139 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
spv.IntersectShader.rint
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 71
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                              Capability RayTracingNV
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                              Extension  "SPV_NV_ray_tracing"
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint IntersectionKHR 4  "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
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                              Source GLSL 460
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                              SourceExtension  "GL_NV_ray_tracing"
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                              Name 4  "main"
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                              Name 9  "v0"
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                              Name 11  "gl_LaunchIDNV"
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                              Name 13  "v1"
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                              Name 14  "gl_LaunchSizeNV"
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                              Name 18  "v2"
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                              Name 20  "gl_PrimitiveID"
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                              Name 22  "v3"
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                              Name 23  "gl_InstanceID"
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                              Name 25  "v4"
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                              Name 26  "gl_InstanceCustomIndexNV"
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                              Name 31  "v5"
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                              Name 33  "gl_WorldRayOriginNV"
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                              Name 35  "v6"
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                              Name 36  "gl_WorldRayDirectionNV"
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                              Name 38  "v7"
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                              Name 39  "gl_ObjectRayOriginNV"
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                              Name 41  "v8"
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                              Name 42  "gl_ObjectRayDirectionNV"
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                              Name 45  "v9"
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                              Name 47  "gl_RayTminNV"
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                              Name 49  "v10"
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                              Name 50  "gl_RayTmaxNV"
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                              Name 54  "v11"
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                              Name 56  "gl_ObjectToWorldNV"
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                              Name 58  "v12"
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                              Name 59  "gl_WorldToObjectNV"
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                              Name 63  "iAttr"
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                              Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
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                              Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
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                              Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
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                              Decorate 23(gl_InstanceID) BuiltIn InstanceId
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                              Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexKHR
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                              Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginKHR
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                              Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionKHR
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                              Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginKHR
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                              Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionKHR
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                              Decorate 47(gl_RayTminNV) BuiltIn RayTminKHR
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                              Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxKHR
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                              Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldKHR
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                              Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectKHR
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 0
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               7:             TypeVector 6(int) 3
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               8:             TypePointer Function 7(ivec3)
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              10:             TypePointer Input 7(ivec3)
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11(gl_LaunchIDNV):     10(ptr) Variable Input
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14(gl_LaunchSizeNV):     10(ptr) Variable Input
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              16:             TypeInt 32 1
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              17:             TypePointer Function 16(int)
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              19:             TypePointer Input 16(int)
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20(gl_PrimitiveID):     19(ptr) Variable Input
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23(gl_InstanceID):     19(ptr) Variable Input
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26(gl_InstanceCustomIndexNV):     19(ptr) Variable Input
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              28:             TypeFloat 32
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              29:             TypeVector 28(float) 3
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              30:             TypePointer Function 29(fvec3)
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              32:             TypePointer Input 29(fvec3)
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33(gl_WorldRayOriginNV):     32(ptr) Variable Input
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36(gl_WorldRayDirectionNV):     32(ptr) Variable Input
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39(gl_ObjectRayOriginNV):     32(ptr) Variable Input
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42(gl_ObjectRayDirectionNV):     32(ptr) Variable Input
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              44:             TypePointer Function 28(float)
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              46:             TypePointer Input 28(float)
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47(gl_RayTminNV):     46(ptr) Variable Input
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50(gl_RayTmaxNV):     46(ptr) Variable Input
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              52:             TypeMatrix 29(fvec3) 4
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              53:             TypePointer Function 52
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              55:             TypePointer Input 52
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56(gl_ObjectToWorldNV):     55(ptr) Variable Input
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59(gl_WorldToObjectNV):     55(ptr) Variable Input
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              61:             TypeVector 28(float) 4
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              62:             TypePointer HitAttributeKHR 61(fvec4)
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       63(iAttr):     62(ptr) Variable HitAttributeKHR
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              64:   28(float) Constant 1056964608
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              65:   28(float) Constant 0
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              66:   28(float) Constant 1065353216
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              67:   61(fvec4) ConstantComposite 64 64 65 66
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              68:      6(int) Constant 1
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              69:             TypeBool
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         4(main):           2 Function None 3
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               5:             Label
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           9(v0):      8(ptr) Variable Function
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          13(v1):      8(ptr) Variable Function
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          18(v2):     17(ptr) Variable Function
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          22(v3):     17(ptr) Variable Function
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          25(v4):     17(ptr) Variable Function
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          31(v5):     30(ptr) Variable Function
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          35(v6):     30(ptr) Variable Function
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          38(v7):     30(ptr) Variable Function
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          41(v8):     30(ptr) Variable Function
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          45(v9):     44(ptr) Variable Function
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         49(v10):     44(ptr) Variable Function
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         54(v11):     53(ptr) Variable Function
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         58(v12):     53(ptr) Variable Function
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              12:    7(ivec3) Load 11(gl_LaunchIDNV)
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                              Store 9(v0) 12
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              15:    7(ivec3) Load 14(gl_LaunchSizeNV)
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                              Store 13(v1) 15
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              21:     16(int) Load 20(gl_PrimitiveID)
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                              Store 18(v2) 21
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              24:     16(int) Load 23(gl_InstanceID)
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                              Store 22(v3) 24
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              27:     16(int) Load 26(gl_InstanceCustomIndexNV)
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                              Store 25(v4) 27
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              34:   29(fvec3) Load 33(gl_WorldRayOriginNV)
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                              Store 31(v5) 34
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              37:   29(fvec3) Load 36(gl_WorldRayDirectionNV)
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                              Store 35(v6) 37
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              40:   29(fvec3) Load 39(gl_ObjectRayOriginNV)
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                              Store 38(v7) 40
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              43:   29(fvec3) Load 42(gl_ObjectRayDirectionNV)
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                              Store 41(v8) 43
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              48:   28(float) Load 47(gl_RayTminNV)
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                              Store 45(v9) 48
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              51:   28(float) Load 50(gl_RayTmaxNV)
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                              Store 49(v10) 51
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              57:          52 Load 56(gl_ObjectToWorldNV)
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                              Store 54(v11) 57
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              60:          52 Load 59(gl_WorldToObjectNV)
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                              Store 58(v12) 60
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                              Store 63(iAttr) 67
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              70:    69(bool) ReportIntersectionKHR 64 68
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                              Return
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                              FunctionEnd
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