70 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
xfbUnsizedArray.error.vert
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ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
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ERROR: 1 compilation errors.  No code generated.
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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in xfb mode
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ERROR: node is still EOpNull!
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0:9  Function Definition: main( ( global void)
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0:9    Function Parameters: 
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0:11    Sequence
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0:11      Sequence
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0:11        move second child to first child ( temp 4-component vector of float)
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0:11          'result' ( temp 4-component vector of float)
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0:11          'in_vs' ( in 4-component vector of float)
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0:13      move second child to first child ( temp 4-component vector of float)
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0:13        direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
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0:13          'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
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0:13          Constant:
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0:13            0 (const int)
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0:13        divide ( temp 4-component vector of float)
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0:13          'result' ( temp 4-component vector of float)
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0:13          Constant:
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0:13            2.000000
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0:15      move second child to first child ( temp 4-component vector of float)
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0:15        'out_vs' ( smooth out 4-component vector of float)
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0:15        'result' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
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0:?     'in_vs' ( in 4-component vector of float)
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0:?     'out_vs' ( smooth out 4-component vector of float)
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0:?     'gl_VertexID' ( gl_VertexId int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 430
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Requested GL_ARB_enhanced_layouts
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in xfb mode
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ERROR: node is still EOpNull!
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0:9  Function Definition: main( ( global void)
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0:9    Function Parameters: 
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0:11    Sequence
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0:11      Sequence
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0:11        move second child to first child ( temp 4-component vector of float)
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0:11          'result' ( temp 4-component vector of float)
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0:11          'in_vs' ( in 4-component vector of float)
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0:13      move second child to first child ( temp 4-component vector of float)
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0:13        direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
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0:13          'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
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0:13          Constant:
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0:13            0 (const int)
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0:13        divide ( temp 4-component vector of float)
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0:13          'result' ( temp 4-component vector of float)
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0:13          Constant:
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0:13            2.000000
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0:15      move second child to first child ( temp 4-component vector of float)
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0:15        'out_vs' ( smooth out 4-component vector of float)
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0:15        'result' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
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0:?     'in_vs' ( in 4-component vector of float)
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0:?     'out_vs' ( smooth out 4-component vector of float)
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0:?     'gl_VertexID' ( gl_VertexId int VertexId)
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0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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