207 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
link.vk.pcNamingValid.0.0.vert
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Shader version: 450
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0:? Sequence
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0:16  Function Definition: main( ( global void)
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0:16    Function Parameters: 
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0:18    Sequence
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0:18      move second child to first child ( temp highp 4-component vector of float)
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0:18        'oColor' (layout( location=0) smooth out highp 4-component vector of float)
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0:18        component-wise multiply ( temp highp 4-component vector of float)
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0:18          color1: direct index for structure (layout( column_major std430 offset=128) uniform highp 4-component vector of float)
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0:18            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:18            Constant:
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0:18              2 (const int)
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0:18          Function Call: getColor2( ( global highp 4-component vector of float)
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0:20      move second child to first child ( temp highp 4-component vector of float)
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0:20        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:20          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})
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0:20          Constant:
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0:20            0 (const uint)
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0:20        matrix-times-vector ( temp highp 4-component vector of float)
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0:20          uProj: direct index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
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0:20            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:20            Constant:
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0:20              1 (const int)
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0:20          Function Call: getWorld( ( global highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:?     'oColor' (layout( location=0) smooth out highp 4-component vector of float)
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0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})
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link.vk.pcNamingValid.0.1.vert
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Shader version: 450
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0:? Sequence
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0:13  Function Definition: getColor2( ( global highp 4-component vector of float)
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0:13    Function Parameters: 
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0:15    Sequence
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0:15      Branch: Return with expression
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0:15        color2: direct index for structure (layout( column_major std430 offset=144) uniform highp 4-component vector of float)
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0:15          'b' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:15          Constant:
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0:15            3 (const int)
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0:18  Function Definition: getWorld( ( global highp 4-component vector of float)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Branch: Return with expression
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0:20        matrix-times-vector ( temp highp 4-component vector of float)
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0:20          uWorld: direct index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float)
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0:20            'b' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:20            Constant:
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0:20              0 (const int)
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0:20          'P' (layout( location=0) in highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'b' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:?     'P' (layout( location=0) in highp 4-component vector of float)
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Linked vertex stage:
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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    a: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}" versus b: "layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2}"
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Shader version: 450
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0:? Sequence
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0:16  Function Definition: main( ( global void)
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0:16    Function Parameters: 
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0:18    Sequence
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0:18      move second child to first child ( temp highp 4-component vector of float)
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0:18        'oColor' (layout( location=0) smooth out highp 4-component vector of float)
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0:18        component-wise multiply ( temp highp 4-component vector of float)
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0:18          color1: direct index for structure (layout( column_major std430 offset=128) uniform highp 4-component vector of float)
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0:18            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:18            Constant:
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0:18              2 (const int)
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0:18          Function Call: getColor2( ( global highp 4-component vector of float)
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0:20      move second child to first child ( temp highp 4-component vector of float)
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0:20        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:20          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
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0:20          Constant:
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0:20            0 (const uint)
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0:20        matrix-times-vector ( temp highp 4-component vector of float)
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0:20          uProj: direct index for structure (layout( column_major std430 offset=64) uniform highp 4X4 matrix of float)
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0:20            'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:20            Constant:
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0:20              1 (const int)
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0:20          Function Call: getWorld( ( global highp 4-component vector of float)
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0:13  Function Definition: getColor2( ( global highp 4-component vector of float)
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0:13    Function Parameters: 
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0:15    Sequence
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0:15      Branch: Return with expression
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0:15        color2: direct index for structure (layout( column_major std430 offset=144) uniform highp 4-component vector of float)
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0:15          'b' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:15          Constant:
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0:15            3 (const int)
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0:18  Function Definition: getWorld( ( global highp 4-component vector of float)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Branch: Return with expression
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0:20        matrix-times-vector ( temp highp 4-component vector of float)
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0:20          uWorld: direct index for structure (layout( column_major std430 offset=0) uniform highp 4X4 matrix of float)
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0:20            'b' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:20            Constant:
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0:20              0 (const int)
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0:20          'P' (layout( location=0) in highp 4-component vector of float)
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0:?   Linker Objects
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0:?     'a' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4X4 matrix of float uWorld, layout( column_major std430 offset=64) uniform highp 4X4 matrix of float uProj, layout( column_major std430 offset=128) uniform highp 4-component vector of float color1, layout( column_major std430 offset=144) uniform highp 4-component vector of float color2})
