47 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
spv.GeometryShaderPassthrough.geom
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 15
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                              Capability Geometry
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                              Capability GeometryShaderPassthroughNV
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                              Extension  "SPV_NV_geometry_shader_passthrough"
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Geometry 4  "main" 10 14
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                              ExecutionMode 4 Triangles
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                              ExecutionMode 4 Invocations 1
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                              ExecutionMode 4 OutputTriangleStrip
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                              ExecutionMode 4 OutputVertices 3
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                              Source GLSL 450
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                              SourceExtension  "GL_NV_geometry_shader_passthrough"
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                              Name 4  "main"
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                              Name 8  "gl_PerVertex"
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                              MemberName 8(gl_PerVertex) 0  "gl_Position"
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                              Name 10  ""
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                              Name 12  "Inputs"
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                              MemberName 12(Inputs) 0  "texcoord"
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                              MemberName 12(Inputs) 1  "baseColor"
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                              Name 14  ""
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                              MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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                              Decorate 8(gl_PerVertex) Block
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                              Decorate 10 PassthroughNV
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                              Decorate 12(Inputs) Block
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                              Decorate 14 Location 0
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                              Decorate 14 PassthroughNV
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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 8(gl_PerVertex):             TypeStruct 7(fvec4)
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               9:             TypePointer Input 8(gl_PerVertex)
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              10:      9(ptr) Variable Input
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              11:             TypeVector 6(float) 2
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      12(Inputs):             TypeStruct 11(fvec2) 7(fvec4)
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              13:             TypePointer Input 12(Inputs)
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              14:     13(ptr) Variable Input
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         4(main):           2 Function None 3
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               5:             Label
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                              Return
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                              FunctionEnd
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