119 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
varyingArray.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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WARNING: 0:8: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      Sequence
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0:12        move second child to first child ( temp 4-component vector of float)
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0:12          'texColor' ( temp 4-component vector of float)
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0:12          texture ( global 4-component vector of float)
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0:12            'texSampler2D' ( uniform sampler2D)
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0:12            Construct vec2 ( temp 2-component vector of float)
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0:12              add ( temp 4-component vector of float)
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0:12                direct index ( smooth temp 4-component vector of float TexCoord)
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0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12                  Constant:
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0:12                    4 (const int)
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0:12                direct index ( smooth temp 4-component vector of float TexCoord)
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0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12                  Constant:
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0:12                    5 (const int)
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0:14      add second child into first child ( temp 4-component vector of float)
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0:14        'texColor' ( temp 4-component vector of float)
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0:14        'color' ( smooth in 4-component vector of float)
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0:16      move second child to first child ( temp float)
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0:16        direct index ( temp float)
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0:16          'texColor' ( temp 4-component vector of float)
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0:16          Constant:
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0:16            3 (const int)
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0:16        'alpha' ( smooth in float)
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0:18      move second child to first child ( temp 4-component vector of float)
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0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:18        add ( temp 4-component vector of float)
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0:18          add ( temp 4-component vector of float)
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0:18            add ( temp 4-component vector of float)
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0:18              direct index ( smooth temp 4-component vector of float)
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0:18                'foo' ( smooth in 3-element array of 4-component vector of float)
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0:18                Constant:
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0:18                  1 (const int)
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0:18              direct index ( smooth temp 4-component vector of float TexCoord)
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0:18                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18                Constant:
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0:18                  0 (const int)
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0:18            direct index ( smooth temp 4-component vector of float TexCoord)
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0:18              'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18              Constant:
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0:18                4 (const int)
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0:18          'texColor' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'texSampler2D' ( uniform sampler2D)
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0:?     'color' ( smooth in 4-component vector of float)
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0:?     'alpha' ( smooth in float)
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0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:?     'foo' ( smooth in 3-element array of 4-component vector of float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:10  Function Definition: main( ( global void)
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0:10    Function Parameters: 
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0:12    Sequence
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0:12      Sequence
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0:12        move second child to first child ( temp 4-component vector of float)
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0:12          'texColor' ( temp 4-component vector of float)
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0:12          texture ( global 4-component vector of float)
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0:12            'texSampler2D' ( uniform sampler2D)
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0:12            Construct vec2 ( temp 2-component vector of float)
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0:12              add ( temp 4-component vector of float)
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0:12                direct index ( smooth temp 4-component vector of float TexCoord)
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0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12                  Constant:
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0:12                    4 (const int)
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0:12                direct index ( smooth temp 4-component vector of float TexCoord)
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0:12                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:12                  Constant:
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0:12                    5 (const int)
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0:14      add second child into first child ( temp 4-component vector of float)
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0:14        'texColor' ( temp 4-component vector of float)
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0:14        'color' ( smooth in 4-component vector of float)
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0:16      move second child to first child ( temp float)
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0:16        direct index ( temp float)
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0:16          'texColor' ( temp 4-component vector of float)
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0:16          Constant:
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0:16            3 (const int)
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0:16        'alpha' ( smooth in float)
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0:18      move second child to first child ( temp 4-component vector of float)
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0:18        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:18        add ( temp 4-component vector of float)
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0:18          add ( temp 4-component vector of float)
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0:18            add ( temp 4-component vector of float)
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0:18              direct index ( smooth temp 4-component vector of float)
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0:18                'foo' ( smooth in 3-element array of 4-component vector of float)
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0:18                Constant:
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0:18                  1 (const int)
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0:18              direct index ( smooth temp 4-component vector of float TexCoord)
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0:18                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18                Constant:
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0:18                  0 (const int)
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0:18            direct index ( smooth temp 4-component vector of float TexCoord)
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0:18              'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:18              Constant:
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0:18                4 (const int)
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0:18          'texColor' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'texSampler2D' ( uniform sampler2D)
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0:?     'color' ( smooth in 4-component vector of float)
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0:?     'alpha' ( smooth in float)
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0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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0:?     'foo' ( smooth in 3-element array of 4-component vector of float)
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