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0:?     'oColor' (layout( location=0) smooth out highp 4-component vector of float)
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0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
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0:?     'P' (layout( location=0) in highp 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 53
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 14 31 48
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                              Source GLSL 450
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                              Name 4  "main"
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                              Name 9  "getColor2("
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                              Name 11  "getWorld("
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                              Name 14  "oColor"
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                              Name 16  "PCBlock"
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                              MemberName 16(PCBlock) 0  "uWorld"
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                              MemberName 16(PCBlock) 1  "uProj"
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                              MemberName 16(PCBlock) 2  "color1"
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                              MemberName 16(PCBlock) 3  "color2"
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                              Name 18  "a"
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                              Name 29  "gl_PerVertex"
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                              MemberName 29(gl_PerVertex) 0  "gl_Position"
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                              MemberName 29(gl_PerVertex) 1  "gl_PointSize"
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                              MemberName 29(gl_PerVertex) 2  "gl_ClipDistance"
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                              MemberName 29(gl_PerVertex) 3  "gl_CullDistance"
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                              Name 31  ""
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                              Name 48  "P"
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                              Decorate 14(oColor) Location 0
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                              MemberDecorate 16(PCBlock) 0 ColMajor
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                              MemberDecorate 16(PCBlock) 0 Offset 0
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                              MemberDecorate 16(PCBlock) 0 MatrixStride 16
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                              MemberDecorate 16(PCBlock) 1 ColMajor
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                              MemberDecorate 16(PCBlock) 1 Offset 64
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                              MemberDecorate 16(PCBlock) 1 MatrixStride 16
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                              MemberDecorate 16(PCBlock) 2 Offset 128
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                              MemberDecorate 16(PCBlock) 3 Offset 144
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                              Decorate 16(PCBlock) Block
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                              MemberDecorate 29(gl_PerVertex) 0 BuiltIn Position
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                              MemberDecorate 29(gl_PerVertex) 1 BuiltIn PointSize
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                              MemberDecorate 29(gl_PerVertex) 2 BuiltIn ClipDistance
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                              MemberDecorate 29(gl_PerVertex) 3 BuiltIn CullDistance
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                              Decorate 29(gl_PerVertex) Block
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                              Decorate 48(P) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              13:             TypePointer Output 7(fvec4)
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      14(oColor):     13(ptr) Variable Output
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              15:             TypeMatrix 7(fvec4) 4
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     16(PCBlock):             TypeStruct 15 15 7(fvec4) 7(fvec4)
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              17:             TypePointer PushConstant 16(PCBlock)
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           18(a):     17(ptr) Variable PushConstant
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              19:             TypeInt 32 1
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              20:     19(int) Constant 2
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              21:             TypePointer PushConstant 7(fvec4)
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              26:             TypeInt 32 0
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              27:     26(int) Constant 1
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              28:             TypeArray 6(float) 27
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29(gl_PerVertex):             TypeStruct 7(fvec4) 6(float) 28 28
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              30:             TypePointer Output 29(gl_PerVertex)
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              31:     30(ptr) Variable Output
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              32:     19(int) Constant 0
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              33:     19(int) Constant 1
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              34:             TypePointer PushConstant 15
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              40:     19(int) Constant 3
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              47:             TypePointer Input 7(fvec4)
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           48(P):     47(ptr) Variable Input
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         4(main):           2 Function None 3
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               5:             Label
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              22:     21(ptr) AccessChain 18(a) 20
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              23:    7(fvec4) Load 22
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              24:    7(fvec4) FunctionCall 9(getColor2()
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              25:    7(fvec4) FMul 23 24
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                              Store 14(oColor) 25
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              35:     34(ptr) AccessChain 18(a) 33
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              36:          15 Load 35
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              37:    7(fvec4) FunctionCall 11(getWorld()
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              38:    7(fvec4) MatrixTimesVector 36 37
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              39:     13(ptr) AccessChain 31 32
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                              Store 39 38
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                              Return
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                              FunctionEnd
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   9(getColor2():    7(fvec4) Function None 8
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              10:             Label
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              41:     21(ptr) AccessChain 18(a) 40
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              42:    7(fvec4) Load 41
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                              ReturnValue 42
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                              FunctionEnd
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   11(getWorld():    7(fvec4) Function None 8
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              12:             Label
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              45:     34(ptr) AccessChain 18(a) 32
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              46:          15 Load 45
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              49:    7(fvec4) Load 48(P)
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              50:    7(fvec4) MatrixTimesVector 46 49
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                              ReturnValue 50
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                              FunctionEnd
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