70 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
spv.fragmentShaderBarycentric.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 43
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                              Capability Shader
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                              Capability FragmentBarycentricNV
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                              Extension  "SPV_NV_fragment_shader_barycentric"
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 8 11 21
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 450
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                              SourceExtension  "GL_NV_fragment_shader_barycentric"
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                              Name 4  "main"
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                              Name 8  "value"
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                              Name 11  "gl_BaryCoordNV"
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                              Name 17  "vertices"
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                              MemberName 17(vertices) 0  "attrib"
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                              Name 21  "v"
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                              Decorate 8(value) Location 1
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                              Decorate 11(gl_BaryCoordNV) BuiltIn BaryCoordNV
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                              Decorate 17(vertices) Block
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                              Decorate 21(v) Location 0
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                              Decorate 21(v) PerVertexNV
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypePointer Output 6(float)
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        8(value):      7(ptr) Variable Output
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               9:             TypeVector 6(float) 3
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              10:             TypePointer Input 9(fvec3)
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11(gl_BaryCoordNV):     10(ptr) Variable Input
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              12:             TypeInt 32 0
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              13:     12(int) Constant 0
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              14:             TypePointer Input 6(float)
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    17(vertices):             TypeStruct 6(float)
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              18:     12(int) Constant 3
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              19:             TypeArray 17(vertices) 18
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              20:             TypePointer Input 19
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           21(v):     20(ptr) Variable Input
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              22:             TypeInt 32 1
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              23:     22(int) Constant 0
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              27:     12(int) Constant 1
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              30:     22(int) Constant 1
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              35:     12(int) Constant 2
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              38:     22(int) Constant 2
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         4(main):           2 Function None 3
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               5:             Label
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              15:     14(ptr) AccessChain 11(gl_BaryCoordNV) 13
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              16:    6(float) Load 15
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              24:     14(ptr) AccessChain 21(v) 23 23
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              25:    6(float) Load 24
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              26:    6(float) FMul 16 25
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              28:     14(ptr) AccessChain 11(gl_BaryCoordNV) 27
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              29:    6(float) Load 28
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              31:     14(ptr) AccessChain 21(v) 30 23
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              32:    6(float) Load 31
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              33:    6(float) FMul 29 32
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              34:    6(float) FAdd 26 33
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              36:     14(ptr) AccessChain 11(gl_BaryCoordNV) 35
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              37:    6(float) Load 36
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              39:     14(ptr) AccessChain 21(v) 38 23
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              40:    6(float) Load 39
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              41:    6(float) FMul 37 40
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              42:    6(float) FAdd 34 41
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                              Store 8(value) 42
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                              Return
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                              FunctionEnd
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