( global 4-component vector of float)
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0:15            'i5' ( global 4-component vector of float)
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0:15          'i6' ( global 4-component vector of float)
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0:?   Linker Objects
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0:?     'i1' ( global 4-component vector of float)
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0:?     'i2' ( global 4-component vector of float)
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0:?     'i4' ( global 4-component vector of float)
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0:?     'i3' ( global 4-component vector of float)
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0:?     'i6' ( global 4-component vector of float)
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0:?     'i5' ( global 4-component vector of float)
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0:?     'color' ( smooth out 4-component vector of float)
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0:?     'gl_VertexID' ( gl_VertexId int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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