301 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			301 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
spv.unit1.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      move second child to first child ( temp highp float)
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0:12        'f' ( global highp float)
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0:12        Constant:
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0:12          10.000000
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0:13      Sequence
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0:13        move second child to first child ( temp highp float)
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0:13          'g' ( temp highp float)
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0:13          Function Call: foo( ( global highp float)
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0:14      add second child into first child ( temp highp float)
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0:14        'f' ( global highp float)
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0:14        'g' ( temp highp float)
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0:15      add second child into first child ( temp highp float)
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0:15        'f' ( global highp float)
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0:15        direct index ( temp highp float)
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0:15          'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:15          Constant:
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0:15            1 (const int)
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0:?   Linker Objects
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0:?     'f' ( global highp float)
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0:?     'a1' ( global highp float)
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0:?     'cout' ( out highp float)
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spv.unit2.frag
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Shader version: 410
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: foo( ( global highp float)
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0:12    Function Parameters: 
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0:14    Sequence
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0:14      Sequence
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0:14        move second child to first child ( temp highp float)
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0:14          'h2' ( temp highp float)
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0:14          add ( temp highp float)
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0:14            component-wise multiply ( temp highp float)
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0:14              Constant:
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0:14                2.000000
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0:14              'f' ( global highp float)
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0:14            'cin' ( smooth in highp float)
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0:15      Sequence
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0:15        move second child to first child ( temp highp float)
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0:15          'g2' ( temp highp float)
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0:15          Function Call: bar( ( global highp float)
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0:16      Branch: Return with expression
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0:16        add ( temp highp float)
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0:16          add ( temp highp float)
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0:16            'h2' ( temp highp float)
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0:16            'g2' ( temp highp float)
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0:16          direct index ( temp highp float)
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0:16            'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:16            Constant:
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0:16              1 (const int)
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0:?   Linker Objects
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0:?     'a2' ( global highp float)
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0:?     'f' ( global highp float)
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0:?     'cout' ( out highp float)
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0:?     'cin' ( smooth in highp float)
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spv.unit3.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Sequence
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0:4    move second child to first child ( temp highp float)
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0:4      'h3' ( global highp float)
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0:4      Constant:
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0:4        3.000000
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0:9  Function Definition: bar( ( global highp float)
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0:9    Function Parameters: 
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0:11    Sequence
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0:11      multiply second child into first child ( temp highp float)
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0:11        'h3' ( global highp float)
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0:11        'f' ( global highp float)
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0:12      Sequence
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0:12        move second child to first child ( temp highp float)
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0:12          'g3' ( temp highp float)
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0:12          component-wise multiply ( temp highp float)
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0:12            Constant:
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0:12              2.000000
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0:12            'h3' ( global highp float)
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0:13      move second child to first child ( temp highp float)
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0:13        'cout' ( out highp float)
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0:13        'g3' ( temp highp float)
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0:14      Branch: Return with expression
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0:14        add ( temp highp float)
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0:14          add ( temp highp float)
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0:14            'h3' ( global highp float)
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0:14            'g3' ( temp highp float)
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0:14          direct index ( temp highp float)
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0:14            'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:14            Constant:
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0:14              1 (const int)
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0:?   Linker Objects
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0:?     'f' ( global highp float)
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0:?     'h3' ( global highp float)
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0:?     'cout' ( out highp float)
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0:?     'cin' ( smooth in highp float)
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Linked fragment stage:
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      move second child to first child ( temp highp float)
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0:12        'f' ( global highp float)
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0:12        Constant:
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0:12          10.000000
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0:13      Sequence
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0:13        move second child to first child ( temp highp float)
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0:13          'g' ( temp highp float)
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0:13          Function Call: foo( ( global highp float)
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0:14      add second child into first child ( temp highp float)
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0:14        'f' ( global highp float)
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0:14        'g' ( temp highp float)
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0:15      add second child into first child ( temp highp float)
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0:15        'f' ( global highp float)
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0:15        direct index ( temp highp float)
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0:15          'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:15          Constant:
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0:15            1 (const int)
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0:12  Function Definition: foo( ( global highp float)
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0:12    Function Parameters: 
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0:14    Sequence
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0:14      Sequence
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0:14        move second child to first child ( temp highp float)
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0:14          'h2' ( temp highp float)
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0:14          add ( temp highp float)
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0:14            component-wise multiply ( temp highp float)
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0:14              Constant:
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0:14                2.000000
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0:14              'f' ( global highp float)
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0:14            'cin' ( smooth in highp float)
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0:15      Sequence
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0:15        move second child to first child ( temp highp float)
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0:15          'g2' ( temp highp float)
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0:15          Function Call: bar( ( global highp float)
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0:16      Branch: Return with expression
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0:16        add ( temp highp float)
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0:16          add ( temp highp float)
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0:16            'h2' ( temp highp float)
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0:16            'g2' ( temp highp float)
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0:16          direct index ( temp highp float)
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0:16            'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:16            Constant:
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0:16              1 (const int)
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0:4  Sequence
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0:4    move second child to first child ( temp highp float)
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0:4      'h3' ( global highp float)
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0:4      Constant:
