66 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
spv.whileLoop.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 35
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 11 24 28 33
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                              ExecutionMode 4 OriginUpperLeft
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                              Source GLSL 140
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                              Name 4  "main"
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                              Name 9  "color"
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                              Name 11  "BaseColor"
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                              Name 24  "d"
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                              Name 28  "bigColor"
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                              Name 33  "gl_FragColor"
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                              Decorate 11(BaseColor) Location 1
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                              Decorate 24(d) Location 2
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                              Decorate 28(bigColor) Location 0
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                              Decorate 33(gl_FragColor) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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              10:             TypePointer Input 7(fvec4)
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   11(BaseColor):     10(ptr) Variable Input
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              18:             TypeInt 32 0
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              19:     18(int) Constant 0
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              20:             TypePointer Function 6(float)
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              23:             TypePointer Input 6(float)
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           24(d):     23(ptr) Variable Input
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              26:             TypeBool
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    28(bigColor):     10(ptr) Variable Input
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              32:             TypePointer Output 7(fvec4)
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33(gl_FragColor):     32(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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        9(color):      8(ptr) Variable Function
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              12:    7(fvec4) Load 11(BaseColor)
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                              Store 9(color) 12
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                              Branch 13
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              13:             Label
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                              LoopMerge 15 16 None
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                              Branch 17
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              17:             Label
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              21:     20(ptr) AccessChain 9(color) 19
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              22:    6(float) Load 21
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              25:    6(float) Load 24(d)
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              27:    26(bool) FOrdLessThan 22 25
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                              BranchConditional 27 14 15
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              14:               Label
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              29:    7(fvec4)   Load 28(bigColor)
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              30:    7(fvec4)   Load 9(color)
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              31:    7(fvec4)   FAdd 30 29
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                                Store 9(color) 31
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                                Branch 16
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              16:               Label
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                                Branch 13
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              15:             Label
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              34:    7(fvec4) Load 9(color)
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                              Store 33(gl_FragColor) 34
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                              Return
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                              FunctionEnd
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