18 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			575 B
		
	
	
	
		
			GLSL
		
	
	
	
#version 150
 | 
						|
#extension GL_ARB_gpu_shader5 : require
 | 
						|
uniform int expected_value;
 | 
						|
uniform float value;
 | 
						|
out     vec4 result;
 | 
						|
void main()
 | 
						|
{
 | 
						|
    result = vec4(1.0, 1.0, 1.0, 1.0);
 | 
						|
    int ret_val = floatBitsToInt(value);
 | 
						|
    if (expected_value != ret_val){  result = vec4(0.0, 0.0, 0.0, 0.0); }
 | 
						|
 | 
						|
    switch (gl_VertexID)  {
 | 
						|
      case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
 | 
						|
      case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
 | 
						|
      case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
 | 
						|
      case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
 | 
						|
    }
 | 
						|
} |