96 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
link.vk.differentPC.0.0.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15  Function Definition: main( ( global void)
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0:15    Function Parameters: 
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0:17    Sequence
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0:17      move second child to first child ( temp highp 4-component vector of float)
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0:17        'color' (layout( location=0) out highp 4-component vector of float)
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0:17        add ( temp highp 4-component vector of float)
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0:17          color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17            'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17            Constant:
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0:17              0 (const int)
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0:17          vector-scale ( temp highp 4-component vector of float)
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0:17            Function Call: getColor2( ( global highp 4-component vector of float)
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0:17            Function Call: getScale( ( global highp float)
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0:?   Linker Objects
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0:?     'color' (layout( location=0) out highp 4-component vector of float)
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0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.differentPC.0.1.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11  Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      Branch: Return with expression
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0:13        color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13          Constant:
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0:13            1 (const int)
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0:?   Linker Objects
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0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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link.vk.differentPC.0.2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11  Function Definition: getScale( ( global highp float)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      Branch: Return with expression
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0:13        scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
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0:13          Constant:
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0:13            2 (const int)
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0:?   Linker Objects
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0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
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Linked fragment stage:
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ERROR: Linking fragment stage: Types must match:
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    uPC: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}" versus "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2}"
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15  Function Definition: main( ( global void)
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0:15    Function Parameters: 
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0:17    Sequence
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0:17      move second child to first child ( temp highp 4-component vector of float)
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0:17        'color' (layout( location=0) out highp 4-component vector of float)
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0:17        add ( temp highp 4-component vector of float)
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0:17          color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
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0:17            'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:17            Constant:
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0:17              0 (const int)
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0:17          vector-scale ( temp highp 4-component vector of float)
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0:17            Function Call: getColor2( ( global highp 4-component vector of float)
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0:17            Function Call: getScale( ( global highp float)
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0:11  Function Definition: getColor2( ( global highp 4-component vector of float)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      Branch: Return with expression
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0:13        color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
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0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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0:13          Constant:
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0:13            1 (const int)
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0:11  Function Definition: getScale( ( global highp float)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      Branch: Return with expression
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0:13        scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
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0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
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0:13          Constant:
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0:13            2 (const int)
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0:?   Linker Objects
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0:?     'color' (layout( location=0) out highp 4-component vector of float)
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0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
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Validation failed
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SPIR-V is not generated for failed compile or link
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