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0:4        3.000000
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0:9  Function Definition: bar( ( global highp float)
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0:9    Function Parameters: 
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0:11    Sequence
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0:11      multiply second child into first child ( temp highp float)
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0:11        'h3' ( global highp float)
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0:11        'f' ( global highp float)
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0:12      Sequence
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0:12        move second child to first child ( temp highp float)
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0:12          'g3' ( temp highp float)
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0:12          component-wise multiply ( temp highp float)
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0:12            Constant:
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0:12              2.000000
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0:12            'h3' ( global highp float)
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0:13      move second child to first child ( temp highp float)
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0:13        'cout' ( out highp float)
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0:13        'g3' ( temp highp float)
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0:14      Branch: Return with expression
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0:14        add ( temp highp float)
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0:14          add ( temp highp float)
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0:14            'h3' ( global highp float)
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0:14            'g3' ( temp highp float)
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0:14          direct index ( temp highp float)
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0:14            'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
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0:14            Constant:
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0:14              1 (const int)
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0:?   Linker Objects
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0:?     'f' ( global highp float)
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0:?     'a1' ( global highp float)
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0:?     'cout' ( out highp float)
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0:?     'a2' ( global highp float)
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0:?     'cin' ( smooth in highp float)
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0:?     'h3' ( global highp float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 69
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 25 37 57
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 460
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                              Name 4  "main"
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                              Name 8  "foo("
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                              Name 10  "bar("
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                              Name 13  "h3"
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                              Name 15  "f"
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                              Name 18  "g"
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                              Name 25  "gl_FragCoord"
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                              Name 33  "h2"
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                              Name 37  "cin"
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                              Name 40  "g2"
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                              Name 53  "g3"
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                              Name 57  "cout"
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                              Name 67  "a1"
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                              Name 68  "a2"
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                              Decorate 25(gl_FragCoord) BuiltIn FragCoord
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                              Decorate 37(cin) Location 0
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                              Decorate 57(cout) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeFunction 6(float)
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              12:             TypePointer Private 6(float)
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          13(h3):     12(ptr) Variable Private
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              14:    6(float) Constant 1077936128
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           15(f):     12(ptr) Variable Private
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              16:    6(float) Constant 1092616192
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              17:             TypePointer Function 6(float)
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              23:             TypeVector 6(float) 4
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              24:             TypePointer Input 23(fvec4)
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25(gl_FragCoord):     24(ptr) Variable Input
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              26:             TypeInt 32 0
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              27:     26(int) Constant 1
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              28:             TypePointer Input 6(float)
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              34:    6(float) Constant 1073741824
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         37(cin):     28(ptr) Variable Input
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              56:             TypePointer Output 6(float)
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        57(cout):     56(ptr) Variable Output
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          67(a1):     12(ptr) Variable Private
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          68(a2):     12(ptr) Variable Private
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         4(main):           2 Function None 3
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               5:             Label
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           18(g):     17(ptr) Variable Function
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                              Store 13(h3) 14
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                              Store 15(f) 16
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              19:    6(float) FunctionCall 8(foo()
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                              Store 18(g) 19
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              20:    6(float) Load 18(g)
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              21:    6(float) Load 15(f)
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              22:    6(float) FAdd 21 20
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                              Store 15(f) 22
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              29:     28(ptr) AccessChain 25(gl_FragCoord) 27
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              30:    6(float) Load 29
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              31:    6(float) Load 15(f)
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              32:    6(float) FAdd 31 30
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                              Store 15(f) 32
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                              Return
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                              FunctionEnd
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         8(foo():    6(float) Function None 7
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               9:             Label
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          33(h2):     17(ptr) Variable Function
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          40(g2):     17(ptr) Variable Function
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              35:    6(float) Load 15(f)
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              36:    6(float) FMul 34 35
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              38:    6(float) Load 37(cin)
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              39:    6(float) FAdd 36 38
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                              Store 33(h2) 39
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              41:    6(float) FunctionCall 10(bar()
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                              Store 40(g2) 41
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              42:    6(float) Load 33(h2)
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              43:    6(float) Load 40(g2)
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              44:    6(float) FAdd 42 43
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              45:     28(ptr) AccessChain 25(gl_FragCoord) 27
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              46:    6(float) Load 45
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              47:    6(float) FAdd 44 46
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                              ReturnValue 47
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                              FunctionEnd
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        10(bar():    6(float) Function None 7
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              11:             Label
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          53(g3):     17(ptr) Variable Function
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              50:    6(float) Load 15(f)
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              51:    6(float) Load 13(h3)
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              52:    6(float) FMul 51 50
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                              Store 13(h3) 52
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              54:    6(float) Load 13(h3)
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              55:    6(float) FMul 34 54
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                              Store 53(g3) 55
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              58:    6(float) Load 53(g3)
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                              Store 57(cout) 58
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              59:    6(float) Load 13(h3)
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              60:    6(float) Load 53(g3)
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              61:    6(float) FAdd 59 60
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              62:     28(ptr) AccessChain 25(gl_FragCoord) 27
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              63:    6(float) Load 62
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              64:    6(float) FAdd 61 63
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                              ReturnValue 64
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                              FunctionEnd
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